The Men-at-Arms of House Cray

Composition

Manpower

Kingsguard
Type Attack Hits Armour Size Notes
Cavalry 5 4 4+ 1 Shields, Knights, Shock, Terror,
Autonomous, Kingsguard.
Autonomous: This unit automatically passes its first order each turn, and does not take penalties for subsequent orders. This unit automatically passes any order to charge. This unit cannot be joined by characters except the Army General.
Kingsguard: Units within 20cm of this unit cannot act on initiative.

 
First Army
  • Two Units of Mounted Bayglen Hedge Knights - 75 points each, 150 Total.
  • Two Formations, each comprised of three Units of Skirmish Cavalry - 40 points each, 80 Total.
  • Two Formations, each comprised of three Units of Mounted Crossbows - 65 points each, 130 Total.
Second Army
  • One Unit of Foot Hedge Knights with Shields - 60 points.
  • Four Formations, each comprised of three Units of Medium Infantry with Shields - 50 points each, 200 Total.
  • Two Formations, each comprised of three Units of Skirmish Crossbows - 35 points each, 70 Total.
  • Four Formations, each comprised of three Units of Levy Phalanx - 50 points each, 200 Total.
  • Four Formations, each comprised of three Units of Levy Light Archers with Combined Arms - 35 points each, 140 Total.
  • Two Bolt Throwers - 40 points each, 80 Total.
  • Two Trebuchet - 100 points each, 200 Total.
Third Army
  • One Unit of Foot Hedge Knights with Shock - 65 points.
  • Four Formations, each comprised of three Units of Medium Infantry with Shields - 50 points each, 200 Total.
  • Two Formations, each comprised of three Units of Skirmish Crossbows - 35 points each, 70 Total.
  • Four Formations, each comprised of three Units of Levy Phalanx - 50 points each, 200 Total.
  • Four Formations, each comprised of three Units of Levy Light Archers with Combined Arms - 35 points each, 140 Total.
  • Two Bolt Throwers - 40 points each, 80 Total.
  • Two Trebuchet - 100 points each, 200 Total.

Structure

First Army
Second Army
Third Army

Tactics

First Army
  • Support Value: 1
  • Strategy Value: 2 (April 454KS)
  • Cavalry: 21 Units.
  • Phalanx: 0 Units.
  • Siege Engines: 0 Units.
  • Ranged: 6 Units.
  • Skirmishers: 12 Units.
  • Characters: 6.
  • Household Knights +ssssss.
Second Army
  • Support Value: 1
  • Strategy Value: 3 (April 454KS)
  • Cavalry: 0 Units.
  • Phalanx: 6 Units.
  • Siege Engines: 4 Units.
  • Ranged: 12 Units.
  • Skirmishers: 6 Units.
  • Characters: 2.
  • Household Knights +s.
Third Army
  • Support Value: 1
  • Strategy Value: 1 (April 454KS)
  • Cavalry: 0 Units.
  • Phalanx: 6 Units.
  • Siege Engines: 4 Units.
  • Ranged: 12 Units.
  • Skirmishers: 6 Units.
  • Characters: 2.
  • Household Knights +s.

Resources

Story Points
Military Units
Useful Lists

 

Player Characters

Lady Ophelia Foxworth-Hayford
Lady Terin Gaunt-Foxworth
ser Mattheo Foxworth
Colrin Blest
King Tyon I Cray
Sigrid Ashwood
ser Allon Stormborn
ser Odric Vortane
Lord Tylan Hewlett
ser Callor Perryn
ser Ashtin Phyrefenn
The War For The Foxworth Secession 454KS
 

Player Settlements

The Settlement Creation System
Settlement Management Sessions
Settlement Conquest
Fairstrand
Southbay
Greater Stallken
High Hill

 

Player Councils

Anatomy of a Ruling Council
Royal Council
The Duchal Council of House Foxworth
The Council of Southbay
The Duchal Council of House Southbay
The Council of Greater Stallken
The Council of High Hill

 

Maps

The Continent of Greland
The Kingdom of Hillhurst
The Kingdom of Rotheval
The Kingdom of Irogonie
The Lamas Plains
The Swamps of Baycotte
The Kingdom of Somercrag
Bayglen
The Foxworth Duchy
Fairdeep
The Blackbar Duchy
The Skanler Duchy
The Gaunt Duchy
The Southbay Duchy
The City of Southbay
The Hayford Duchy
The Continent of Amoth
Tollingbell

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