Avernus
Avernus, the first layer of the Nine Hells, is a realm of relentless war and infernal torment. Dominated by volcanic landscapes, rivers of molten lava, and jagged mountains, the terrain is harsh and unforgiving. The skies are perpetually filled with dark, smoky clouds, and chains from the layer above hang down, used to string up and torture souls. The climate is oppressively hot, with frequent firestorms and toxic gases adding to the danger. Large infernal cities, populated by demons and other malevolent entities, serve as hubs for infernal activity. Ruled by the fallen angel Zariel, Avernus is a place of constant conflict, where the souls of the damned and the infernal armies wage unending battles. Natural resources like infernal iron, brimstone, and hellfire gems are prized for their dark magical properties, making Avernus a crucial part of the infernal hierarchy despite its perilous environment.
Geography
Avernus is the first layer of the Nine Hells, serving as the gateway to the infernal realms. Its landscape is dominated by fiery volcanic features, rivers of lava, jagged mountains, and vast plains of cracked, scorched earth. The sky is perpetually filled with dark, smoky clouds, and chains from the layer above hang down, used to string up and torture souls in this hellish environment. Large infernal cities dot the landscape, serving as hubs for demonic and infernal activity.
Ecosystem
The ecosystem of Avernus is harsh and hostile, populated by a variety of infernal creatures, such as devils, fire-breathing beasts, and other malevolent entities. The flora and fauna are twisted and adapted to the extreme heat and toxic atmosphere. Thorny plants and demonic creatures thrive in these conditions, reflecting the malevolent nature of the realm.
Ecosystem Cycles
Avernus operates on cycles of war and destruction, rather than natural growth and decay. Volcanic eruptions, infernal magic, and constant battles between infernal armies frequently reshape the landscape. This continuous cycle of devastation and rebuilding maintains the layer’s chaotic and dangerous environment.
Localized Phenomena
Lava Rivers: Streams and rivers of molten lava crisscross the landscape, posing a constant threat to travelers.
Firestorms: Periodic storms of fire and brimstone sweep across the plains, incinerating everything in their path.
Infernal Fissures: Cracks in the ground that open up to reveal pools of lava or emit toxic gases.
Hanging Chains: Massive chains hang from the layer above, used to suspend and torture souls, adding to the layer’s oppressive atmosphere.
Climate
The climate of Avernus is perpetually hot and oppressive, with temperatures reaching extreme levels. The air is thick with smoke and ash, and the skies are often filled with dark clouds that occasionally rain down fire. The intense heat and toxic atmosphere make survival difficult for non-infernal beings.
Natural Resources
Infernal Iron: A rare and durable metal found in the mountains and volcanic regions, used to forge weapons and armor for infernal armies.
Brimstone: A sulfurous mineral used in dark alchemical processes and infernal rituals.
Hellfire Gems: Crystals imbued with the essence of Avernus’s flames, used as a source of power and in magical enchantments.
Tourism
Tourism in Avernus is virtually non-existent due to the extreme dangers and hostile environment. Only those with specific purposes, such as infernal beings, warlocks seeking dark pacts, or souls condemned to the Nine Hells, would venture into this layer.
Comments