Mirabar
Population 11,000
Mirabar is the richest city of the North by far. It sits atop a knoll on the north side of the Mirar River like an unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them to make ice slides. There is no shortage of stone and weaponry. Even the docks have battlements and fortifications.
Details
- 2 tiered city; Inner City and Outer City. There are more humans than dwarves in the Outer City, but vice-versa in the Inner City
- A lot of superheated forges in the mines
- Throughout the city there are streets are made of granite and even gold in some areas
- There is an abundance of wealth here due to the presence of Everbrite Metal within the depths of the Spine of the World.
- Initially brought here by Nespril Menk in Session 50: Prince Charming and the Great Escape.
Locations
Dust’s Return- Morgue where High Sorcerer Vaeril is at
- A large hall lined with furnaces with a capacity of more than two thousand.
- They got drunk with him after he told them that Vaeril had passed away
- He let Vel learned the Teleportation Circle
- They told him everything but about the Titan Stones - he’s on to them
- Knows about Zephyr’s pact - They are known as Blood Oaths (serious business)
- They talked him into letting them question Vaeril’s dead body that is currently at the morg
- He Identified Xyden’s necklace and now he is cursed
- Delsaphine Rojaspricey
- Ginger Bartender, sold Vel drugs
- Mad Jack Dawkins's hub in the Dwarven Fortress of Mirabar
- The center of all mining in Mirabar. It is guarded by the Axe of Mirabar, and accessible via a staircase from Undercity Square, followed by a pulley-operated lift in a shaft of hundreds of feet. The base of this shaft is another guarded room with several exits all with either iron doors or portcullises
- An open area between three buildings and containing the entrance to the Undercity.
- The center of all mining in Mirabar. It is guarded by the Axe of Mirabar, and accessible via a staircase from Undercity Square, followed by a pulley-operated lift in a shaft of hundreds of feet. The base of this shaft is another guarded room with several exits all with either iron doors or portcullises
NPCs
Marchion Ramur- Selin Ramur; Leader of Mirabar
- (LN male Damaran human noble) - Meets with the other members of the Lords’ Alliance to ensure that Mirabar’s interests aren’t ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones
- Group of dwarf elders that manages the city’s security and decides where the output of Mirabar’s mines are sold. The city’s defense falls to the Axe of Mirabar.
- A well-armed garrison. All members of the Axe of Mirabar are shield dwarves. A typical member is a VETERAN
Type
City
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