A rondel is a special type of dagger designed for fitting in gaps between armour plates and sliding between links of chain. As rondels are typically limited to knights, they tend to be more decorative than other types of knife. A rondel is typically longer than other types of knife, making it less easy to conceal.
Rondel
Name |
Damage |
Critical |
Range |
Qualities |
Rondel |
1 |
2 |
Engaged |
Light; Pierce-2; Unwieldy; Vicious-1; Piercing |
Light:
- This weapon can be equipped very quickly. It can be equipped as part of another manouevre during the turn, or by spending a Story Point outside of the turn.
- This weapon can be used to make an off-hand attack as part of an Attack action. If the other weapon is also a Light weapon then this attack adds +d, otherwise both attacks add +d.
- This weapon is less ideal for defending against attacks. Decrease the difficulty of any melee attacks targeting the equipped model by -d, to a minimum of dd.
Pierce-2:
- This weapon ignores up to 2 points of Soak.
Unwieldy:
- This weapon is less ideal for defending against attacks. Decrease the difficulty of any melee attacks targeting the equipped model by -d, to a minimum of dd.
Vicious-1
- This weapon adds +10 to any Critical Hits it inflicts.
Piercing:
- This weapon can spend an additional a when it scores a Critical Hit to score a Piercing Critical Hit instead.
If a Military Unit's only melee weapon is a rondel it is considered to be unarmed, subtracting -
d from its Attacks. However, they add +
t to attacks against the Flank or Rear of an enemy unit, and add
s to attacks that target an enemy with Heavy or Plate Armour.
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