Remove these ads. Join the Worldbuilders Guild
Mon 2nd May 2022 10:59

Session Four

by Radiance Tiller

For Phoebe this is session five but I put three and four together cos we did them on the same day.
 
There's no cool music yet.
Oh wait now there is.
Send Meepo off to talk to Ustral, and then we'll go try to get into the locked dragon room. Calcrix has built herself a little nest in her new room. Give her a couple of peridot dragons. She seems to like it.
Check the Dragon door for traps. Seems okay. Put in the key and oh my gosh it opensss.
This place has been locked up for aaages. Dusty. Dust everywhere. There's three alcoves on the north and one on the south. Each contains a stone pedestal with fist-sized crystalline globes on them. The north ones are cracked and dark but the bottom one is glowing with faint tinkling notes.
Door west, not locked or trapped. Going to touch a cracked globe. Nothing happens. Looks like it cracked from the inside out - some kind of power surge?
There was a dragon rearing up on the door. Are these scrying? Communication? Some kind of weapon?
The next room has a trap plate on the floor, I'll disable it with some crossbow bolts.
Next door. Big empty hall. Dust covers it like a layer of grey snow. Rounded northern end with a ten foot tall sculpture of a coiled dragon, carved from red-veined white marble.
Find nothing in the room. As soon as a I get within five feet of the dragon, it begins to speak.
We come at night without being fetched. We disappear by day without being stolen. What are we?
Stars.
A HIDDEN DOOR pivots into the room.
It was speaking in common which seems odd to me. Introduce myself and ask it what it is. No response. Ask about the globes in the other room. No response.
Before going I reach out and touch it. After a moment, the secret door closes.
Okay, this door closes after about a minute.
We're gonna try to prop open the door with a rock but we're all weak as shit. Use a smaller rock Radiance.
 
Looking through, there's another dusty hall, with alcoves. At the far end a stone archway opens into a wide room from which a greenish light glows. A dark pit is situated before the archway.
Every alcove except the southwest one contains a humanoid elven figure in plate armor, carved in the same marble as the dragon statue. The dust has been disturbed in here, tracks which seem to start in the southwest corner.
The tracks seem to have been made by kobolds. From empty alcove to the pit. Doesn't seem to be anything in the alcove. Whatever came from here just apparated I guess.
Save that for later.
Looking through the archway, there's a room with violet marble tiles on the floor and walls, though all cracked or broken. Greenish light comes from the corners of the room. Centre of the room lies a marble sarcophagus, easily nine feet long, carved with dragon imagery, head of the sarcophagus resembles a dragon's head.
Look around the room, nothing I notice on the statues but Bankroft finds a secret door!
A tiny chamber with RUNES on the southern wall. No traps. Draconic runes say "A dragon priest entombed alive for transgressions of the Law still retains the honour of his position" - there were five priests in the sarcophagi, not six. Maybe there's a reason he wasn't entombed with the rest of them?
His position was behind this wall? Or the opposite one?
Position means station or role, not literal position.
There are iron clasps locking down the lid of the sarcophagus. As if something was being kept in there against its will.
I wonder if I can enlist a dragon to help me?
How did people get in or out? There's a bloody (figuratively) great pit in the way, how did they seal away that thing?
Are they still in here?
Shit I think those statues are the Defenders of this thing or whatever. Petrified in some way.
 
OH FUCK SOMETHING'S JUST ATTACKED ME AS I CLIMB OUT OF THIS PIT.
Con save? NAT ONE? THIS SUDDENLY GOT REALLY BAD.
I'm down 11 hit points AND poisoned.
There's a teeny tiny little bean in here! Some kind of imp-looking fuck. It scratched me and HURT me OW.
ARMOR OF AGATHYS IS UP.
Hey maybe this is what made those footsteps.
Laughs and "you broke my binding! My watch over the Dragon Priest is over!"
Urkey healing words me.
"I broke your binding, you owe me a favour" but no answer.
Pick up a torch, cast Detect Magic. The torch is magical, green fires.
Some kind of magic inside the sarcophagus. A few wee things.
There's something magical near the ceiling on the other side. This fucker is on the ceiling and I can't get to it.
None of the statues except the dragon are magical. The cracked orbs are empty, the bottom one glows with Enchantment.
 
The little guy doesn't want to talk, so I'm gonna SHOOT it.
And amazingly, I hit!
Oh shit I think I killed him! I just pissed off my first demon.
 
Put lit torches in the other sconces.
There are six rusted iron latches holding down the sarcohagus' lid. Carved with intricate dragon imagery. To get this open I'd need to break all the latches.
Bankroft busts one open with a nat 20.
We get them all open. I send the boys back across the pit and get ready.
Dirty 19 to push this thing open.
There is a TROLL in this coffin. Dressed in rotted finery. Jewellery and rings adorned with tiny silver dragons. Its body is shrunken and elongated. Long thick ropy black hair. Beady black eyes flash open and it snarls.
Oh. Shit.
 
I turn to run. It claws at me and breaks the Armor. I leap across the pit and MAKE IT across!
Mind Spike
Sacred Flame
It's coming for us.
Clears the pit. The boys disengage and run, I stand my ground and STAB it twice with daggers. It's taken about 20 damage so far.
I know that it's going to keep healing. I know I can't kill this thing.
I try to push it into the pit. I do NOT succeed.
 
I get to the door. Bankroft pulls me through. As he does it slashes me, and I go down.
Urkey kicks the door shut. The Troll is trying to batter down the door.
Bankroft heals me back up to 8.
 
We're going to warn people and rest and deal with our mess in the morning.
Calcrix thinks she can take it. Meepo says he should have been there. Ustral exchanges the fire breathing potion for two more dragon statues.
And we'll long rest.