The Craftmen
The Brotherhood of the Craftmen is ancient, almost as old as the Rashim, and since it's founding days they have dedicated themselves to the solve practice of golem crafting, like their great founder they seek to understand the meaning of life and it's secrets by practicing it's creation.
Brotherhood
Since It's founded by great Arnamar the Craftmen have only allowed men, the reason for decision has been lost to history, but many ambitious men of the Sunborn houses believe it was made to tip the scales in their favour, after all some would say, they carry the divine blood too. And though the Craftmen allow those without noble blood to join, such a feat requires it's own pedigree of recommendations from the guilds.Separated From the Sunborn
Those who join the Craftmen do so at a young age, taken in by a Master who will teach the young boy his skill and arts, during this time the child is separated from his family to live the master and the other apprentices. Officially this is done so that they can focus their lives to this must sacred act of creation, but it also serves to sever ties with the family in question, for golems are valuable tool, one that should be dedicated to The Radiant and not to ambitious houses that would see their children become their personal.Structure
The Craftmen are lead by a counsel of 10 masters, who each handle their own schools with the guild, their own philosophies and styles. These schools are largely independent and the guild as a whole will not infringe on their rights, unless they begin to produce inferior wares that bring shame to the brotherhood, or worse the ire of The Radiant.
Though their can exist many more masters within the guild at any time, they are not given right to the counsel nor the resources of the schools unless they can prove that they're worthy of such seat. To take the seat, they must officially declare their intent to The Radiant and that is not an action taken lightly, after which a duel of creation shall take place, to determine which master can create the greatest constructs and who can best teach their artform to the journeymen and apprentices.
Ranks
Master
A journeyman who can produce something worthy of a masterpiece, as judged by an assembly of 5 other masters can have their work evaluated by the Taifa Ziya Amk-Rashim Ifra Rashim The Radiant, if she judges it worthy he can achieve the rank of master.Journeyman
After creating their first golem on their own, usually after training with a master for 10 to 15 years, they are declared a journeyman, fully fledged Craftmen in their right, at this point they must consider wether they will continue to work for their master paid or leave to work for one of the great schools.Apprentice
Apprentices are taken in young and taught for most of their early life, they live with their masters or respective schools during this team, aiding him with minor work while being taught their wisdom, during this time they are not paid for their work, but a master must give their apprentices all that they need, and the livelihood of the apprentice directly reflects the master.Public Agenda
To find the secret of life, to protect and further the The Radiant's interests by supporting her armies with their sentinels and golems.
Assets
Perhabs the greatest asset of the Craftmen is the Almanac of Arnamar, though an unknown blasphemer destroyed several irreplaceable pages, though the remaining pages still offer great insight, and have allowed the Craftmen to be among the leading experts of golem crafting, secound only to the Golemancer's of Khorum.
History
During the reign of the secound Radiant, it is said that the createst craftman in all of Khorum Arnamar became so smitten with her beauty that he declared that if she would take him as her sole husband he would commit all of his craftmenship and golems to her. Though many considered such a move audacious, but she accepted his demands, a move that infuriated many that she would break from tradition for a foreigner, since those days the brotherhood of the craftmen have practiced their craft in Rashim. The order has been many things through it the years at times even holding enough power to sway the radiant's themselves.
As Arnamar; We make life
Type
Guild, Craftsmen
Demonym
Craftmen
Parent Organization
Location
Related Ethnicities
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