GUILD TYPES

A single city can have an enormous number of guilds. What follows is not a comprehensive list, but rather a breakdown of the general types of guilds most likely found within a typical fantasy metropolis. The DM should customize these guilds as he sees fit. Each guild should have a unique name, of course, but certain mechanical details might be altered as well. For instance, a smugglers guild might be based on the criminal guild, described below, but with Profession (sailor) substituted for Disable Device in the associated skills list.

As discussed above, potential members should have at least one level in an associated class or 4 ranks in an associated skill. “Duties” describes certain actions or concessions members are expected to undertake on the guild’s behalf. “Favored Benefits” lists the advantages a member gains for taking the Favored feat with this particular guild.


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