Savith beheads Ydersius.
Savith beheads Ydersius.
The Mualijae clans that will become the Alijae discover Nagisa.
Old-Mage Jatembe chooses his Ten Magic Warriors to restore the light of learning to Garund.
Jatembe founds the city of Nantambu and the Magaambya academy at its heart. Sightings of Jatembe continue for centuries as his legend grows, but he effectively disappears around this time. His Ten Magic Warriors continue to guide and serve the people of the Mwangi Expanse.
Old-Mage Jatembe and his Ten Magic Warriors bring the light of learning back to a world overcome with fear and despair in the deep Mwangi Expanse. His discoveries will eventually inspire the flying cities of the Shory empire.
Zenj sisters Kamar and Jahar lead their people to form an alliance with the arboreal Dimari-Diji and settle in his forest.
The Ten Magic Warriors’ most apt pupils band together to found the Magaambya.
Followers of the Magic Warrior Black Heron found the Shory empire.
Shory aeromancers, working from thousand-year-old traditions begun by Old-Mage Jatembe, establish Kho as the first of their legendary flying cities.
The Tarrasque, greatest of the Spawn of Rovagug, destroys Ninshabur before heading west in a furious rampage. It devastates Avistan and Garund until it is defeated and sealed away in a hidden cavern.
The Tarrasque knocks the Shory city of Kho from the sky; it crashes in the mountains separating the Mwangi Expanse from Osirion.
The last Shory flying city, Ulduvai, attempts to revive its glory with power from the Dark Tapestry, only to crash.
Founding of Mzali.
The Matanji orcs found the city of Matakali.
A mortal hunter stumbles across the Altar of Angazhan, dying and reincarnating as the first Gorilla King.
The Matanji encounter the Gorilla King’s demonic minions and begin fortifying Matakali with its first circle of walls.
Gnoll matriarch Hungry Bones unites several gnoll tribes, leading them on a series of raids against Mzali, Elokolobha, and Kibwe.
Hungry Bones’s successor Shattered Bones retires from raiding but brings some of her warriors north to Kibwe to broker their services as mercenaries.
The Sixth Army of Exploration is ambushed and destroyed by the Gorilla King at Nagisa, losing the Worldbreaker; Taldor begins its decline.
Osibu strengthens its magical defenses after Aspis Consortium agents stumble across it while seeking out its life-extending alchemical compounds.
The Caldaru arrive at the city of Boali.
After nearly two decades of peaceful alliance and intermarriage, the Caldaru raze Boali to the ground. They continue to hold Senghor, developing it into a major trading port.
The Aspis Consortium establishes a foothold in Bloodcove.
The war between Rastel and Xatremba culminates in Rastel summoning a horde of demons, which scours Xatremba before destroying Rastel as well.
High King Nkobe, last of the old ruling house of the Mbe’ke dwarves, loses his only son to illness. He descends into violent paranoia, and civil war breaks out.
The War of Split Hearts ends with most of the Mbe’ke aristocracy dead. The survivors institute a constitutional monarchy, with the head of state elected by the Assembly of Kings.
The Council of Mwanyisa overthrows and replaces Mzali’s royal house.
Chelish ships arrive in Desperation Bay on Garund’s western coast as part of a colonial effort ordered by Prince Haliad I of Cheliax; they establish the colony of Sargava.
On 21 Desnus, all the remaining enslaved halflings in Eleder, Sargava’s capital, vanish in what becomes known as “The Big Slip.” The government announces a ban on bringing enslaved halflings to the colony to prevent further escapes.
Hurricane King Kerdak Bonefist begins preying on Mbe’ke shipping. The Mbe’ke retaliate, resulting in the first of the Corsair Wars.
A Sargavan army invades Mzali; the mummy Walkena awakens and destroys it with divine fire.
The Chelish fleet finally arrives to deal with Sargava, but instead meets a pirate fleet and is destroyed in Desperation Bay. Free Captain Molryn Hangtree falsely reports to Baron Grallus that additional Chelish ships are anchored in reserve off Azir; Grallus agrees to pay the Free Captains a continuing stipend to safeguard the bay.
The Chelish navy once again attempts to reclaim Sargava; the Free Captains drive the Chelish ships into the Eye of Abendego. The Chelish fleet turns back after losing 30 ships to hurricane conditions.
Baron Grallus of Sargava dies and is succeeded by Baron Utilinus.
The Free Captains unify the Shackles under some semblance of government.
Second Corsair War between the Mbe’ke dwarves and the Shackles pirates begins.
Adventurers slay the Gorilla King of Usaro. The serpentfolk city of Saventh-Yhi is revealed to Golarion as a whole.
The colonized people of Sargava overthrow the oppressive government, then fight off a pirate siege from the Free Captains of the Shackles. They name their newly independent nation Vidrian.
Cut off from their old tribute, the pirates of the Shackles resume their depredations on Mbe’ke shipping, beginning the third Corsair War.