Kegbuldur
Demographics
Kegbuldur is a large town, with the majority of its citizens being hill dwarves. All the dwarves see themselves as part of the tribe of "Murdock". Any dwarves seeking refuge are also considered official members of the tribe, however other races are only seen as members of the town but not the members of the Murdocks.
As loyal subjects of the Dwarf King Bruenor Battlehammer, the people of Kegbuldur take their duties and responsibilities very seriously. They are a fiercely independent and self-reliant people, but they understand the importance of working together to ensure the prosperity and safety of their community.
Despite their proud and sometimes stubborn nature, the people of Kegbuldur are welcoming to outsiders who show respect for their traditions and way of life. Visitors to the city can expect to be treated with courtesy and hospitality, but they should also be prepared to show deference to the Murdock clan.
As loyal subjects of the Dwarf King Bruenor Battlehammer, the people of Kegbuldur take their duties and responsibilities very seriously. They are a fiercely independent and self-reliant people, but they understand the importance of working together to ensure the prosperity and safety of their community.
Despite their proud and sometimes stubborn nature, the people of Kegbuldur are welcoming to outsiders who show respect for their traditions and way of life. Visitors to the city can expect to be treated with courtesy and hospitality, but they should also be prepared to show deference to the Murdock clan.
Government
As loyal subjects of the dwarven king, the people of Kegbuldur recognize his authority and follow his laws and directives. However, due to the distance between Kegbuldur and Gauntlgrym, the day-to-day governance of the city falls to local leaders. The local leaders have made a small council, the council is made up of the most influential and respected members of the Murdock clan, who are responsible for making important decisions that affect the city and its people.
The council also deploys a few guilds and leaders that represent the interests of different professions and industries within the city. These groups have their own internal leadership structures and play an important role in the city's governance by providing valuable input and advocating for their members' interests. However, in the end, King Bruenor is the final authority if any matter escaltes.
The council also deploys a few guilds and leaders that represent the interests of different professions and industries within the city. These groups have their own internal leadership structures and play an important role in the city's governance by providing valuable input and advocating for their members' interests. However, in the end, King Bruenor is the final authority if any matter escaltes.
Infrastructure
Kegbuldur is located in a hilly and mountainous region, and the dwarves have taken full advantage of the terrain to create a city that is not only well-defended but also fully integrated into the natural environment.
Within the city, the streets and buildings are built on multiple levels, with each level connected by steep stairways and bridges. The buildings themselves are built into the hillsides, with entrances and windows that blend seamlessly into the natural landscape. Despite the challenges of building a city into a hilly terrain, the dwarves of Kegbuldur have managed to create an impressive infrastructure that meets the needs of its inhabitants. The city has a reliable water supply, thanks to several underground streams that are diverted into the city.
Within the city, the streets and buildings are built on multiple levels, with each level connected by steep stairways and bridges. The buildings themselves are built into the hillsides, with entrances and windows that blend seamlessly into the natural landscape. Despite the challenges of building a city into a hilly terrain, the dwarves of Kegbuldur have managed to create an impressive infrastructure that meets the needs of its inhabitants. The city has a reliable water supply, thanks to several underground streams that are diverted into the city.
Districts
Despite their barbaric nature, the Murdocks have done a great job in dividing Kegbuldur into districts, however most districts are divided by natural barriers like hills or tunnels, the main districts are:
The Great Citadel: This is the innermost district, located at the heart of the city and heavily fortified. It is home to the council, the city's central keep, and the barracks and training grounds for the city's military forces. Access to the Citadel is restricted to authorized personnel only, and its high walls and towers make it an impenetrable fortress.
The Forge: This is the industrial district of the city, where the city's blacksmiths, tanners, and other craftsmen ply their trade. The Forge is a noisy and smoky place, with the constant sound of hammers ringing out from the many forges and workshops that line the streets.
The Market: This is the commercial hub of the city, where merchants come to sell their wares. The Market is a colorful and bustling place, with stalls and shops selling everything from food and clothing to weapons and magical artifacts.
The Temple District: This is the religious center of the city, with numerous temples and shrines dedicated to the dwarven gods. The Temple District is a quiet and peaceful place, with beautifully manicured gardens and fountains that provide a soothing contrast to the rest of the city. This is also where most people go to relax and find entertainment.
The Arena: This is the district where the city's warriors come to train and compete in gladiatorial combat. The Arena is a rowdy and chaotic place, with cheering crowds and the clash of weapons providing a constant backdrop to the spectacle.
The Indigent Warrens: This is the district where the city's less savory inhabitants congregate. The Warrens are a maze of narrow alleys and dimly lit taverns, where thieves, smugglers, and other unsavory characters ply their trade.
The Great Citadel: This is the innermost district, located at the heart of the city and heavily fortified. It is home to the council, the city's central keep, and the barracks and training grounds for the city's military forces. Access to the Citadel is restricted to authorized personnel only, and its high walls and towers make it an impenetrable fortress.
The Forge: This is the industrial district of the city, where the city's blacksmiths, tanners, and other craftsmen ply their trade. The Forge is a noisy and smoky place, with the constant sound of hammers ringing out from the many forges and workshops that line the streets.
The Market: This is the commercial hub of the city, where merchants come to sell their wares. The Market is a colorful and bustling place, with stalls and shops selling everything from food and clothing to weapons and magical artifacts.
The Temple District: This is the religious center of the city, with numerous temples and shrines dedicated to the dwarven gods. The Temple District is a quiet and peaceful place, with beautifully manicured gardens and fountains that provide a soothing contrast to the rest of the city. This is also where most people go to relax and find entertainment.
The Arena: This is the district where the city's warriors come to train and compete in gladiatorial combat. The Arena is a rowdy and chaotic place, with cheering crowds and the clash of weapons providing a constant backdrop to the spectacle.
The Indigent Warrens: This is the district where the city's less savory inhabitants congregate. The Warrens are a maze of narrow alleys and dimly lit taverns, where thieves, smugglers, and other unsavory characters ply their trade.
Founding Date
437 AF
Alternative Name(s)
Home of the Murdocks
Type
Large town
Population
14,000 - 15,000
Inhabitant Demonym
Murdocks, Boulders
Location under
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