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Heim

Goblinoids threaten from the Pust Mountains to the East. Human, tiefling and orc bandits threaten the great Galim aqueduct to the West. There are rumours of undead lizardfolk in Pustness, the town to the North, and great monsters lie in the Forest of Mrok and Lake Aima below.
  A cabal threatens to overthrow House Senna's hold on this vital town, as a great scandal surrounds Zdeko Senna.

Demographics

Ruling class; humans
Travellers & merchants; wood-elves, dragonborn, gnomes, tieflings
Servants; halflings, half-orcs
Scouts, military and surveyors; dwarfs
There is tension and rivalry between the civilised races.

Government

Heim's ruling class collects sales taxes to fund military defence from the local monsters. The town's noble is the Zdeko, second eldest son of House Senna of Galim. He is advised by various Guild representatives.
There is a cabal attempting to seize power.

Defences

Bandits threaten the north of the town, whilst mountain-dwelling monsters are known to attempt raids from the East. The Land is defended up to the Heim Bridge, beyond which only adventurers travel.
The town is built upon a hill, with 7ft tall wooden walls.

Industry & Trade

The settlement is funded by Galim as a first line of defence against Eastern threats. It protects the trade route between the Pusty Marshes and Galim. Equipment is imported, food and soldiers are exported.
The town is also known for its craftmanship of high fashion, enchanting noble's clothes with spectacular effects.

Infrastructure

The town is fed from grain fields and water mills along the river Murrock. Merchants travelling between Galim and Pustness bring stories of magic and death.
Dwarven scouts are often surveying the mountains for potential ore veins.
A massive aqueduct runs from the river Murrock's mountainous origins to provide water to Galim. This feeds many canals in Heim, so much so that there as many canals as there are streets.

Assets

Guard barracks
The Trickster's Shield Inn
The Lightning Tree

Guilds and Factions

Guild of Athletics
Guild of Poise
Servant Training Guild
Threads of Shadow
Professors of Arcana
The Keepers
Do you know?
Guild of Ancient Herbs
Guild of Theology
Amused Beasts
Arced Mirage
Healer's Alchemy
Tears of the Concealed
Don't Die
Trusted Advisors
Roaring Legion
Improv poem & ;)
Guild of Patience

History

Previously a small fishing village, the town was fortified when monsters became more common. Some inhabitants remember the East before it became the dangerous land it is today.

Tourism

The Lighting Tree is a study of evocation wizards, tempest clerics and mountain druids.
People often stay in Heim for short periods to investigate strange, potentially dangerous phenomena whilst minimising the dangers to the local populace.

Architecture

Intricate gothic sculptures and spires, made out of dark ebony wood. Diamond tiles are carved into the roof to create unnatural waterfalls cascading above the heads of the adventurers below.

Geography

The River Murrock provides fresh water from the Pust Mountains to the East, before it feeds into Lake Aima. The town of Heim is nestled in the foothills of the mountains.

Natural Resources

Most of the ebony forest around Heim has been cut down, some remains across Heim Bridge. Grain from the fields is processed via watermills along the river. Stone is readily available from the Western Pust Mountains, but ore veins are rare. Any metal that is found is sold to Galim. Heim lacks the smelting tools necessary to create ingots and equipment from it.

Maps

  • Heim

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