Korathem
Korathem is the City of Exarchs, capitol city of the March Kingdom of Arashoka and second great city of the Selkie Khilaia after Halamahi. It is a city of business, of tourism, and of steel. This is the city of meat-packing, of steel-smelting, of slaughter and labor where Karbeetle and cow alike come to die. It is also the city of music and art, where the wealthy or those seeking wealth arrive to make business deals, take large loans, and hobnob with the finest luxury goods. Entertainment is a big industry here; nowhere else can you see a selkie and cats wearing metal spikes ride a tamed monstertruck over an artificial moat. Between the great party venues, music festival, and local university magic displays, Korathem is a uniquely fun city for those who can afford it.
Demographics
Around 75,000 people live in Korathem, with 60,000 living in the urban core and 15,000 living in the peripheral districts as permanent residents. Most are Selkie, human, Dryad, or hybrid.
A small Prism community exists, largely clustered around the embassy to the Kima Cities - where prism food is cheapest and most diverse. Most of these prisms are not actually Kima residents themselves.
Of the peripheries, most residents live in either the port or the lakeside foundry district. Seasonal workers can flood into these districts at times, vastly inflating the city's population for brief periods of time.
Government
Korathem is the seat of power of the Exarch of the March Kingdom of Arashoka, who appoints the mayor of the city directly. Clan Woshalui controls the throne (and has since the early 1900s), and has immense power within the city. They typically choose mayors either from their younger ranks or from a client family. Beneath the mayor is a city council, which is elected from among the elite merchants and landholders of the city. The mayor and city council work together to manage a series of officials, who enact their will in a limited local bureaucracy.
The current mayor is Mukuma Dapalahel, a capable and competent lawyer with civil service experience from a client family of the Woshaluis. She is an excellent manager of infrastructure, though has been known to chafe against the Hanahai and other Khilaian institutions that seek to interfere in her city.
Defences
There are two fortified castle-towers guarding the riverway, known as Memehel towers, that serve as the main fortification controlling this region. There are also small walls in the palatial district, and a small castle at the Exarch's Palace.
Industry & Trade
Korathem is both a trade and manufacturing city, a center of finance and industry alike.
The heaviest industry is relegated to the Lakeside district, where a series of reservoirs siphon off water for use in steel smelting, leatherworking, and other foul, noisy, water-polluting industries. Karbeetle and cattle slaughter are the main two industries there: great herds of beasts are directed towards Lakeside Mapaska to be corralled, slaughtered, and dismembered into useful hides and flesh. Steel, rubber, glass, and meat are taken from the Karbeetles, while cattle are turned into smoked beef, leather hides, fat for soap, and hooves for glue. Near the Lake is also Fire Termite ranching, which produces useful incendiary oils for Dragomander magic.
But Lakeside Mapaska is exclusively the realm of "low skill" and mass-produced resource extraction tasks. The resulting products (steel, leather, gelatin, rubber) are put on barges downstream to the urban core to be processed into refined goods by scores of higher-paid guild-certified craftsmen. This is where smithing, rubber-crafting, soapmaking, and tailoring all take place. But the Korathem urban core is not purely the result of Mapaska-based industry; in fact, Mapaska's industries tend to fire up in seasonal bursts, while Korathem's core operates year-round. Plenty of other towns siphon resources into the city, and storehouses hold surplus supplies year-round to be slowly processed by hand into usable items. Weaving is a big industry in Korathem, turning flax and cotton and wool from the countryside into cloth and textiles. Paper is pulped and dozens of small trades are practiced across the artisanal residential districts.
Trade is the urban core is just as large a driver of local economics as manufacturing: the local entertainment, legal, service, and banking industries are all huge. Korathem is one of the largest centers of Khilaian institutional power outside of the actual Sacred Isles, and it has a special place in selkie trade and culture for it. Clan Woshalui, the dominant political power here, caters to this through a large banking apparatus, art patronage, and entertainment industry subsidies. Magic item merchants, foreign emissaries, businesspeople, and other notables often meet in Korathem for major deals with the selkie powers that be, and they bring with them immense money. It is not unusual for other big institutions, like the followers of the God Haru or the Darzan University, to use Korathem as a neutral meeting space for hashing out business deals of their own, facilitated by the secure markets and generous banks of the city.
While many selkie ships can navigate up the river to the urban core, those that cannot dock at Mowapana, the seaport. This is another big trade space, but it has its own industrial capacity: this is a major ship construction and repair site.
Infrastructure
The roads of Korathem are well-maintained by the local Officials of the Bureau of Roads and Waterways, a small bureaucracy operated by the mayor. The bureaucracy coordinates heavily with semi-public factions, such as the guilds, clergy, and elite clans, in a patchwork tax system that is a bit of a mess. Ultimately, the system is functional enough to provide well-maintained roads, bridges, and docks. The streets of Korathem are broad, intended to accomodate Karbeetles and horse-drawn wagons as well as pedestrians; small nests of alleyways do exist, but it is possible to navigate most of the city by wagon or carriage. Ditches alongside the large avenues exist to collect trash and dung from the streets, and are well maintained for the most part.
The Grand Avenue is the main street uniting Outer and Inner Korathem, and it is also the largest and most important street in the city itself. The Grand Avenue is broad, with separate pedestrian and cart areas to allow for safely coordinated traffic through the city and its suburbs. Small shops and venues dot the Grand Avenue, even in the spaces between the city and suburbs. The Kuluit Bridge is the other impressive piece of infrastructure in the inner city itself, a beautifully constructed bridge recently further decorated with dramatic statues and frescoes connecting Groveside to the rest of the city. Lastly, the Maolui Dam, in the Lakeside district, is a grand mechanical accomplishment - a large dam able to siphon water into a complex reservoir and canal system for industrial use while still keeping the river flowing, all with robust precautions against flood damage.
The sewer system of the Inner city was once perhaps the most impressive part of the city, an elaborate stone underground system able to collect sewage from all across the city on the East side of the river. Other systems have since caught up to this standard, but the Korathem sewer system is still quite functional and effective, and has been expanded to most of the new housing. Part of the sewer's enduring success was the unusual size of it: the system was built large to enable otters to manuever through much of it with tools, to replace pipes and remove clogs. Stigmatized workers at the bottom of society, the Dirt Gangs, are hired for this task - but they have used their position to leverage wealth and status on their own terms. The Dirt Gangs have, for centuries now, been largely synonymous with the local Thief's Guild and black market known as the Darksinger Market. Lunar cultists that commanded this network offered healing services for the many diseases faced by the Dirt Gangs, and offered them wealth and support that the city would not.
Districts
Core Korathem
Outer Korathem
Outer Korathem is composed of several notable suburbs with major functions to the Inner city, which can become seasonally very important and de-facto function as parts of Korathem. Each is under a day from the city, and foot traffic from the suburbs can make day trips into the city if they are willing to spend hours on the road. Some people even work in the suburbs but live in the city or visa-versa
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Guilds and Factions
Elite Factions
- The Weaver's guild is known for their conservative hierarchies and Pratasa leadership
- The Tanner's guild is known for their wild parties and major investment in the local Otaylo festival
- The Smith's guild is known for their grand voting feasts and numerous elected officer positions, which provide numerous city services in their neighborhoods
- The Alchemists and Rubbersmiths are known for their close connections to both the Hanahai and the City Guard
- The Soapmakers are known for having very centralized leadership that exert a lot of influence on business
- The Porters and Dockworkers are known for being very contained and invested in the seaport
- The Painters and Engravers are known for being led by client families of Clan Woshalui
Non-Elite
- "The Dirty Rat Cult" or the Darksingers: The local and ancient thief's guild of the city that has infested the sewer system. A cult of Hiku, the Muse
- The Ailamai: A small organized crime group from Southern Arashoka that likely travelled into the city with Clan Woshalui. Not officially ordinaed, but definitely the "modern" and "respectable" operation
Points of interest
Elite
Popular
Tourism
Korathem is a popular tourist destination, attracting many merchants and travelers to do their business here or to spend their vacations enjoying its delights. Cafes serve coffee, chocolate, tobacco, marijuana, and tea, while local taverns provide a variety of drinks and entertainment. Licensed Drug Houses even provide more serious drugs, such as hallucinogenic tonics or opium. The idea of the restaraunt exists here and thrives. Ampitheaters and theater spaces dot the city, providing venues for storytelling, comedy bouts, and costumed plays.
Places to Stay Include:
Merry Masters' Manor: The largest and most notable inn in the city, a former noble manor seized during the 1908 revolution from a disgraced noble family and turned into a large inn catering to wealthy visiting merchants and those willing to spend money on a lavish experience. Gambling is in the garden, and the main feasting hall is now an entertainment space for all willing to spend their coin. Hosts particularly popular and famous parties every April, for the Otalyoa festival. Also a major wedding venue. Extremely popular as a place to stay for the powerful magically-transported guests from the Arcane Gateway. In Groveside, near the bridge.
The Steel Garden Hotel: The most campy elite hotel in the Entertainment district, themed after a luxurious rendition of a Karbeetle ranch. A place for the curated tourist experience for visiting wealthy elites, where one can expect riverbarge tours or perhaps a trip out to the countryside to hunt or wrangle Karbeetles. The staff famously dress and imitate a mix of Arashokan stock characters, from the selkie merchant to the karbeetle wrangler to the plains nomad to the Kima disciplinarian. It is kind of a curated theatrical tour experience for many guests. Not everyone chooses this curated experience, but everyone has to pay hand over foot so you may as well. Has a small managerie and curiosity display, that may be willing to pay adventurers for any particular oddities they may find. Steel Garden's owner is an enigmatic figure associated with the monarchy, known as Puma, or Koshan - an awakened Karbeetle bearing strange cat-like decorative markings, an ageless merchant who has lived in the city for a long time and finds the hotel amusing. Well-located in the heart of the Entertainment District.
The Sidewinder: A popular and respectable traveler's inn. Not a fancy place by any means, but fairly reliable and well-stocked. The innkeep is famously judgmental and known to offer unsolicited advice, but is generally friendly and runs their inn above the board. Fights are uncommon here, but can happen. The tavern was supposedly started by an awakened snake, whose skeleton is displayed above the bar, but this is maybe just local legend. In Marestown.
BuddyNav's Alehouse and Inn: BuddyNav is more title than name, meaning "friend-best-friend", and it is just catchy enough to mark BuddyNav's as a local staple. BNs is the largest and most well-stocked of the rowdy bars alongside the riverside docks. The stoic and silent BuddyNav, an immensely tall Half-prism, stands over the chaos from a balcony, like a lord rallying the most obnoxious army of drunkards. This is where you go if you want a fight - but kill anyone, and expect consequences. A big place for the Street Fleets to flex their muscle. In Marestown.
The Salty Squid: The most stereotypical portside tavern, hosting travelers and dockworkers in the seaport. Owned by a whimsical Haltia known as Seaworthy Sam (short for Samhai), who is said to sing to the nearby Squiddles every morning and regularly chats with the seagulls that roost on the roof. At the seaport.
The Golden Mane: A worker's tavern by the lakeside smelters. A hub of the Ailimai, the organized crime group, as the innkeep doesn't much care about anything but profits here. At Lakeside.
Acolytes of a religion native to this hemisphere can likely find lodging at one temple or another at the Sacred District. Paladins of Hiku, the Muse may find housing through their cult in Hillside. A soldier may find lodging at Memehel towers, if they are willing to put in the work to help with upkeep.
The city has a few notable celebrations, that double as trade fairs.
- Otalyoa, on April (Savi) 8th, is the big day of Korathem. Otalyoa is the day of bards, music, romance, courtship, marriage, fertility, rain, and healing. It is a day of unhindered celebration, where people dance with paper umbrellas to raucous public tunes, buy their lovers extravagant gifts, and dine in joyous community feasts. The whole city erupts in song and revelry, shutting down normal functions. Elaborate costumed parades are led by guildmasters through the streets, leading visitors to bustling festival markets. This is a trade fair day as well, as much business as fun more many artisans.
- New Years, on March (Talim) 20th, is a big day, especially in the seaport, where people drink heavily and dance and network looking for crews to join before sailing off the next week.
- Runlaya-Relebetas, on February (Parna) 11th, is a big day-night festival, led by the Selkie Loremasters in a series of magical lightshows. It is a day of mask-wearing, burying wooden items said to contain the year's sins, anonymous gift-giving, and feeding of birds.
- Pratahova, on June (Soch) 17th, is a big religious day. It is the holiest day of the Suheskivari religions (Samvaran ones), but the mayor encourages all religions to honor the day in their own way.
- Sanadwa, on September (Bilint) 14th, is a big day in the industrial center of the Lakeside district. It is a day of citrus communion, crew formation, healing, forgiveness, and community feasting.
- Yarnawat, on October (Kelb) 6th, is a day of Lunar unity and Lily of Red, particularly popular among the Pratasam of the city. Popular among the Pangolins of the city, who are given special ritual positions.
- Padimoko, on October (Kelb) 22nd, is the day of welcoming returning sailors in the seaport.
Architecture
The architecture of Korathem has been said to be like if nomad yurts were cast in stone and expanded to grandiose size: there is a love of roundness here, octagonal or hexagonal buildings with rounded dome rooftops. The entryways are often impressive and tend to be exaggerated with facades, even for poorer buildings - a large rectangular entry facade is fashionable even around apartment doors. Decoration is often reserved for these facades, which can be quite masterfully carved. Stone and brick are favored building materials, though plenty is made with wood.
Koratheman architecture can be rather eclectic, given the multicultural influences at play. Selkie architecture, with raised oval rooftops, colorfully-wrapped columns, and packed igneous rock flooring, is a major influence. So is Emprian architecture, with great vaults, plastered walls, and pointed arches.
Founding Date
1173 ME
Type
Large city
Population
65,000
Inhabitant Demonym
Korathemen
Location under
Owning Organization
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