A dagger is a small bladed weapon designed for stabbing. Dagger designs can vary from simple metal blades with wooden or leather handles to complex engraved designs with handles of ivory or deer horn. A dagger's small size makes it easy to conceal.
Dagger
Name |
Damage |
Critical |
Range |
Qualities |
Dagger |
1 |
3 |
Engaged |
Light; Pierce-1; Piercing |
Light:
- This weapon can be equipped very quickly. It can be equipped as part of another manouevre during the turn, or by spending a Story Point outside of the turn.
- This weapon can be used to make an off-hand attack as part of an Attack action. If the other weapon is also a Light weapon then this attack adds +d, otherwise both attacks add +d.
- This weapon is less ideal for defending against attacks. Decrease the difficulty of any melee attacks targeting the equipped model by -d, to a minimum of dd.
Pierce-1
- This weapon ignores up to 1 point of Soak.
Piercing:
- This weapon can spend an additional a when it scores a Critical Hit to score a Piercing Critical Hit instead.
If a Military Unit's only melee weapon is a dagger it is considered to be unarmed, subtracting -
d from its Attacks. However, they add +
t to attacks against the Flank or Rear of an enemy unit.
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