A warhammer is a large hammer, usually with a simple wooden handle and a metal head. As its name suggests, a warhammer's size makes it less convenient to use outside of combat, its design is more toward its combat capabilities.
Warhammer
Name |
Damage |
Critical |
Range |
Qualities |
Warhammer |
3/4 |
3 |
Engaged |
Versatile; Defensive-0/1; Disorient-3/2; Crushing |
Versatile:
- This weapon can be wielded in one or two hands. When it is wielded in one hand it uses the Damage number before the '/', when it is wielded in two hands it uses the Damage number after the '/'. This also applies to any Qualities with a '/' in them.
- This weapon can change between being wielded in one or two hands as part of another Manouevre or by spending a Story Point outside of the turn. This weapon can only become wielded in two hands if the second hand is empty and not crippled.
Defensive-0/1:
- This weapon adds +0/d to the difficulty of any Melee Attacks that target the bearer.
Disorient-3/2:
- This weapon can spend aaa/aa on a successful melee attack to inflict +d on the target's next Skill Check.
Crushing:
- This weapon can spend an additional a when it scores a Critical Hit to score a Crushing Critical Hit instead.
When equipped by a Military Unit a warhammer is one of many kinds of Hand Weapon, it has no effect on the unit's fighting capabilities.
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