The Men-at-Arms of House Brume
Composition
Manpower
The army of House Brume of The Green is made up of a number of units as described below:
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Skirmishers (-d from all Attack checks made by or against them)
1x Ranger Archers
Thieftakers
Shield (+d to Defence checks)
Clubs (Attacks gain aa:Disarm)
The unit was commended for its performance at the Battle of Blackmyre Castle, where the minmoths savagely defended the line, despite the remainder of the centre collapsing around them.
Household Knights
House Brume currently has 24 Household Knights. They are organised into a unit of Foot Knights.Men-at-Arms
The maximum number of units of Men-at-Arms that The Green can currently support is 13. Historically, House Brume has fielded the forces below: 1x Rangers of The GreenUnit Captain:
Each unit is led by a Ranger CaptainExperience Level:
3 (Regular)Leadership:
2Equipment:
Light Armour (-d from Defence checks)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Skirmishers (-d from all Attack checks made by or against them)
Unit Captain:
Shela BlackwoodExperience Level:
4 (Veteran)Leadership:
4Equipment:
Medium Armour (no effect)Shield (+d to Defence checks)
Clubs (Attacks gain aa:Disarm)
Minmoths:
The unit's Minmoths add an extra Cavalry Charge Attack which can be used at Range Band 1 and as a reaction each time they are Attacked. It has ccd, +c against Cavalry, +d against Infantry without ShieldsThe unit was commended for its performance at the Battle of Blackmyre Castle, where the minmoths savagely defended the line, despite the remainder of the centre collapsing around them.
Reserve Forces
The forces remaining in The Green are not known at this time. Warmaster Rules
Although House Brume's forces in the field are currently not enough to form a Formation for Warmaster, should they be resupplied they would function as noted below:
Rangers of The Green
Unit Type: Skirmish Archers
Attack: 1
Range: 30
Hits: 3
Armour: -
Size: 3
Cost: 30
Special: Skirmish
Ranger Archers
Unit Type: Light Archers
Attack: 2
Range: 30
Hits: 3
Armour: -
Size: 3
Cost: 45
Special: Longbow
Thieftakers
Unit Type: Medium Infantry (Elite, Minmoths)
Attack: 4(3)
Hits: 3(2)
Armour: 6+(6+)
Size: 3(3)
Cost: 160
Special: (Shock, Countercharge, Minmoth)
Shela Blackwood
Unit Type: Ranger Captain
Attack: +1
Command: 7
Cost: 50
Special: Ranger
Detachment Total: 285
Rangers of The Green
Unit Type: Skirmish Archers
Attack: 1
Range: 30
Hits: 3
Armour: -
Size: 3
Cost: 30
Special: Skirmish
Ranger Archers
Unit Type: Light Archers
Attack: 2
Range: 30
Hits: 3
Armour: -
Size: 3
Cost: 45
Special: Longbow
Thieftakers
Unit Type: Medium Infantry (Elite, Minmoths)
Attack: 4(3)
Hits: 3(2)
Armour: 6+(6+)
Size: 3(3)
Cost: 160
Special: (Shock, Countercharge, Minmoth)
Shela Blackwood
Unit Type: Ranger Captain
Attack: +1
Command: 7
Cost: 50
Special: Ranger
Detachment Total: 285
Structure
- ser Rolf Locke - Knight Commander - Leadership 2
- ser Jerrar Sringer - Knight Commander - Leadership 4
- ser Ashlanna Sringer-Thicketh - Knight Captain
- ser Liyana Cole - Knight Captain
History
While supporting ser Allon Southbay's campaign against House Darklyn of Darklyn Point, House Brume's forces were present at The Battle of Eastcross. They turned a charge from The Queensbloods and in doing so captured several of the knights, including Alrah Queensmen.
They were also present at the Raid on The Darklyn Encampment, where Shela Blackwood personally saved an injured ser Allon from the murderous attentions of Herric and Derric Darklyn following the death of their brother Lerric Darklyn.
The Brume forces were amongst the centre line at the Battle of Blackmyre Castle, where they were pressed hard by the forces of House Darklyn men-at-arms and berserkers in the opposing centre. Shela's unit was fiercely defended by their minmoths, and earned a commendation for their service, but two full units of their rangers were destroyed, and the remainder of the force would need some time to recover their wounds and resupply before they could be effective again.
As a result of their losses at the Battle of Blackmyre Castle, the forces of House Brume do not participate in the final march on Darklyn Point.
As a result of their losses at the Battle of Blackmyre Castle, the forces of House Brume do not participate in the final march on Darklyn Point.
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