King Foril Obarskyr inherits the throne of Cormyr from Azoun V.
King Foril Obarskyr inherits the throne of Cormyr from Azoun V.
Auril sends her vassals to battle the djinn and efreet of Calimshan.
The Second Era of Skyfire comes to a close in Calimshan as the efreeti Memnon and the djinni Calim mysteriously vanish, presumably to their home plane.
As a result of Auril's vassals battling the djinn and efreet, the desert of the Skyfire Wastes is frozen over for months.
Vasen Cale is born to Varra, who dies in childbirth
Maegera, a primordial held in slumber through the craftsmanship of the dwarves of Delzoun and the elves of Iliyanbruen at the heart of Gauntlgrym, briefly awakens, causing Mount Hotenow, a long-dormant volcano, to erupt.
The Minotaurs of Kond are swept away by the Warlock Knights.
Tai Shing, the first Suzerain of Thesk, dies, leaving an unstable nest of feuding nobles, merchants and gangs.
Tempi Althon is born as the heir to Baron Althon of Blasingdel.
Baerovus is born, first son of Crown Prince Irvel Obarskyr and his wife Ospra Goldfeather.
After discovering Saruun Khel, the three wizards found the order of the Mages of Saruun and the Seven-Pillared Hall within the ruins.
Three wizards discover the ruins of Saruun Khel beneath Thunderspire Mountain.
Talaric Daoran, despite the agreement between the people of Phlan and the fey of the Quivering Forest, sends loggers into the woods.
Drow wizard Brack'thal Xorlarrin is killed in Gauntlgrym by Artemis Entreri
The High Observer of Torm ordered the Reaching Woods barricaded, in an attempt to contain the goblin and gnoll tribes living there.
Queen Brianne Dragonsbane is assassinated in Bloodstone. This distracts the realm of Bloodstone from the marshalling Vaasan armies in the north. Civil unrest throughout Damara ensues.
The Gentle Ghost of Silverymoon is first sighted in the city.
In Laerakond, Clan Marlserpent is decimated by dragons, nearly wiping it out.
In Laerakond, Jada Marlserpent, last surviving member of Clan Marlserpent, is born in the village of Wandering Stones.
Maalthiir of Hillsfar dies in a failed attempt to attain lichdom.
The civil war that wracked the Kingdom of Many Arrows finally ends, reuniting the orc tribes under King Obould XVII.
Bloodstone and Vaasa go to war against each other.
Raedra Obarskyr is born, daughter of Crown Prince Irvel Obarskyr of Cormyr and his wife Ospra Goldfeather.
Farideh and Havilar are born and abandoned in the village of of Arush Vayem on the frontier of Tymanther.
Two devas, Lakini and Lusk attack and destroy the pirate ship Orcsblood just off the coast of Mulmaster.
Kamoth Kastelmar and Terena Hulmaster are married in Hulburg.
The young mage Jandi M'baren is slain by a former pirate named Helgre at Jadaren Hold.
Sylora Salm, a servant of Szass Tam, attempts to repeat the events of a decade previous and cause Mount Hotenow to erupt again. Thankfully for the residents of Neverwinter, she fails when adventurers and a small force of Delzoun dwarves defeat her in Gauntlgrym.
Rebuilding efforts begin in the ruins of Neverwinter.
The pureblood yuan-ti later known as Zaltys Serrat is born into a small yuan-ti tribe in the jungles of southern Faerûn.
Thibbledorf Pwent is killed after being stung by the pit fiend Beealtimatuche.
Bruenor Battlehammer dies due to injuries sustained defending Gauntlgrym from a pit fiend.
The Slime King, ruler of a derro clan, orders her subjects to abduct a yuan-ti tribe living in the jungle near Delzimmer
Demetrios Whitefire of Sossal, High Chillbringer of Auril, pens the Icedawn Syllabus.
Samark Dhanzscul becomes the fifth Blackstaff.
Draygo Quick captures Drizzt Do'Urden, believing him to be a Chosen.
The fallen Companions of the Hall, having died and and their souls taken to Mielikki's Iruladoon, are given a second chance by the Forest Queen in order to help their friend and ally, Drizzt Do'Urden. They are reincarnated as newborns, all across Faerûn.
The Menzoberranyr jeweller Mritt Shadalun is found dead in the vault of his chief rival Hondel Belek’tyr.
House Xorlarrin of Menzoberranzan invades Gauntlgrym from below in an attempt to create a sister city, Q'Xorlarrin, free from the absolute rule of House Baenre. They are forced to flee briefly when the Xorlarrin patron Brack'thal Xorlarrin, influenced by Maegera, attempts to set the primordial free, but the drow return immediately after his efforts fail.
Neverwintan citizens free their city from Shadovar/Netherese occupation after an assassination attempt on Herzgo Alegni leaves the Netherese leaderless.
Herzgo Alegni is killed in Gauntlgrym by Dahlia Sin'felle.
The Shadovar under the command of Herzgo Alegni help defend New Neverwinter against the Thayan zombies and Ashmadai trying to take the city after several assaults.
Sylora Salm dies at the hands of Jestry Rallevin after she is mortally wounded by the joint effort of Drizzt Do'Urden, Dahlia Sin'felle, and Artemis Entreri. However, Sylora later appears in Thay in 1478 DR, in the home of one of her lieutenants, a vampire named Muthoth.
The city of Port Llast enjoys a reversal in fortune as the sahuagin who had been plaguing their shores are defeated; a new city wall is erected and a mass immigration of former Luskars begins.
Vidrinath and Orbbcress, the wondrous sword and shield owned by Tiago Baenre, are crafted by Gol'faninin Gauntlgrym.
Gedrin Thalavar founds the Eye of Justice.
Lucius Emilien Orgueilleux Regis Dawnstar the protector aasimar is born to Lord Luzifer and Lady Emilia Dawnstar.
Julen Serrat is born the youngest son of the Guardians branch of the Serrat merchant family.
Bregan D'aerthe reestablishes its presence in Luskan, creating a base in the ruins of Illusk beneath the city.
The Knights of Myth Drannor defeat several orc tribes and other enemies throughout the lands of Cormanthor, freeing slaves and reestablishing trade routes in the process.
Erland Autumnguard is born
Thovien Chorster is born.
Drizzt Do'Urden, Artemis Entreri, Dahlia Sin'felle, Effron, Ambergris and Afafrenfere are sent into a magical slumber when they discover Iruladoon.
In an attempt to seize control of Griffonwatch Keep in Hulburg, Kamoth Kastelmar and several Shieldsworn loyal to him attempt to kill Harmach Grigor Hulmaster but are discovered. Rather than face prosecution, they flee the castle and town.
The balor lord Errtu and several glabrezu demons attack Bryn Shander in Ten-Towns in an effort to draw out Drizzt Do'Urden. Drizzt does not appear but Tiago Baenre, also hunting Drizzt, witnesses the attack and slays Errtu, banishing him back to the Abyss. Despite their reservations, the people of Bryn Shander laud Tiago as a hero, erecting a statue of him while Drizzt becomes a persona non grata in Ten-Towns.
The Scything Wind is burned at sea, with several casualties.
Torvald Edrickson is born.
Thomas Deadfoot is born.
Dagult Neverember, the Open Lord of Waterdeep, arrives in Neverwinter and soon becomes its Lord Protector, a position where he can begin to rebuild the city.
Felix Clevercraft is born.
The Jaezred Chaulssin, having infiltrated Menzoberranzan's Arach-Tinilith with sleeper agents over the years, successfully unleash a horde of demons during the Ceremony of Graduation.
Anaxims invade the Dominion of the Burned, killing most of its members and forcing the surviving genasi to flee to other regions of Laerakond. A genasi named Brindol rises as the leader of the few Burned who remain in the Dominions of Nehu.
Construction of the Crafthouse of Inspiration, a temple of Gond located 20 miles east of Eartheart, begins.
Lady Avelyere adopts the Bedine child Ruqiah (Catti-brie) into her coven for young mages in the Shade Enclave
The Crafthouse of Inspiration is finished with the assistance of the gold dwarves of Eartheart. During the following years it becomes the most important temple of Gond in the continent.
Bloodstone City, capital of the unified Kingdom of Bloodstone, is overrun by Vaasa, ending the war.
Members of the Elkannath family abandon Haelond when the mining outpost is overrun by mysterious monsters that swarmed out from the Underdark.
All nieces and nephews of Queen Anais of Tethyr are slain in a politically motivated attack, except for her niece Ysabel Linden, who becomes the sole heir to the throne.
Domavos Cormaeril, Lord Morn of Daggerdale, dies and is succeeded by his son, Barathal.
Borigon, third son of Garumbelly Hillsafar, claims his father’s throne after thwarting a Warlock Knight invasion of Hillsafar Hall.
Proskur is declared a protectorate of Cormyr to protect it from Netheril
A peculiar cache of iron trade bars is unearthed in Flandal's Dell, prompting a group of stern-faced gnomes (rumored to live beneath Kossuth's Ire) to start asking questions in Whitehorn.
A rot angel is found in one of the tombs in the Hills of the Dead Kings, and a contingent of halflings from the neighboring villages is sent to dispatch it. Jaeg Felidae, a Malar-worshiping weretiger also hunting the beast, finds the corpses of the halflings that same night. Hours later, he too is dead, having failed to dispatch it.
Boznor Brightfist is born.
Branmur is born, being the second son of Valerik Ravenbane
The twins, Palar and Somerset, are born to Aradon and Trixana ("Trixi") Crestfallen.
The Keepers of the Cerulean Sign attack the Abolethic Sovereignty in Akanûl. In retaliation, the Abolethic Sovereignty destroys Tohrepur, turning its residents into aberrations. The aboleths march this army to the village of Caidris, where they defeat the Keepers' mercenary army and destroy the village.
After an upswing in the faith of Shar in Wheloon, King Foril of Cormyr orders the city sealed and turned into a prison colony.
A storm in Icewind Dale causes a wave on Lac Dinneshere to destroy the docks of Easthaven and several of its ships, as well as their crews.
Rozalia Ravenbane is born to Valerik Ravenbane III and Jessua Ironheart.
Vlagkrod Brightfist is born.
Neranya Cormaeril, sister of the Lord Morn of Daggerdale disappears when her entourage is attacked by werewolves near Castle Daggerdale. Her body is never found.
The Coin Spinners gang of Luskan begin operating a soup kitchen as a front for criminal activity
Demascus kills the rakshasa Kalkan and is then slain by cultists in Akanûl.
Tarsis, an Oghman priest, is killed by the deva Demascus as part of a plan to cause an Oghman heretic to reveal himself.
The erinyes Invadiah is demoted to succubus form and her cambion son Lorcan is imprisoned in Malbolge as punishment for screwing up one of the archdevil Glasya's plots in Neverwinter.
All the paladins manning Fort Morninglord, west of Elturel, disappear one night under mysterious circumstances that leave every stone of the keep blackened and every window and door fused. Soon after, the High Observer of Torm forbids entrance to the keep.
The Mask Dance, an erotic dance in which the dancer wears nothing but a mask, takes Suzail by storm. This form of entertainment becomes so popular that it soon spreads to other major cities, notably Westgate.
The herbalist Janesse Wyndsur begins selling Spellslayer wine, a concoction that renders mages unable to cast spells for several hours.
Kalen Dren, the spellscarred follower of the Threefold God known as the heir to Gedrin "Shadowbane" Thalavar, is betrayed by the leadership of the Eye of Justice, an organization once dedicated to the same faith. With the aid of Levia Shadewalker, he fakes his own death and escapes.
The Brotherhood of the Griffon turn against the Simbarchs of Aglarond
The Northwall Deathhouse in Dagger Falls is discovered to be haunted by the spirit of a deadly Zhentarim spy named Vathris Koll.
An earthquake strikes Vaasa which causes Castle Perilous to shed its crumbling exterior, revealing sleek new black stone underneath.
The Great Port of Tarmalune, which until now was unwalled, completes construction of a gated wall.
The Dragonriders' Club, an expensive, risqué dancing club opens in Suzail.
The young Cormyran noble Aubrin Crownsilver flees a Tormite monastery for the Sword Coast.
King Mith, the King of Iltkazar, is restored to life, having had his astral form stolen by Tiamat a full century previously.
Emrius Baergil becomes Captain of the Riders of Mistledale, aged 22.
A tournament between the defenders of Myth Drannor turns into a duel when Geran Hulmaster and Rhovann Disarnnyl, both contenders for the love of the moon elf maiden Alliere, turns into a duel that ends when Geran cuts off his opponent's hand. This prompts his banishment from Myth Drannor.
The tiefling Farideh unintentionally makes a warlock pact with the cambion Lorcan.
The parents of Melchior are killed while searching for the lost ruins of a castle/temple near Neverwinter Wood.
The exiled Thayan Zulkirs lead their army into Thay accompanied by Aoth Fezim's Brotherhood of the Griffon and Bareris Anskuld in an attempt to stop Szass Tam's plan to destroy the multiverse and build it anew as he sees fit.
Shadow creatures start appearing at random places in eastern Cormanthor.
Tarchamus the Unyielding's undead form is destroyed by Farideh and friends.
Lallara Mediocros (Thay's Zulkir of Abjuration), Malark Springhill, Samas Kul (Thay's Zulkir of Transmutation), Bareris Anskuld, Nevron (Thay's Zulkir of Conjuration), and Lauzoril (Thay's Zulkir of Evocation) die fighting Szass Tam.
Moz Marshbarrow, the changeling druid, crafts a new identity for himself: an orc named Tog the Glorious.
Gregor receives a vision and convinces one of the largest monasteries of Kelemvor to move from Impiltur to Ormpetarr.
The dragon Brimstone draws the draconic rulers of Murghôm into a game of Xorvintaal.
After defeating Szass Tam, Aoth Fezim leads the Brotherhood of the Griffon into Impiltur to fight a demon-worshiping cult. The Brotherhood is betrayed by a noble and is forced to retreat, later finding employment in Chessenta.
The tiefling Kylynne Silmerhelve joins the Black Robes.
Lord Dagult Neverember, the self-proclaimed Lord Protector of Neverwinter, issues a standing order that anyone in the city showing signs of Spellplague infection should be sent to Helm's Hold for treatment.
Glasya, Archduchess of the Sixth Layer of Hell, attempts a convoluted plot to bring her father Asmodeus into conflict with the Abolethic Sovereignty in Neverwinter.
A group of adventurers lead by the Harper Tam Zawad vie with Shade and the Zhentarim to find the lost Library of Tarchamus and plunder its treasures. Unfortunately the library is destroyed.
Several magically-dominated nobles are slain killing Lady Marantine Delcastle in Manshoon's attempt to get at Elminster. He is successful, and when Elminster calls him out, the Old Sage is nearly destroyed in the ensuing battle between himself, Manshoon's death tyrants, and Suzail's War Wizards. He is saved only by the timely arrival of the Simbul, who sacrifices herself by restoring the Old Sage to his original body and giving him her silver fire.
The ruins of Tethgard are the site of a bloody battle between the trio of Elminster, Storm Silverhand, and the Simbul against a company of War Wizards and Purple Dragons seeking to take them into custody.
Tarmel Drouth, the exiled bastard son of Rancelair Illance of House Illance of Cormyr, attacks his father and grandfather at the family's summer home at Stag Well although both men survive.
Chessenta defeats Threskel in a brief war and claims Threskel as a vassal kingdom.
Many of the traitorous nobles imprisoned in Castle Irlingstar are slain in Rorskryn Mreldrake's refinements of a spell to harden air into a weapon. The castle is abandoned.
Enraged at the death of his paramour and the countless others slain by Manshoon's machinations, and with a painful overabundance of Mystra's silver fire, Elminster tracks down and destroys Manshoon's body. In the process, he discovers that Manshoon is himself a Chosen of Mystra and that he does not have power enough to kill him.
Manshoon, having covertly eliminated Elminster's contingency spells over a period of months, finally manages to destroy the Sage of Shadowdale.
Chessenta erupts into a brief civil war in which the Brotherhood of the Griffon, Akanûl and Chessentan forces loyal to Shala Karanok defeat Tchazzar's forces.
Treth Halonter and Relve Langral - former members of the Nine turned into blueflame ghosts by Myrkul - butcher their way through Suzail, hunting a noble at the command of Marlin Stormserpent, slaying dozens.
A large force from Ravens Bluff led by Myrkyssa Jelan defeats the drow of House Chumavh in the Underdark beneath the city.
The green dragon Skuthosiin sends his forces of ash giants to invade Tymanther.
Lendris, a small town outside Baldur's Gate, is terrorized for a tenday by a mysterious undead warrior.
A dust wight known as Dusty Bones is briefly freed from a crypt in the City of the Dead in Waterdeep before being recaptured by the ghostly warrior Ash and the maintenance worker Leaplow Carver.
Chessentan forces are victorious against Threskelan interlopers in Soolabax.
Tymantheran forces are victorious against the giant invaders.
The small village of Wandering Stones in the mountains bordering Skelkor and the Sword Landsis attacked by the brown dragon Thovantareth. The spirit of the primordial Arumbar manifests to defend the town.
A horde of orcs, hobgoblins, and ogres, bolstered by a group of Warlock Knights and controlled monsters, destroys the small mining town of Glister. Hoping to accomplish the same at Hulburg, they are narrowly defeated by an army half their size, consisting of human, dwarven, and undead warriors.
The adventurers are on the road to the town of Phandalin when they stumble into a goblin ambush. They discover that the goblins (who belong to the Cragmaw band) have captured the characters’ friend—a dwarf named Gundren Rockseeker—and his escort, a human warrior named Sildar Hallwinter. The characters must deal with the ambushers and then follow their trail to the goblins’ hideout. There, they can rescue Sildar and learn from him that Gundren and his brothers previously discovered a famous lost mine. Sildar knows only that Gundren and his map of the mine have been taken somewhere called Cragmaw Castle.
After arriving in Phandalin, the characters find it terrorized by the Redbrands, a gang of miscreants led by a mysterious figure called Glasstaff. The Redbrands try to run the characters out of town, so the characters return the favor and storm the Redbrands’ lair. In a hidden stronghold beneath an old manor, they find that Iarno “Glasstaff” Albrek, the leader of the Redbrands, is taking his orders from someone called the Spider—and that the Spider wants the adventurers out of the picture.
Shortly after the events of Lost Mine of Phandelver; some heroes in the area find a tale of ancient magic, a malevolent godlet, and fanatics obsessed with transforming innocents into mind flayers faithful to Ilvaash. The characters discover that psionic goblins have committed crimes of vandalism in Phandalin. Investigating the crime scenes reveals that the goblins are searching for pieces of the titular shattered obelisk. Chasing down the goblins reveals their connection to a sobering plot against Phandalin. The characters learn that mind flayers who serve Ilvaash are behind this plot. These mind flayer fanatics are renegades who hope to reconstruct and harness the power of the obelisk. Using the obelisk to focus wicked Far Realm power, the mind flayer fanatics plan to enact a ritual to transform Phandalin’s townspeople into mind flayers. The characters must follow the mind flayers into their Underdark stronghold and then into the Far Realm if they hope to save Phandalin from certain doom!
Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations.
Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!
For years, the evil Cult of the Dragon has devoted itself to creating undead dragons in a vain attempt to fulfill an ancient prophecy. However, the cultists were misguided. They misunderstood. But now, under new leadership, the cult believes that the prophecy does not speak of undead dragons, but of a dragon empire that’s been extinct for 25,000 years. Tiamat, the queen of evil dragons, has languished in the Nine Hells for millennia. The cult believes that the time of her return is at hand. The cult has a new face and a new mission. It seeks to free Tiamat from the Nine Hells and bring her into the Forgotten Realms. To accomplish its goal, the cult needs five ancient dragon masks and the support of evil dragons everywhere. The cult leaders—each one a "dragon whisperer"—have reached out to the evil dragons of the Sword Coast and earned their allegiance. Meanwhile, evil dragons in partnership with the cult seek to amass a treasure hoard worthy of their dark queen, not by plundering their own hoards (of course) but by stealing money from cities, caravans, good-aligned dragons, merchant ships, and other sources. Their ravenous hunt for treasure throws the Sword Coast into upheaval. Neverwinter, Waterdeep, Baldur’s Gate—no city is safe from their depredations.
The situation is dire. However, the Sword Coast is far from defenseless. Powerful factions are ready to rise up and put an end to the tyranny of dragons. Adventurers throughout the Realms must join forces to face Tiamat, destroy the Cult of the Dragon, and prevent the rise of a new dragon empire. The Harpers have since shared their intelligence with the remaining factions. To combat the Cult of the Dragon, Lord Dagult Neverember of Neverwinter proposes that adventurers representing each of the five factions be sent north to investigate—and to report back with haste. In their hands, the future lies.
In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
As the safety of Phandalin is threatened, Sir Chaddeus Maximus of Phandalin gathers a group of local adventurers to go with him and deal with the threat.
This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its echoing, broken halls house malign creatures. Evil has taken root at the citadel’s core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd plot in darkness. The tree, called the Gulthias Tree, is shepherded by a twisted druid, Belak the Outcast. He was drawn to the buried citadel twelve years ago, following stories of oddly enchanted fruit to their source. The druid found an old fortress that had been swallowed up by the earth in some sort of magically invoked devastation. With the previous inhabitants long dispersed, vile and opportunistic creatures common to lightless dungeons infested the subterranean ruins. At the core of the old fortress, Belak stumbled upon the Twilight Grove. He discovered at the grove’s heart the Gulthias Tree, which sprouted from a wooden stake that was used to slay an ancient vampire. A perfect, ruby-red apple ripens on the Gulthias Tree at the summer solstice, and the tree produces a single albino apple at the winter solstice. The midsummer fruit grants vigor, health, and life, while the midwinter fruit steals the same. In the years since Belak’s arrival, the enchanted fruit has been widely dispersed through the surrounding lands, promoting good and ill. The seeds of either fruit, if allowed to sprout, grow into small plant monsters known as twig blights.
In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Cult of the Dragon leads a group of cultists and mercenaries with a blue dragon to attack and raid the town of Greenest for wealth. A group of adventurers made up of (party members) helped fight off the cult and promised to track down the cult to return Greenest's wealth that was stolen from them.
The party is sent to the temple of Chauntea to rescue the townsfolk that have barricaded themselves inside. Upon arriving at the temple, they find the raiders have successfully forced themselves into the temple and have begun to take prisoners. The party defeats the raiders inside the temple and then fight off another raiders groups trying to break into the temple as well. The party and the townsfolk escape but the temple burns down as they leave.
The party is sent to deal with the raiders that are trying to burn down the town's mill
The party is sent out on three missions: 1) rescue imprisoned townsfolk, 2) take some of the raiders and kobolds prisoner for questioning, and 3) retrieve the cart of a merchant and its cargo. The party fixes up the broken cart and uses it to transport the rescued civilians and the capturted enemies. One of the enemies, a black winged kobold named Leila, decides to defect and become Vladrek's apprentice.
Raiders break through the doors of the keep in the middle of the night. Escobert discovers this and sounds the alarm before going to the party for help. The party helps the rest of the defenders drive back the raiders long enough for the doors to be repaired and barricaded.
Lennithon, the blue dragon allied with the raiders, attacks the keep. The party helps defend the keep against Lennithon's attacks as well as the raiders and kobolds who have joined in attacking the keep. Eventually, Lennithon retreats and flees from Greenest as the rest of the force attacking the keep is defeated.
After returning to Greenest, the party agrees to investigate the raiders. The party then tracks down the raiders to gather information and rescue Dirt's monk friend, Leosin. In the process the raiders discover the party so Vladrek uses magic to set the camp on fire and cause the raiders to panic so the party could escape. Vladrek also kills one of their leaders, Frulam Mondath, during their escape.
The party is asked to further investigate the cult by Leosin. During the investigation, they find the cult's new camp and a guard drake hatchery.
The party heads to Elturel to meet with Leosin Erlanthar and Ontharr Frume. There, they are invited to a meeting at the tavern called a Pair of Black Antlers. The meeting consists of Leosin and his monks, Ontharr and his knights, and the party. Leosin represents the Harpers and Ontharr represents the Order of the Gauntlet. Together, with the party, an early alliance is formed against the Cult of the Dragon. The party then leaves on their mission to follow Rezmir and her forces to Baldur's Gate.
The party arrives in Baldur's Gate to investigate Rezmir and her forces. With the help of one of Ontharr's contacts, the party signs up as potential mercenary guards to help protect the carriages of the Cult.
Two centuries ago, the great dwarf smith Durgeddin the Black and his clan were driven from their home by a horde of fierce orcs and trolls. They plundered the dwarves’ ancestral halls and slew all they could catch. Fleeing his enemies, Durgeddin led the destitute remnants of his clan in search of a new home. After years of wandering, the dwarves discovered a great cavern system beneath the Stone Tooth: a rugged, forested hill crowned by a bare rocky crag. There Durgeddin and his followers founded the stronghold of Khundrukar. About a century ago, a member of Durgeddin’s clan was captured by a powerful orc tribe during a raid, and the orcs learned of their enemy’s hidden stronghold. The orc chieftains raised a great army and marched on Khundrukar. In a hard-fought siege lasting months, the orcs tunneled around the dwarven defenses. When they finally stormed the place, they put all within to the sword, then carried off wagonloads of booty. In the years since the great battle, various creatures have occupied the stronghold and used the place as a base for their raids. At other times, the caverns have lain empty except for the mindless and bloodthirsty monsters that haunt such places. Today legends of Durgeddin’s Vengeance (or the Smith’s War) and the extraordinary blades the dwarves forged in anger still surface from time to time in the lands near the Stone Tooth.
The Sleeping Slayers/Naptime Knights meet continue their investigations in to the threat of the Cult of the Storm Lord.
Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?
The Green Dragon Mask is recovered from the lair of Claugiyliamatar in Kryptgarden Forest. Old Gnawbone herself was injured while blows were struck against Thay, the Cult of the Dragon and the Zartruss hobgoblin clan.
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.