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Nesting Nook

HS is Hacksilver, the currency for armor, weapons and magic items that could hurt someone. G is Gold, for everyday stuff.  

Scrolls

1st Level

5HS: Alarm, Burning Hands, Charm Person, Chromatic Orb, Frost Fingers, Magic Missile, Magnify Gravity
20G Find Familiar
10G Tenser's Floating Disk
10G Unseen Servant

2nd Level

10HS :Arcane Lock, Darkness, Flock of Familiars, Hold Person, Immovable Object, Knock, Levitate, Nathair's Mischief, Rime's Binding Ice, Skywrite, Tasha's Mind Whip, Vortex Warp, Wither and Bloom
10G Locate Object

3rd Level

20HS: Catnap, Clairvoyance, Dispel Magic, Enemies Abound, Fear, Fireball, Galder's Tower, Life Transference, Lightning Bolt, Major Image, Phantom Steed, Pulse Wave, Slow, Summon Shadowspawn, Summon Undead, Thunder Step, Wall of Sand
20G Speak with Dead

4th Level

40HS: Banishment, Blight, Charm Monster, Dimension Door, Divination, Fabricate, Galder's Speedy Courier, Gravity Sinkhole,Hallucinatory Terrain, Ice Storm, Mordenkainen's Private Sanctum, Otiluke's Resilient Sphere, Polymorph, Storm Sphere, Summon Construct, Summon Elemental, Vitriolic Sphere, Wall of Fire, Widogast's Vault of Amber (HB), Widogast's Web of Fire (HB)
 

5th Level

60HS: Bigby's Hand, Cone of Cold, Control Winds, Creation, Dominate Person, Hold Monster, Immolation, Negative Energy Flood, Passwall, Seeming, Summon Draconic Spirit, Teleportation Circle, Wall of Force, Wall Of Light
30HS Rary's Telepathic Bond
 

Magic Items

All items require attunement unless marked with a ^
80HS Bracers of Defense
60HS Cape of the Mountebank^
30HS Cloak of Elvenkind
10HS Eversmoking Bottle^
10HS Staff of the Python
20HS Fel-Lash Chainmail: Has charges equal to your proficiency bonus, expend a charge to cast Hellish Rebuke, you may expend more to upcast.
150HS Goryo's Guard
Armor of the great Stone Goliath hero Goryo, Savor of the Blueberry Valley
Plate
Elemental Capacitors: Choose a damage type besides Bludgeoning, Slashing or Piercing. You gain resistance to that damage type until you change it on a short or long rest.
Sentinel: You have advantage on Perception checks and Initiative rolls
Adamantine Spirit: you take no extra damage from critical hits.
20HS Mistform Breastplate: You can cast Gaseous Form once per dawn using this item.
30HS Studded Leather Armor of Displacement:
Elemental Capacitors: Choose a damage type besides Bludgeoning, Slashing or Piercing. You gain resistance to that damage type until you change it on a short or long rest.
Displacement: This item projects an Illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on Attack Rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move.

Faction Items

Risona Striders:


30HS Cut N Run
Take what you must and leave the rest
Shortsword
Bitter Cure: Whenever you deal damage to an enemy you can expend a hit die to add extra damage to the attack or spell equal to one roll of the hit die or heal yourself equal to two rolls of the hit die.
50HS Toil and Trouble:
Something wicked this way comes
Glaive
Sawbones: Whenever you roll dice to damage or heal a target, you may reroll the dice if the target is bloodied and keep the higher roll.
Dispelling: On hit you can cast Dispel Magic at a level equal to your proficiency bonus on the creature or an object they are holding.(minimum of 3rd level of course) proficiency times per long rest.

Order of Kumano

30HS Call to Serve
Service is it's own reward
Quarterstaff
Hair-Trigger: You have advantage on Initiative checks.
50HS Unspoken Trust
Bonds more profound than words
Longsword
Break the Mold: Your weapon damage ignores resistances
Vorpal: When you deal damage with a critical hit you can reroll damage dice, taking the higher ones.

Hydra Fleet

30HS Price of Fame
There's eyes on you
Longbow
Shadow Tag: When you damage a creature with a spell or weapon attack you can halve it’s speed until the start of it’s next turn.
50HS Piece of Mind
Tell me how you really feel
Spellcasting Focus
Anticipation: When you roll initiative you can take the dodge action as a reaction. You can take the dodge action as a bonus action on your turn.
Lightning Rod: You can choose to absorb spell damage as a reaction, gaining resistance to the triggering damage type until your next turn. If the damage dealt is lightning you take no damage and gain immunity until your next turn instead.

Circle of Hikori

30HS Buzzard
Pick it over
Sickle
Natural Conduit: Once per day, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than your proficiency bonus. (At 5th level or above with a proficiency bonus of +3 you could recover one 3rd level slot, one 2nd one 1st or 3 1st level for example)
50HS Giant’s Bellow
Let the big stick do the talking
Maul
Momentum Crash: Whenever you deal excessive damage to reduce a creature to 0, note how much you exceed by. You deal that much extra damage when you hit your next attack or spell attack.
Demiplane: You can use this item to bring a creature into a harmless demiplane as an action. An unwilling creature must make a Wisdom saving throw or be magically contained inside a gem located on the object. Only one creature can be inside the gem at a time, and a creature can only be contained within for up to an hour.

Seizen Spires

30HS Premonition
An ounce of prevention’s worth a pound of cure
Light Crossbow
Bulwark of Order: Before you would make a d20 roll you may expend a charge to forgo rolling the d20 to get a 10 on the die. You have charges equal to your proficiency bonus, recharging on a long rest.
50HS Posterity
Planting seeds in a garden you never get to see
War Pick
Irrefutable Faith: Whenever you make an intelligence, wisdom or charisma saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Berzerk: When you’re bloodied you have advantage on attack rolls

Purpose / Function

Magic shop, library and bookstore.

Architecture

Built inside an old Roc nest of woven tree branches, the Nesting Nook is a two story wooden building. The atmosphere is close but cozy. There is a desk to the left of the door and several shelves full of books organized by content. Past the shelves are several chairs, a few couches and tables near a fireplace. On the left wall there is a staircase to the magic shop upstairs, where there is a desk in front of a wall with cubbyholes full of scrolls and racks holding magical weapons and armor.

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