Death Insurance Collective

"Am I covered? Is that a real question? I was covered, that's why I look like this now."   ~Head Conservator Wrivock

Structure

The grandmaster of the Death Insurance Collective is known as the Skullbones, and they get final say on all resurrections if they choose to intervene. Beneath them the guild is largely a loose collection of manerrays, grave robbers, corpse wranglers, necromancers, and salesmen.

Public Agenda

The collective advertises as a sort of insurance agency: when you die, they will find your body. Depending on what level of service you pay for (and whether you are up on your payments,) they will either deliver you to your local manerray, give you a full honorable burial, raise you as a Haint, raise you as a more complex undead, or give you a full resurrection.   Peripherally, they also seek to corner the market on diamonds and black onyx stones to ensure that they maintain a proper supply of spell components.   Depending on your point of view, the fact that their members provide corpses to necromancers, researchers, and other less savory types who may have use for them is either a poorly kept secret or a commonplace rumor.

Assets

4d8

History

The Death Insurance Collective was founded as a natural outcropping of the budding resurrectionist industry in Prunyth It rarely seeks to gain any more control than it already has, but does occasionally employ @witchfinders and monster hunters to eliminate outbreaks of undeath to avoid spreading a stigma.
Founding Date
504
Type
Guild, Mages
Alternative Names
Resurrectionists
Demonym
Resurrectionist
Parent Organization

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