The Men-at-Arms of House Skanler

The army of House Skanler of Farcastle is made up of a number of units as described below:  

Men-at-Arms

The maximum number of units of Men-at-Arms that Farcastle can support is 40. This is bolstered by the suport of The Barony of the Foothills.

Composition

Manpower

The Army of House Skanler
  • One Unit of House Skanler Foot Knights with Shields, Shock, Elite, Bodyguard and Terror - 100 points.
  • Two Formations, each comprised of three Units of Heavy Phalanx with Shields, Elite, Bodyguard and Terror - 105 points each, 210 Total.
  • One Formation, comprised of three Units of Heavy Crossbowmen with Pavisse and Combined Arms - 75 points.
  • One Formation, comprised of three Units of Heavy Infantry with Shields, Elite, Bodyguard and Terror - 95 points.
  • Four Formations, each comprised of three Units of Trained Levy Heavy Phalanx with Shields - 75 points each, 300 Total.
  • Three Formations, each comprised of three Units of Trained Levy Heavy Crossbows with Pavisse and Combined Arms - 75 points each, 225 Total.
  • Three Bolt Throwers - 20 points each, 60 Total.
  • One Trebuchet - 70 points.
  • Three dedicated Siege Engineers - 50 points each, 150 Total.
The Army of House Amberrock
  • One Units of House Amberrock Foot Knights with Shields, Shock, Elite, Bodyguard and Terror - 100 points.
  • One Formation, comprised of three Units of Heavy Phalanx with Shields, Elite, Bodyguard and Terror - 105 points.
  • One Formation, comprised of three Units of Heavy Crossbowmen with Pavisse and Combined Arms - 75 points.
  • One Formation, comprised of three Units of Heavy Infantry with Shields, Elite, Bodyguard and Terror - 95 points.
  • Two Formations, each comprised of three Units of Trained Levy Heavy Phalanx with Shields - 75 points each, 150 Total.
  • One Formation, comprised of three Units of Trained Levy Heavy Crossbows with Pavisse and Combined Arms - 75 points.
  • One Bolt Thrower - 20 points.
  • One Trebuchet - 70 points.
  • One dedicated Siege Engineer - 50 points.
The Army of House Malv
  • One Units of House Malv Foot Knights with Shields, Shock, Elite, Bodyguard and Terror - 100 points.
  • One Formation, comprised of three Units of Heavy Phalanx with Shields, Elite, Bodyguard and Terror - 105 points.
  • One Formation, comprised of three Units of Heavy Crossbowmen with Pavisse and Combined Arms - 75 points.
  • One Formation, comprised of three Units of Heavy Infantry with Shields, Elite, Bodyguard and Terror - 95 points.
  • Two Formations, each comprised of three Units of Trained Levy Heavy Phalanx with Shields - 75 points each, 150 Total.
  • One Formation, comprised of three Units of Trained Levy Heavy Crossbows with Pavisse and Combined Arms - 75 points.
  • One Bolt Thrower - 20 points.
  • One Trebuchet - 70 points.
  • One dedicated Siege Engineer - 50 points.

Structure

The Army of House Skanler
  • ser Barbenna Knotte, a Knight General - Leadership ccccd - 120 points.
    • Two Phalanx Knight-Captains - 60 points each, 120 Total.
    • Two Crossbow Captains, Rangers - 50 points each, 100 Total.
The Army of House Amberrock
The Army of House Malv
  • ser Mavrock Malv, a Knight Commander - Leadership ccc - 100 points.
    • One Phalanx Knight-Captain - 60 points.
    • One Crossbow Captains, a Ranger - 50 points.

Tactics

The Army of House Skanler
  • Support Value: 2
  • Strategy Value: 4 (April 454KS)
  • Cavalry: 0 Units.
  • Phalanx: 18 Units.
  • Siege Engines: 4 Units.
  • Ranged: 12 Units.
  • Skirmishers: 0 Units.
  • Characters: 5.
  • Terror: 4/12 Formations +b.
  • Elite: 4/12 Formations +b.
  • Bodyguard: 4/12 Formations +b.
  • Pavisse: 4/12 Formations +b.
  • Shieldwall: 8/12 Formations +d.
  • Household Knights +s.
  • +b when Defending in Cliffs or Mountains.
  • Double Movement penalty for Terrain.
The Army of House Amberrock
  • Support Value: 1
  • Strategy Value: 2 (April 454KS)
  • Cavalry: 0 Units.
  • Phalanx: 9 Units.
  • Siege Engines: 2 Units.
  • Ranged: 6 Units.
  • Skirmishers: 0 Units.
  • Characters: 4.
  • Terror: 3/7 Formations +b.
  • Elite: 3/7 Formations +b.
  • Bodyguard: 3/7 Formations +b.
  • Pavisse: 2/7 Formations +b.
  • Shieldwall: 5/7 Formations +d.
  • Household Knights +s.
  • +b when Defending in Cliffs or Mountains.
  • Double Movement penalty for Terrain.
The Army of House Malv
  • Support Value: 1
  • Strategy Value: 3 (April 454KS)
  • Cavalry: 0 Units.
  • Phalanx: 9 Units.
  • Siege Engines: 2 Units.
  • Ranged: 6 Units.
  • Skirmishers: 0 Units.
  • Characters: 5.
  • Terror: 3/7 Formations +b.
  • Elite: 3/7 Formations +b.
  • Bodyguard: 3/7 Formations +b.
  • Pavisse: 2/7 Formations +b.
  • Shieldwall: 5/7 Formations +d.
  • Household Knights +s.
  • +b when Defending in Cliffs or Mountains.
  • Double Movement penalty for Terrain.

Resources

Story Points
Military Units
Useful Lists

 

Player Characters

Lady Ophelia Foxworth-Hayford
Lady Terin Gaunt-Foxworth
ser Mattheo Foxworth
Colrin Blest
King Tyon I Cray
Sigrid Ashwood
ser Allon Stormborn
ser Odric Vortane
Lord Tylan Hewlett
ser Callor Perryn
ser Ashtin Phyrefenn
The War For The Foxworth Secession 454KS
 

Player Settlements

The Settlement Creation System
Settlement Management Sessions
Settlement Conquest
Fairstrand
Southbay
Greater Stallken
High Hill

 

Player Councils

Anatomy of a Ruling Council
Royal Council
The Duchal Council of House Foxworth
The Council of Southbay
The Duchal Council of House Southbay
The Council of Greater Stallken
The Council of High Hill

 

Maps

The Continent of Greland
The Kingdom of Hillhurst
The Kingdom of Rotheval
The Kingdom of Irogonie
The Lamas Plains
The Swamps of Baycotte
The Kingdom of Somercrag
Bayglen
The Foxworth Duchy
Fairdeep
The Blackbar Duchy
The Skanler Duchy
The Gaunt Duchy
The Southbay Duchy
The City of Southbay
The Hayford Duchy
The Continent of Amoth
Tollingbell

Comments

Please Login in order to comment!