Yedir
Demographics
Yedir was a heavy majority goblin town, with 90% of the population being Goblins. Other Goblinoids like Bugbears and Hobgoblins were also welcome, with Bugbears hiding in refuge in the caves. Even though other races were generally allowed, rarely did people from other races elect to live in Yedir, as other Zakharan cities are much better off. Outsiders would be treated as either celebrities or enemies, a risk not many were willing to take.
Government
The leader of Yedir is chosen yearly, unlike most other goblin societies, Yedir elects a tribe leader with the aid of the gods. Goblins that wished to attempt selection and ascension must visit the 3 main districts, covering their bodies with leaves of the nature district, then crawling in the caves of the death district, and finally bathing in the rivers of the life district. The chosen Goblin would then begin glowing with bright yellow time energy, showing that the primal forces have picked them as tribe leader.
Historically, the gods picked a different tribe leader every year, with repeating leaders being as rare as a purple dragon. But since Yedir joined Zakhara and the Khanatban council, the tribe leader has always been picked from the Nayzar family.
The role of the tribe leader is to make sure the tribes are prospering and flourishing, aiming to improve and reach higher goals. In the past this included raiding and waylaying travelers and merchants on trade routes, but after joining Zakhara, the tribe leaders goals have changed, aiming to prove to the other races that Yedir is capable and worthy of their presence. The Yediri aren't suffering from this, but they aren't prospering either, something they were promised when the prospect of joining Zakhara was discussed. However, it is clear that the family of the leader is prospering more than most, many suspect foul play or different allegiances.
Historically, the gods picked a different tribe leader every year, with repeating leaders being as rare as a purple dragon. But since Yedir joined Zakhara and the Khanatban council, the tribe leader has always been picked from the Nayzar family.
The role of the tribe leader is to make sure the tribes are prospering and flourishing, aiming to improve and reach higher goals. In the past this included raiding and waylaying travelers and merchants on trade routes, but after joining Zakhara, the tribe leaders goals have changed, aiming to prove to the other races that Yedir is capable and worthy of their presence. The Yediri aren't suffering from this, but they aren't prospering either, something they were promised when the prospect of joining Zakhara was discussed. However, it is clear that the family of the leader is prospering more than most, many suspect foul play or different allegiances.
Infrastructure
Yedir can be seen as 3 separate cities with the way it is structured, having 3 main districts that are completely different from each other in every possible way. Having different buildings, architecture, roads, and methods of transport. Connections between these districts are not always the smoothest, since the structure differences of these districts don't allow ease of access, especially with the nature district.
Districts
All districts in Yedir had housing and markets, but each district had its own twist, where the natural environment dictated what they could or couldn't do. There is also a fourth unmentioned district dictated by time. Many believe it to be a myth, while others say it is the entire city itself, no one knows if its existence is true, but many scholars point to Yedir when discussing the Temporal Trench, a grove that was once home to 4 of the 7 primal forces.
Greenleaf (Nature District):
Perched high in the jungle trees, Greenleaf is a district where mystical elder temportrees tower overhead, their leaves collected for rituals and celebrations. Woven wooden walkways connect simple treehouses where the goblins live. The district also houses a menagerie of creatures, including giant spiders and tree-worgs trained for hunting and swift treetop travel. This district is mainly used for training and tinkering, markets are present but are few.Everflow (Life District):
Nestled along the riverbanks, Everflow is a district with buildings made of driftwood and river rocks. Aquatic farms beneath the surface grow crops like Glowfish-Algae, providing both food and resources. Bathhouses are powered by water enchanted with life magic, the goblins believe it extends their life, as the goblins of Yedir live 5-10 years longer than other goblins. Riverfront markets offer goods traded from other districts. Most homes in this district are float houses.Silent Hollow (Death District):
Carved into the mountains, silent hollow is a subterranean district with tunnels leading to ritual caves. Luminescent crystals light the way, revealing chambers filled with ancient tombs. Catacombs store the remains of past leaders, and secret meeting chambers are carved into the obsidian walls for private discussions among the goblin elite. You can also find shadowed slums with makeshift dwellings, old markets bustling with goblin merchants, and mines revealing valuable resources in Yedir's subterranean heart.Natural Resources
Yedir is abundant with rare and magical natural resources, with more being discovered or better understood year by year.
Most resources are specific to each district:
Most resources are specific to each district:
Greenleaf:
- Temportree leaves, which can be used to create healing concoctions, potions, and even as outfits.
- Arachnid silk, Giant spiders in this district produce exceptionally strong and flexible silk. Goblins skilled in weaving use this silk to create lightweight but durable garments, ropes, and nets.
- Vegetation, Greenleaf also has many herbs and fruit, like the moonshade blossoms, thornsilk vines and elderbloom berries.
Everflow:
- Glowfish-Algae, this bioluminescent algae, grown in the aquatic farms of Everflow, is used for illumination and as a component in the creation of magical light sources. It is also used as an ingredient in certain enchantments and potions.
- River Rocks and River Wood, the buildings in Everflow are constructed from river rocks and wood. Skilled craftsmen use these materials to create sturdy structures, furniture, and tools. The water in the materials allows them to merge magically, without the use of any connector materials.
- Aquatic Plants, unique aquatic plants are also found in the riverbanks, offering materials for crafting potions and magical items related to healing and life magic. Plants such as Sunlit Coral, Lifestream Moss and Ripplewood Timber.
Silent Hollow:
- Luminescent Crystals, the depths of Silent Hollow are rich in luminescent crystals. These crystals are used as a light source in the district and are also used for crafting magical items that manipulate shadow and darkness.
- Obsidian Glass, mined from the caves, Obsidian Glass is used for crafting sharp weapons, tools, and intricate jewelry. The obsidian walls of the caves are often carved with old runes and symbols. Most of the weapons have a limited number of uses, shattering upon the last hit.
- Minerals, Silent Hollow alo has many different minerals, some used as spices while others are used as weapons or jewelry. Such as voidstones, wraithmetal and a plethora of gems.
Founding Date
896 AF
Alternative Name(s)
The Forbidden Wilds (Previously), The Cradle of Gods
Population
15,000 - 18,000
Inhabitant Demonym
Yediri
Location under
Owner/Ruler
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