Sigil Magic - overview

Sigil magic is ancient magic used in antiquity by the Titans, Great Old Ones, Elemental Emperors, Sparfolk, Dragons and the original elder races. Sigil Masters are rare among latter day races with the most compotent users being certain members of the Starless Communion.   Sigils are crafted and created by users to be called upon when required like the way runes are crafted by their creators to be released later.   Sigil properties:
  • Can be loosely tied to a creature, area or object
  • Can detach and float freely from the creature, area or object
  • Can be used and manipulated by other users who understand how to capture, tame or tempt them
  • Fade over time
  • Strength & Flexivility are dependent upon how they were crafted e.g. the same fire Sigil will have different strength and flexibility depending on who/what crafted it, how it was crafted how it was brought into existence
  • Have great fragility
  • Must be nearby to access
  • Are mostly invisible, rarely appearing ghost-like and always flare when used
  • Take a toll on the wielder
  • Take a toll on the creator
There are gigantic sigils bursting with equivalent power left on the world by the Elder Gods, Destroyers, Titans and Great Old Ones from early elder days.   Locations of these great elder day sigils include:
  • One beneath each of Hecate’s footsteps
  • An interlocking of 13 beneath the great caldera of Blasted Erg
  • 2 orbitally locked moving beneath the ruined Moranth City in the Witch Wood
  • A series of faded sigils orbiting the Skyworlds to protect it from the Void
Sigils observed by either group being used:
  • Disjunction (by the Marid)
  • Counterspell (by the Marid)
  • Machine (by the Marid)
  • Elemental Water (by the Marid)
  • Power (by the Marid)
  • Exile (attached to the Marid)
  • Wasting (by Mama Tet)
  • Truth (by Mama Tet)
  • Black Time (by Mama Tet)
  • Obfuscation (by Mama Tet)
  • Coherence (by Mama Tet)
  • Protection (by Eldar Elves)
  • Repellence (by Eldar Elves)
  • Pressure & Mass (linked Sigils beneath the Witch Wood)
  • Severance (by the Sorne)
  • Reaction (by Zoroaster)
  • Displacement (by Carkade Empire)
  • Apposite (attached to Palehouse Remnant)
  • Manipulate (attached to Pale House Remnant)
  • Liminal (attached to pale House Remnant)

Sigil for Vibration
   

Sigil for Primal Centre

Sigil for Unseen

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