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Uktar 2, 1492 - night

A Whole Bunch of Combat

by Keth Ravenwood

Well, that fight was surprisingly easy. Flicker’s Moonbeam did most of it, but we also worked together really well. Great positioning, good communication, we’re starting to feel like an actual team.
 
What is everyone doing? Putting wax in our ears for the banshee thing was a brilliant idea, but why is everyone wasting time with thrones and searching rooms while we can’t communicate? The thing is upstairs, we heard it, and we are at a significant tactical disadvantage if we run into more sturges or zombies while looking around. I tried telling this to Fortune, but he didn’t seem to understand (which proves my point). Now people are even splitting up and we won’t be able to hear if they get into fights! I guess I’ll just follow and try to keep an eye on everyone.
 
Banshees suck.
 
The spiders are dead. That’s the third fight in a row where I’ve been more or less unscathed but someone else was really hurt. I didn't need to cast a single spell the whole time we were here! I need to be doing a better job of soaking up damage. Should I be acting more threatening? Or maybe just doing a better job of staying in front of the others? But how am I supposed to do that when they're always running headfirst into giant spiders and sturge nests? Maybe I've just been acting too cautious and need to take a more active role in these situations.
 
That conversation with Flicker was really confusing. It was so weird, it's like she's totally over everything from this morning. I’m so bad at being supportive. She seems okay though, which I guess is all that really matters. It’s just… she was so relived when she found out the others didn’t leave. How do I let her know I’m not going to leave?

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  1. Introductions and Farewells
    Marpenoth 29, 1492
  2. Even More Introductions
    Marpenoth 30, 1492
  3. One Long Series of Awkward Conversations
    Uktar 1, 1492
  4. Strengths and Weaknesses
    Uktar 2, 1492 - day
  5. A Whole Bunch of Combat
    Uktar 2, 1492 - night
  6. A Giant Ancient Underground Ghost City
    Uktar 3, 1492 - part 1
  7. Into the Necropolis
    Uktar 3, 1492 - part 2
  8. A Last Goodbye
    Marpenoth 26, 1492
  9. Answers
    Uktar 3, 1492 - part 3
  10. Homesick
    Uktar 4-6, 1492
  11. An Even Wholer Bunch of Combat
    Uktar 6, 1492
  12. Important Leadershipy Things
    Uktar 7, 1492
  13. A Whole Bunch of Combat 2: Electric Boogaloo
    Uktar 8, 1492 - part 1
  14. Trust and Confusion
    Uktar 8, 1492 - part 2
  15. A Night Alone
    Uktar 13, 1492
  16. Anger
    Uktar 17, 1492
  17. Closure
    Uktar 23, 1492