Blythe's Google Doc for Timeskip
Blythe makes an effort to visit the Coldwill estate as frequently as once a month if possible to see Cordelia, Sarah, and Katty. Along the way she visits the temple of Vek, offering a donation of a metal cog even if Wilhelmina or Elli are away. She visits Indy and Dax at the neighboring Trembly estate slightly more often, although only when Dax’s family isn’t around to see her. She tries to convince Varen to allow Indy into the Hahn house again; otherwise, she sneaks him inside for visits. She sees Marlie and Drevlin daily, showing Drevlin her father’s collection of books and Marlie his workshop and tools.
Blythe tells no one of what she learned in the dresser, except for letting Marlie know that her mother is still alive and loves her more than anything. The following Dawnsfalls, she grows very subdued as she watches the bann sidhe circle in the sky.
She learns from Varen how to be a lady alongside Kelsa, trying to keep the older girl’s enthusiasm for mischief in check. When guests come to the house, she hides reluctantly, looking forward to the day when she can greet them as Lady Hahn. While Kelsa is occupied, she tries to research the Asheborn family and any potential descendants of Nelocon that carry the name.
At the same time, she delves into her father’s work. She needs to know what drove him to go to such great lengths, making deals and mistakes that had cost him, and everyone around him, literally everything. She wonders where he cast the seed of the world tree into the ocean. As much as she can, she learns how HARM is run, from the finances to how the factories operate to the products they make; her desperate attempt to preserve something of her father's legacy.
Practicing with his tools, she learns the basics of repairing simple machinery and armaments. She augments the processes, however, with what he was too afraid or too spiteful to use: magic.
Her godmother, now accessible through her estate wardrobe, teaches her deeper levels of magic, and Blythe uses the power of the Otherworld to experiment with tools and parts that she summons from her imagination. She memorizes the structure of firearms, duplicates it within the wardrobe, and practices shooting at mushrooms and leaves with a gun drawn from her mind.
Notes from Session 21 (5/18/23):
while Umot rules, winter does not come; darkness does, but temperature never goes below freezing
more rainstorms, however, with lightning and thunder
new king (Asharok) will take Nelocon’s throne, eye for an eye type justice
higher taxes on nobility
executes prisoners who are in jail for life
mistrusts the Vulcanus
Nord king is head of Nordholm, oversees 9 other kings and queens who each represent a dragon
Nords have discovered adamantium mines in their lands; they believe the adamantium dragon is deep within the mines
settlers moving in from Nordholm
lycanthropes like Karlie
half-dragons, dragonborn, kobolds
children (in the past couple months)
pull lever in father’s workshop: generator attached to metal soldier overloads, pumps into creature; runes begin to glow and its eye glows, big red gem in eye, glowing veins
I turn it off rather quickly
try to decipher code in ledgers with Drevlin, but not able to so far
dates covered in ledgers: each shelf ten years - mid 2e when Nelocon rebuilt the city
one full shelf is missing
reaction to my horns
horns keep growing as I age
dragons don’t care about horns (they have horns)
Duncan joins the Death Mother forest once again, becomes a guardian
godmother tells me Shadhaun is actually the son of Nelocon and the goddess of death, Kalfa (half-god is protecting people from lost souls during the dark months (those souls trying to escape the catacombs)
Karlie is not with the Nordmann until about a month ago, makes full claim over the Pickle house and begins to repair it; continues adopting orphans
Indy gets a new eye, his glass blue eye (in ~3e660)
Indy tells us that Tallhorn/Berthold Vulcanus is dead (pre-invasion)
Elli returns from Palladonum in mid 3e660? and brings Blythe a pressed bird of paradise flower
Kal, 3e659
Blythe gives Drevlin the homemade book for his birthday:
A collection of parchment bound with a string, the majority are stained, tattered papers, obviously from the Pickle house; the last few pages are fine stationary and written in elegant blue ink from the estate. The title page is messy calligraphy: Encyclopaedia Dresser - An Academic Reference for the Realm of the Death Mother.
The contents describe the flora and fauna she's encountered in her godmother's realm, as well as small notes about her adventures exploring, mimicking the academic books she knows Drevlin enjoys.
Summer, 3e660
Blythe and Drevlin, after months of searching, discover the hidden room referenced in Father Zaius’ letter from 3e658
hidden in a third floor guest bedroom is a wardrobe, which has two false backs opened by a switch beneath the bed; a locked door leads to a ladder, which leads up to the room
the door is locked when we find it, but unlocked when we check again
the room is dusty and looks like it hasn’t been touched in years
the windows are boarded over
a desk sits on one end
here we find the tuning fork and a very sharp golden letter opener
nine bookshelves contain the household reports of the Hahns who first lived here, covering ten years
they have some kind of strange code or typos
the Hahns started out in the wheel/wagon business
other shelves contain 15 lockboxes stacked
one lockbox appears to be missing, though there are no footprints or handprints
all are locked with an elaborate, cubical keyhole, and each weighs about 60 pounds
an array of artwork and sculptures
an orb filled with darkness seated on a sculpted hand
when we look into it, we receive a vision: Quiluna is flooded by an endless storm, bodies floating on the waves; as the sea level rises around us we see a colossal beast with a vicious gaping maw filled with rows of teeth, which swallows us
I recoil from the vision feeling like a fish hook is tearing out my insides
Drevlin is visited by Maggie in the vision, who tells him to not look at the orb again lest “your mind be shattered and your will be feeble. Keep the orb close, take no temptation. Fail in this and you will be abandoned in darkness forever.”
Drevlin places a blanket over the orb
after finding the tuning fork in the desk, Blythe excitedly looks around for any secrets
she discovers a switch behind one of the boarded windows, and pulls it; she is blasted by electricity but unharmed, and a cubical key falls from the ceiling
delighted, Blythe immediately begins opening the lockboxes
in the first one, she discovers what at first glance seems to be 10 platinum bars, but upon further examination are counterfeit, merely unpurified iron with a small piece of adamantine
checking the next box, she finds a note, stuck inside with bubblegum: “Let’s make a deal.”
the next box…: “Not a very clever little fawn are you?”
the next box…: “Tsk, tsk, I thought this would be more fun. I am sure you are shaking, and you want to run, but hold steady little fawn. There are 15 boxes where once there were 21.”
the next box…: “One box is still is in a house, within a house, one too small for any but a mouse. Open more boxes and you will spy one single ingot, so you know I don't lie.”
we find a single pure platinum piece, with the note: “As you can see a pure little portion, a small piece of the Hahn family fortune.”
Mid 3e660, a few months later
Kelsa gives Blythe a box with a cuboidal lock; she says she found it in a dollhouse in Sarah’s room, along with a “poem”
inside is a death certificate, mage registration, birth certificate and resurrection certificate assigned to Blythe Hahn, stamped, certified and notarized with a Draconic seal as well as the official seal of Quiluna
the birth certificate is wrong, specifying that she will be turning 14 on her birthday in 3e662 (11)
an additional stamped and seal church document certifies that Blythe Hahn was incorrectly declared dead and should have been declared missing as she had been trapped in an alternate dimension where time moves faster; a victim of supernatural circumstances
Blythe asks Kelsa for the poem, which she fetches from the desk: “Gold is good for rings but not for exploding things. Take a look down the barrel little fawn only takes one shot and you're gone.”
with Kelsa and Marlie watching, Blythe pulls the golden gun down from above her father’s study and points it at the ground; a bicycle horn sounds and another note falls out: “Bang! I hope you didn't die, pull the trigger again and give it another try.”
Blythe points the gun at the vault door and pulls the trigger; a burst of glitter shoots out, along with another note: “Crashing waves and steaming boats the second box doesn't float. How long can you hold your breath, not in winter or catch your death. Watch out for the toxic grime, for their poison will fester with time.”
Blythe shows the notes to Marlie and eventually tells the rest of the group what they contain; she shows them to Kelsa as well