--We come across a room with 40' drop traps.
--We all get across into the next hall, where we find 5000g and three potions (2 Cure Moderate Wounds, and 1 Haste) in a large chest.
--We find another chest, this time with 5000g and 2 Cure Serious Wounds and 1 Haste potion.
--The blue orb I find is a natural crystal that's in the earth that the dwarves dug up. They are not magical, but they project light in different colors. They are used in religious ceremonies, and by the rich and famous.
--We find 4000p (yes, 4000 platinum) in another large chest.
--We come across a door that Atavan is unable to open by her normal means.
--We find more orbs (Aqua, Blue, Green, and Purple). We find a lever and pull it. This reveals four hands that protrude from the wall. We figure out which orbs go into which hand, and they clasp together, turning on the orange orb above the locked door. We go through and find ourselves in a very large, totally dark room.
--We encounter three frozen dark elves, one with a shield. Lower left female has cape, rapiers in each hand. Bottom right is female dark elf exactly like the one on the left, just with a shield and flail. Center is male. Look like triplets.
--They have medallions with BDA engraved onto them.
--We "defeat" the encounter by agreeing to help them escape. They disappear.
--Behind them are eight holes, each of which about the size of a coin. We place our PoL coins in the slots. Upon doing so, we are teleported into another dark room, with blue and gray tiles on the floor.
--We find our way across the room and into a lit hall, with eight people and about 4,000 gnomes all applauding our arrival.
--We are called heroes as we approach.
--We meet Thomas, Misict, Trisha, Korros, Thorishe, Zorak, Sparrow Hawk, Stalker, and Crystal. (https://i.imgur.com/3bWOotC.png)
--We are introduced to them one by one.
--We will be paid 100,000g apiece each month if we continue on our path of being a guard of the world, trying to put a stop to evil.
--Keaton graciously accepts the opportunity.
--In my reward chest, I see a headband and handwraps. Both are magical. Headband is +2 to natural AC, also gives me darkvision, and adds +2 to Ki pool. Handwraps are made with finest materials, entwined and lettering on it made my the finest of masters. Right away I know this was made by a very well known/prominent monk who possessed the art. These wraps are VERY powerful wraps. Once I put them on, it communicates to me, they speak to me "We are bound. You are bound with me, and me with you. Nobody can touch them, not even on your dead body. Nobody can take them. If they do, they teleport to a safe place where I deem safe where they await my arrival." They're +2 enchanted, so +2 to atk and dmg, also adds 1d6 to Stunning Fist damage, 1d6 to Unarmed Strike, and 1d6 to Flurry of Blows. At 8th, 12th, and 15th levels, the bonus increases by another 1d6, and the +2 becomes +3, +4, and +5 respectively, to both atk and dmg.
--Thomas opens a portal that brings us to our headquarters. We appear in the portal room.
--He hands each of us a wristband, which allows us to teleport back to this portal room from anywhere in the world. If we're killed, this wristband will port our body back here if we want it to. If someone is employed in the triage room, we will be revived if we wish.
--In our Headquarters area, we have the portal room, a bank, a library, an alchemical workstation, a meeting hall, temporary lodging in the inn, and a forge.
--I put all but 500g in my bank account, converting all platinum to gold.
EACH CHARACTER RECEIVES JUST ENOUGH XP TO GET TO 5TH LEVEL (15000 XP currently)