Character Manifest
Use in World Anvil as a resource to
quickly locate a player's character profiles both in world and in your dashboard!
Hover over a player's name AN EXAMPLE PLAYER
to peek at their Character Article (in the World).
The b Symbol links to Example's Character Profile (in the Dashboard).
Archive: Character Manifest - Season One Archive
Note: The Abilities, both custom & Quest, listed under departments are
available when a player has leveled up and acquired said ability.
Peruse through Quest Abilities here or Download Quest's FREE Digital version yourself.
quickly locate a player's character profiles both in world and in your dashboard!
Hover over a player's name AN EXAMPLE PLAYER
to peek at their Character Article (in the World).
The b Symbol links to Example's Character Profile (in the Dashboard).
Archive: Character Manifest - Season One Archive
Note: The Abilities, both custom & Quest, listed under departments are
available when a player has leveled up and acquired said ability.
Peruse through Quest Abilities here or Download Quest's FREE Digital version yourself.
Update your Character on the Manifest!
Character Manifest & Coin Purse
This feature is finicky and may look weird in the Chrome browser. Visit the full Character Manifest Here or the Published Google Sheet instead.
When you click inside the Google Sheet it will force you to the top of the page. Scroll back down and now you're "In" the document.
Update your character's Coin Purse, Music Points, Items, etc. by right clicking on a cell and COMMENTING your update! Mods will be alerted via email.
Find where you belong!
The HTML Wanderpus
Mission:
A Sub-Aquatic Vessel capable of navigating through Rifts focused on Scientific Exploration.
Departments:
Science
Aid, Anthropology, ResearchEngineering
Builds & Repairs, R&D, StructuresNavigations
Rift Travel, Cartography, SteeringSecurity
Guarding, Hunting, ReconnaisanceThe Re-Aquisitions Airship
Mission:
An Air-based craft focused on acquiring Dangerous Magic Items from worlds they don't belong.
Possible Positions:
Shipwrights
Powder Running
Tactical Boarding
and more!
The Silver Thimble Base
Mission:
The Fleet's Base of Operations focused on establishing connections amongst all things.
Departments:
Administration
Accounts & TransparencyCity Operations
Tourism & TradeCommunications
Diplomacy, Switchboards, IntelligenceEngineering Department
Senior Officers L.E.T.O. & Royce Vanderbilt [Kole]
Builds & Repairs
Can we fix it?
2 AP
If near a workstation,
you can cast this spell without using AP.
Use unorthodox methods to heal someone or something.
"It might not look pretty, but it gets the job done.(Hopefully)"
11+:
Heal all HP on either a vehicle, structure, or person. Stitch them up using tools meant to fix the ship; this action may cause scars.
6-10:
Heal target for 4HP, but leave them scared in a noticeable way.
2-5:
Deal 2 DMG to the target and scar them.
1:
This goes terribly.
(This ability can also fix weapons and tools)
If near a workstation,
you can cast this spell without using AP.
Use unorthodox methods to heal someone or something.
"It might not look pretty, but it gets the job done.(Hopefully)"
11+:
Heal all HP on either a vehicle, structure, or person. Stitch them up using tools meant to fix the ship; this action may cause scars.
6-10:
Heal target for 4HP, but leave them scared in a noticeable way.
2-5:
Deal 2 DMG to the target and scar them.
1:
This goes terribly.
(This ability can also fix weapons and tools)
4 AP
(You may use a piece of equipment from your inventory.) Throw one of your tools at an enemy or an enemy vehicle stopping it in its tracks and dealing 4 DMG on a success.
20:
Deals double damage and tool is retrievable if thrown.
11-19:
4 DMG and and tool is easily retrievable if thrown.
6-10:
Choose between dealing damage or losing your tool.
2-5:
Lose your tool.
1:
Loose your tool and something breaks.
(You may use a piece of equipment from your inventory.) Throw one of your tools at an enemy or an enemy vehicle stopping it in its tracks and dealing 4 DMG on a success.
20:
Deals double damage and tool is retrievable if thrown.
11-19:
4 DMG and and tool is easily retrievable if thrown.
6-10:
Choose between dealing damage or losing your tool.
2-5:
Lose your tool.
1:
Loose your tool and something breaks.
4 AP
If you are near a workstation
you may cast this spell without AP.
Upgrade an Item for the duration of the session. If a weapon, it will additionally deal 2 DMG. If used for armor, it will protect the player for 4 DMG before they begin taking damage. Using Upgrades! on tools has variable results, but can be performed.
20:
Increased effects.
11-19:
Works as described above.
6-10:
Item breaks and is tagged as Fragile.
2-5:
Item breaks and is tagged as Fragile, with no benefits.
1:
Item irreparably breaks.
If you are near a workstation
you may cast this spell without AP.
Upgrade an Item for the duration of the session. If a weapon, it will additionally deal 2 DMG. If used for armor, it will protect the player for 4 DMG before they begin taking damage. Using Upgrades! on tools has variable results, but can be performed.
20:
Increased effects.
11-19:
Works as described above.
6-10:
Item breaks and is tagged as Fragile.
2-5:
Item breaks and is tagged as Fragile, with no benefits.
1:
Item irreparably breaks.
Albin Rakus [poprostupako] - Technician
Ali Stampfer [Selford Fog] - Repairs & Storage Maintenance
Utha [Arcadian Knight] - Vessel Repairs
Garret [Cerf] - Internal Vessel Repairs
Dukrat [Gulbrand] - Duct Rat
Officer Lio L. Levon [Lio]
R&D Tinkerers
Improve
0 AP (Passive)
If you take this skill, you can use anything as a tool and roll without concern that the tool will fail you.
You can also use this to turn normal items into 4 DMG weapons in your hands, as long as you justify the weapon in the fiction.
If you take this skill, you can use anything as a tool and roll without concern that the tool will fail you.
You can also use this to turn normal items into 4 DMG weapons in your hands, as long as you justify the weapon in the fiction.
2 AP & ROLL THE DIE
Examine a target. Whether it's a creature or structure, you will know exactly how to bring it down.
20:
Triumph! Add 2 Negative adjectives to the target (i.e. Fragile, Slow)
11-19:
Add 1 Negative
6-10:
Add 1 Negative and 1 Positive
2-5:
Add 2 Positive
1:
Add 2 Positives & Catastrophe
Examine a target. Whether it's a creature or structure, you will know exactly how to bring it down.
20:
Triumph! Add 2 Negative adjectives to the target (i.e. Fragile, Slow)
11-19:
Add 1 Negative
6-10:
Add 1 Negative and 1 Positive
2-5:
Add 2 Positive
1:
Add 2 Positives & Catastrophe
6 AP & ROLL THE DIE
Add an Item to your or any other player's inventory.
20: Triumph
11-19:
Item has 2 Positive adjectives (i.e. Durable, Long-Ranged)
6-10:
Item has 1 Positive and 1 Negative adjective
2-5:
Item has 2 Negative adjectives, but everyone thinks it has 2 Positives
1: Catastrophe
Note: You can spend Time, instead of AP, to use this ability to fabricate an item. It will be made and ready to use 2 games later.
Add an Item to your or any other player's inventory.
20: Triumph
11-19:
Item has 2 Positive adjectives (i.e. Durable, Long-Ranged)
6-10:
Item has 1 Positive and 1 Negative adjective
2-5:
Item has 2 Negative adjectives, but everyone thinks it has 2 Positives
1: Catastrophe
Note: You can spend Time, instead of AP, to use this ability to fabricate an item. It will be made and ready to use 2 games later.
Io b [Sweetbird] - Tool Designer
Ferngully Inkcap [IndefinitelyIndigo] - Material Specialist
Osiria Summersong [ShinyShivana] - Energy Specialist
Tsoki Chatterfang [not4givn] - Kite-Tech
Rupert Firwood
Delia Lephossia
Navigation Department
Officer Tlalli Sleekfeet [Trixxie]
Rift Travel & Stitching
Riftymetry
4 AP
Negates the need for a roll to safely navigate a rift.
Negates the need for a roll to safely navigate a rift.
4 AP & ROLL THE DIE
Roll to discern a safe path. If successful, explain the path ahead.
Roll to discern a safe path. If successful, explain the path ahead.
8 AP & ROLL THE DIE
Hide the location of the crew, either the ship or the active party, from detection for a short time.
Hide the location of the crew, either the ship or the active party, from detection for a short time.
Tilorn Cart'lori [Alton Rune]
- Chief Navigator & Cartographer
Midnight Erebus [Kuari] - Tracker
Field [Flipdred] - Sonar Tech
Officer Akhana Nari [Akhana]
Helmspeople
Take the Wheel
2 AP & ROLL THE DIE
You may take a roll for another player. If there would be a negative effect, the ship receives that effect instead of the player.
You may take a roll for another player. If there would be a negative effect, the ship receives that effect instead of the player.
4 AP & ROLL THE DIE
Change the results of a roll up or down one category. (Catastrophe <--> Failure <-->Tough Choice <-->Success <-->Triumph)
If there is a negative outcome, the ship takes it.
Change the results of a roll up or down one category. (Catastrophe <--> Failure <-->Tough Choice <-->Success <-->Triumph)
If there is a negative outcome, the ship takes it.
X AP & ROLL THE DIE
Deal X DMG to a target based on how much AP is spent. Note: The higher the AP spent, the riskier the attack, AND the ship takes the outcome of the roll.
Deal X DMG to a target based on how much AP is spent. Note: The higher the AP spent, the riskier the attack, AND the ship takes the outcome of the roll.
Coraline "CC" Cellier [TJ] - Watch-to-Watch Navigator
Valentina [Awks] - Underground Navigator
Science Department
Senior Officer Trashpanda
Officer B +b
[Artemiseus]
Medical
Diagnose
2 AP & ROLL THE DIE
Know the current and maximum HP of enemies and allies and any current Statuses.
Know the current and maximum HP of enemies and allies and any current Statuses.
2 AP & ROLL THE DIE
Remove or Add a status effect to target within reach. This attack that requires a roll.
Remove or Add a status effect to target within reach. This attack that requires a roll.
6 AP & ROLL THE DIE
You can use this ability to make the crew immune from a specific status effect.
You can use this ability to make the crew immune from a specific status effect.
Alabaster Glasgow [Wolfish_] b
- Doctor
Noodel Orooni [Zezzifr] - Wavemedic
Melinoë - Apothecarist
Ento [Corey] - Doctor
Hurdy Gurdy [JustRoman]
Rilene [SugarAlpaca] - Surgeon
Spire [milkytea] - Doctor
Zauldim - Autopsies
Ezekiel Orso [Lordbrownbear]
- Combat Medic
Officer Gemini [TenguGemini]
Cultural Research
Who’s the Boss?
0 AP & ROLL THE DIE
You can always tell who is actually in charge of the situation.
Choose who is in charge and how you can tell.
You can always tell who is actually in charge of the situation.
Choose who is in charge and how you can tell.
4 AP & ROLL THE DIE
When in the presence of a friendly NPC, share a story related to a group they represent.
They will offer a boon based on the story.
When in the presence of a friendly NPC, share a story related to a group they represent.
They will offer a boon based on the story.
2 AP & ROLL THE DIE
Tell the story of a friendly NPC and they will appear to help you with the current situation.
They will have 4 HP and can deal 2 DMG per attack.
Tell the story of a friendly NPC and they will appear to help you with the current situation.
They will have 4 HP and can deal 2 DMG per attack.
Miss Tiduna [Zombi]
- Folklore Conservator & Teller
Thelzgard [AmbiLati] - Cultural Artist
Korall Barain Yf [questvonfaustus]
- Anthropologist
Vivian Le Grá [Milo]
- Supernatural Investigator
Officer Quet
[Caustic Lullaby]
Physical Research
Measure Twice
2 AP & ROLL THE DIE
Once you use this move you are studying a target. For every roll made by or against that target, add a Research Ticket. When you make your next roll against or involving the target, add as many Research Tickets as you gained.
Tickets may be added to DMG or to increase or decrease rolls. Research Tickets must be used all at once.
Once you use this move you are studying a target. For every roll made by or against that target, add a Research Ticket. When you make your next roll against or involving the target, add as many Research Tickets as you gained.
Tickets may be added to DMG or to increase or decrease rolls. Research Tickets must be used all at once.
4 AP & ROLL THE DIE
For every Research Ticket you have you may deal 1 or reduce 1 damage.
For every Research Ticket you have you may deal 1 or reduce 1 damage.
2 AP & ROLL THE DIE
For every successful roll the party makes in a row, add 2 Research Tickets. This effect ends at the end of the situation.
For every successful roll the party makes in a row, add 2 Research Tickets. This effect ends at the end of the situation.
Giliana Gamishb
Isla b[Miss_Beau] - Botanist
Tora Yuèliang [FluffyTyphlosion]
- Natural Geoscientist
Renic [ImperialPhantom]
- Mathematical Rift Researcher
icon by @/imilunatik on twitter" href="/w/html-wanderpus-wanderpus/a/amari-milans-person">Amari Milans [Amari] - Botanist
Lord Gillian LeRolle
[Lord Floor Walrus] - Paranormal Specialist
Seth Richardsb[Nyght] - Chemist
Security Department
Officer Corzipa Gavonb [Talon]
Offensive/Defensive Systems
Zacna Midradb [MD5Ray01] - Scout
Seril Vaskell [Endertome] - Security
Reginald [OperativeB] - Security
Rha Shajab [Ottertime] - Security
Admin Department
Senior Officer MechaMarchus [Marcus]
Operation Specialists
The Drink Boy [OrcinItUp/Monoeye Mafia]
- Vessel Loungetender
Piper Tsun [itzskyelar/SkySky] - Vessel Custodian
Ceros Antares [hoensdatter] - Quatermaster
https://www.pinterest.ca/Kevin_The_Lucky/clovis-von-oberstein/" href="/w/html-wanderpus-wanderpus/a/clovis-oberstein-person">Clovis von Oberstein [KevintheLucky] - Quatermaster
Officer Krieg Vernix [Toast]
Records
Teralore aka Tea [Kiera] - Auditor / HIstorian
Walter Poxsworthb[PoxMuffin] - Medical Records
Isaac Wicklaw [Warlord] - Record Keeper / Librarian
Professor Baron Reginald Von Vunder XXVIIb
[Tsubori] - Artifact Appraiser
City Operations
Focusing on the health and success of
The Silver Thimble Base and the people of the Atoll
Barn Raising
6 AP & ROLL THE DIE
You can make someone's next action an automatic success.
This must be done before the roll is cast.
You may ask people to contribute 1AP to lower this move's cost by 1.
You can make someone's next action an automatic success.
This must be done before the roll is cast.
You may ask people to contribute 1AP to lower this move's cost by 1.
4 AP
You may use this move to take the damage in place of another player.
This DMG can be spread throughout up to 4 characters.
You may use this move to take the damage in place of another player.
This DMG can be spread throughout up to 4 characters.
[b6 AP & ROLL THE DIE
Once a session, you may use this move to create an opening for the party. This can be a literal path, a chance for an extra attack on a foe, or a literal Deus Ex Machina.
You may ask people to contribute 1 AP to lower this move's cost by 1.
Once a session, you may use this move to create an opening for the party. This can be a literal path, a chance for an extra attack on a foe, or a literal Deus Ex Machina.
You may ask people to contribute 1 AP to lower this move's cost by 1.
Quintillion Primberry
Angrit [ItsColour]
Echo Alteria [HimikayArt]
Erroni "Arrow" Shalan
James Road
Losgann [Ulgash]
Remthalas [Hoff274]
Rorg Rivereyes [alasnow]
Xithali'Quetarithanlon [Istralith]
Zeezi - Researcher
Zorvhan, the One Lost in Time
Notable Residents
For Hire: Pim [Keri] & Ento [Corey] - Sniper Specialists
Tattoo (formerly Senior Officers Skin & Ink) [Alan]
- Retired Helmsman, now supporter of The Hotel
Retired Cashews Shadowclaw [Klackles]
- Now focuses on their research
Retired Officer Carica Busicon [Caustic]
- Now focuses on their private research
Retired Officer June Glowmint [Zezzifr]
Communication Department
Senior Officer Ceylon [Twylark]
Officer Joaquin Tsamoudakis [Ezhno]
Diplomacy
Katarina Haleb [Stoneghost]
- Diplomat
Russell Delano [Nishikurag] - Diplomat
Citri Limhaze [Arcana] - Diplomat
Raze [Ryvir] - Diplomat/Spy
All members of the Communications Dept. have access to the following abilities upon leveling:
Switchboards
Patagon b [Septarius]
- Switchboard Operator
Pollux & Castor [AetosofValla]
- Tapper/Field Radio
Repeat
2 AP & ROLL THE DIE
Roll a d20 and set it roll aside. Once this session, a player may take that die instead of rolling.
Roll a d20 and set it roll aside. Once this session, a player may take that die instead of rolling.
2 AP & ROLL THE DIE
Make a roll immune from cards. Refund any cards played on this roll. (Boons and Curses do not impact this roll.)
Make a roll immune from cards. Refund any cards played on this roll. (Boons and Curses do not impact this roll.)
5 AP & ROLL THE DIE
This ability switches who suffers the consequences of a action.
It can be used to turn a Catastrophe for The Party into a Catastrophe for The Enemy.
This ability switches who suffers the consequences of a action.
It can be used to turn a Catastrophe for The Party into a Catastrophe for The Enemy.
Intelligence
Lina Hart b [Sakuras] - Agent
Irwin Cornelius Upton [YoungMeat]
- RiftScope Operator
Nobody [MysteryDarkone]
- Information Gatherer
Trent the Ent [Tommy] - Intel Agent
Officer Nichol Trafford [ProfWinter]
Helmsman & External Reconnaissance
Officer Rasheeda "Raz" Ernouf [Klackles]
Airship Cataloguer
Officer Vatna Stein+ [Lurid]
Particle Flow & Breach Navigation
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Hello dear Twylark. I do need a minor edit to Raz's title to be Ship Categorizer/Maintenance. Thank you in advance.