Golarion
While the multiverse is a big place, most Pathfinder adventures take place on Golarion: a planet of magic and mystery, where mortal heroes can ascend to godhood and terrifying monsters threaten entire civilizations. This book focuses on the Inner Sea region, the traditional heart of the Pathfinder campaign setting, which consists of the entire continent of Avistan and the northern third of the continent of Garund directly to the south. Yet Golarion is much larger than any one nation or continent, and adventurers from the Inner Sea may travel far and wide in pursuit of greatness.
Like most planets, Golarion is part of a solar system containing other worlds, many of which are inhabited. Closer to the sun are the machine-ruled world of Aballon and the steaming jungle world of Castrovel, home to the psychic lashuntas. Just past Golarion is Akiton, a desert world of fierce warriors and ancient secrets, followed by technologically advanced and tidally locked Verces. Next comes the Diaspora, an asteroid belt inhabited by angelic beings who fly on wings of light, and then follows dread Eox, ruled by undead spellcasters who were transformed by an ancient apocalypse that set fire to the planet’s atmosphere. Skimming between all of these inner worlds is Triaxus the Wanderer, whose erratic orbit leads to seasons that last centuries, resulting in two alternating ecologies. Farther out, the gas giants Liavara and Bretheda host skies of sentient blimps and myriad moons full of fantastical terrestrial cultures, while the strange technology inside half-hollow Apostae’s warren of corridors suggests the whole planet may once have been a starship fallen to an unknown disaster. Last comes Aucturn, also called the Stranger, a living world of horrifying magic whose unknowable thoughts and gibbering cultists reach out to enact dark designs on distant Golarion.
Like most planets, Golarion is part of a solar system containing other worlds, many of which are inhabited. Closer to the sun are the machine-ruled world of Aballon and the steaming jungle world of Castrovel, home to the psychic lashuntas. Just past Golarion is Akiton, a desert world of fierce warriors and ancient secrets, followed by technologically advanced and tidally locked Verces. Next comes the Diaspora, an asteroid belt inhabited by angelic beings who fly on wings of light, and then follows dread Eox, ruled by undead spellcasters who were transformed by an ancient apocalypse that set fire to the planet’s atmosphere. Skimming between all of these inner worlds is Triaxus the Wanderer, whose erratic orbit leads to seasons that last centuries, resulting in two alternating ecologies. Farther out, the gas giants Liavara and Bretheda host skies of sentient blimps and myriad moons full of fantastical terrestrial cultures, while the strange technology inside half-hollow Apostae’s warren of corridors suggests the whole planet may once have been a starship fallen to an unknown disaster. Last comes Aucturn, also called the Stranger, a living world of horrifying magic whose unknowable thoughts and gibbering cultists reach out to enact dark designs on distant Golarion.
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Planet
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Included Locations
Inhabiting Species
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