Staff
(Flavour Text)
Staff
Versatile:
Name | Damage | Critical | Range | Qualities |
---|---|---|---|---|
Staff | 2 | 4 | Engaged | Versatile; Defensive-1/2; Linked-X/3; Stun-4; Crushing |
- This weapon can be wielded in one or two hands. When it is wielded in one hand it uses the Damage number before the '/', when it is wielded in two hands it uses the Damage number after the '/'. This also applies to any Qualities with a '/' in them.
- This weapon can change between being wielded in one or two hands as part of another Manouevre or by spending a Story Point outside of the turn. This weapon can only become wielded in two hands if the second hand is empty and not crippled.
- This weapon adds +d/dd to the difficulty of any Melee Attacks that target the bearer.
- This weapon can spend aaa any number of times to perform an additional attack against the target or an adjacent target, only when wielded in both hands.
- This weapon can spend aaaa from an attack any number of times to inflict 1 Strain each time. The attack does not need to be successful to do this.
- This weapon can spend an additional a when it scores a Critical Hit to score a Crushing Critical Hit instead.
Staves in Military Units
When equipped by a Military Unit a staff is one of many kinds of Hand Weapon, it has no effect on the unit's fighting capabilities.Potential Improvements
- Hooked: Sometimes referred to as a 'crook', this weapon is designed to disarm weapons or pull shields aside. When making an attack, before rolling, you may choose to use this property instead of dealing damage. if the attack is successful one weapon or shield equipped by the target becomes useless until your next turn. If the attack rolls at least sss or t the item is instead disarmed, being flung away from the equipped model.
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