Slashing Critical Hits in Greland | World Anvil

Slashing Critical Hits

Roll Severity Effect
01-05 d Just a Scratch: Foe winces but carries on. Foe mutters a curse and suffers 1 additional wound.
06-10 d Caught Weapon: At the start of their next turn, foe must perform a maneuver to regain their stance.
11-15 d Backhand Cut: Foe can only use their off-hand on their next turn.
16-20 d Weapon Flourish: Foe recoils in fear and must go on Full Defence on their next turn.
21-25 d Gut Wound: Foe bends over opening themselves up for attack. Add +s to the next attack vs. target.
26-30 d Blunt Strike: Dull side of weapon hits foe’s head. Target removes any b from their next skill check.
31-35 d Festering Wound: This Critical Injury’s severity increases by 1 each week until healed (max 4).
36-40 d Damaged Tendons: Increase the difficulty of the target’s next check by one.
Roll Severity Effect
41-45 dd Spinning Like a Top: Target twirls around becoming Disoriented for their next 2 turns.
46-50 dd Face Gash: This will leave a scar. +d to all of foe’s Social checks. +d to any Intimidation attempts.
51-55 dd Severed Nerves: The target must increase the difficulty of all Agility and Cunning checks by 1.
56-60 dd Quick Swings: Foe suffers 1 strain, and their Strain Threshold is reduced by 1 until the critical injury is healed.
61-65 dd Slashed Muscles: Target’s Wound threshold is reduced by 1 until this Critical Injury is healed.
66-70 dd Chopped Kneecaps: All of target’s skills count as having one less rank to a minimum of zero.
71-75 dd Hamstrung: The target loses their free maneuver until this Critical Injury is healed.
76-80 dd Broken Morale: Any hostile action foe makes towards opponents causes them to suffer 3 strain.
81-85 dd That's a Lot of Blood: Target suffers 2 wounds and must upgrade the difficulty of all checks by 1 until the end of the encounter.
86-90 dd Tormenting Anguish: The target suffers 1 strain each time they receive one or more wounds.
Roll Severity Effect
91-95 ddd Open Gash: The target suffers 1 wound each time they receive one or more wounds from any source.
96-100 ddd Crippled: Target’s limb (DM’s choice) is impaired. Foe must add +d to all checks requiring that limb.
101-105 ddd Sliced and Diced: Foe is Disoriented and can only act last each round until critical is healed.
106-110 ddd Severed Leg: Foe loses a leg and suffers 4 strain. Until critical is healed foe adds +d to all checks.
111-115 ddd Damaged Spine: Foe falls prone and cannot use move maneuvers. Foe must make an Average (dd) Athletics check to crawl. Increase difficulty of all checks once.
116-120 ddd Traumatizing Injury: Flesh rips to reveal bloody tissue. Foe must make an Hard(ddd) Fear check now and each time they start a combat encounter until this critical is healed.
121-125 ddd Severed Achilles Tendon: Foe suffers 2 strain each time they make an action or a maneuver.
Roll Severity Effect
126-130 dddd Slashed Ligaments: Target’s Wound Threshold is reduced by 2, permanently.
131-140 dddd Bleeding Out: Target suffers 1 Wound and 1 Strain at the start of their turn, and +1 Critical for each 5 wounds above threshold.
141-150 dddd Deep Cut: Foe is forced to use one hand as a worthless tourniquet. Unless critical is healed, foe bleeds to death at the end of next round.
151+ - Decapitation: Foe’s head flies off while its body slowly crashes to the ground, dead.

Resources

Story Points
Military Units
Useful Lists

 

Player Characters

Lady Ophelia Foxworth-Hayford
Lady Terin Gaunt-Foxworth
ser Mattheo Foxworth
Colrin Blest
King Tyon I Cray
Sigrid Ashwood
ser Allon Stormborn
ser Odric Vortane
Lord Tylan Hewlett
ser Callor Perryn
ser Ashtin Phyrefenn
The War For The Foxworth Secession 454KS
 

Player Settlements

The Settlement Creation System
Settlement Management Sessions
Settlement Conquest
Fairstrand
Southbay
Greater Stallken

 

Player Councils

Anatomy of a Ruling Council
Royal Council
The Duchal Council of House Foxworth
The Council of Southbay
The Duchal Council of House Southbay
The Council of Greater Stallken

 

Maps

The Continent of Greland
The Kingdom of Hillhurst
The Kingdom of Rotheval
The Kingdom of Irogonie
The Lamas Plains
The Swamps of Baycotte
The Kingdom of Somercrag
Bayglen
The Foxworth Duchy
Fairdeep
The Blackbar Duchy
The Skanler Duchy
The Gaunt Duchy
The Southbay Duchy
The City of Southbay
The Hayford Duchy
The Continent of Amoth
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