A hammer is a small hammer, usually with a simple wooden handle and a metal head. It is small, light and easy to carry.
Hammer
Name |
Damage |
Critical |
Range |
Qualities |
Hammer |
2 |
4 |
Engaged |
Light; Disorient-4; Crushing |
Light:
- This weapon can be equipped very quickly. It can be equipped as part of another manouevre during the turn, or by spending a Story Point outside of the turn.
- This weapon can be used to make an off-hand attack as part of an Attack action. If the other weapon is also a Light weapon then this attack adds +d, otherwise both attacks add +d.
- This weapon is less ideal for defending against attacks. Decrease the difficulty of any melee attacks targeting the equipped model by -d, to a minimum of dd.
Disorient-4:
- This weapon can spend aaaa on a successful melee attack to inflict +d on the target's next Skill Check.
Crushing:
- This weapon can spend an additional a when it scores a Critical Hit to score a Crushing Critical Hit instead.
When equipped by a Military Unit a hammer is one of many kinds of Hand Weapon, it has no effect on the unit's fighting capabilities.
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