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Stern


Located inland on the Western point of the Northern Isle, to the South of Scuttle Bay, is the village of Stern.

The Guildhall

Temple / Guildhall
A large stone building, with low peaked roof, decorated with wrought-iron lamps. It contains a large meeting hall and several smaller rooms.
Is shared usage by trade guilds and various faiths for services, ceremonies and meetings.

The Mage's Lock

Inn A modest commoner's Inn, built within the walls of an ancient iron keep. A very secure building with many secret passages and a large library.

Kallandr's Carvings

Woodwork Workshop
A cluttered woodcarver's workshop, carved out of the trunk of a large oak tree, into the shape of an Owlbear. Owned by Zsossi Kallandr a Yuan-Ti.

Gauntlet Vault Academy

The main entrance to the academy, just outside the village, looks to be a lone building surrounded by a concrete courtyard and a high stone wall.
The academy is built in a simple style, with black curving roofs, green window frames and lattice decoration, along with walls built with local brown smooth stone - matching the surrounding walls. There is an absent of symbols.


Government


Stern is governed by a community of arcane rogues. The leaders are a couple of male Elves named Pelisus Azaris and Pedron Azaris.

They are linked to The Gauntlet Vault Academy - who are known to train Rogues in the Archane Tricker skill set.

Points of interest


Magic Wild Surges

These Magic wild surges are causes by the practice of the arcane within The Gauntlet Vault Academy. Any person within 200 feet of the village of Stern are within the radius of the surge.
Show spoiler

  1. An unattended object within 20 feet of you suddenly bursts into flames.
    For the next hour, your voice is half as loud as normal.
    For the rest of the day, a voice in your head announces the time every half-hour - on the hour you say it out loud.
    Your clothing is suddenly are clean as if new, and well-mended.
    A raven lands on your shoulder and speaks a strange arcane prophecy - of the destruction of Farr City.
    You fall asleep for the next hour, or until awoken.
    A non-magical item you are carrying shrinks to half its previous size.
    A wooden item in your inventory grows 3 times as big, and for one minute casts Wild Growth.
    For the next minute, you are able to Detect Magic within 20 feet of you.
    For the next 20 minutes, you are unable to speak any deliberate lie
    You become invisible for the next minute, or until you make an attack or cast a spell.
    For the next minute, magical darkness fills the area within 10 feet of you.
    Until the end of your next turn, 4x Chromatic Orbs fill the air - one within 10 feet either side of you, and any creature which moves within this area takes 1d8 points of acid, cold, fire, lightning, poison, or thunder damage.
    For the next hour, you are disguised by an illusion of one of your parents (roll for gender).
    Any water you are carrying is transmuted into rum.
    5x geese appear in unoccupied spaces within 10 feet of you, then disappear at the rate of 1 per round.
    You are surrounded by a flickering aura of light, and have resistance against the next damage dealt to you.
    If your spell affects an area, it mysteriously fails and Fog Cloud (1st level) is cast at the same point of origin.
    An owl appears in an unoccupied space within 30 feet, then delivers a scroll case containing 1x peiece of plank parchment to your hand and disappears.
    For the next hour, you smell like wood smoke.
Type
Village
Population
Approximately 560 people
Inhabitant Demonym
Yuan-Ti, Fey, Elves, Humans (variant) and Half-Elves.
Location under
Owning Organization

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