Alynn Agethe

Alynn Agethe is a high elf artificer from Northland. They were born into an elf commune  whose beliefs were anti-modernization, and very radical. They thought the world should stay as it had when fire was first given. When the world was covered in Thellyne's forests.   Supposedly, this commune came to Northland  to try and teach the people there of Thellyne because clearly, they don’t understand the beauty and need for such a god.

Their methods were unwelcomed by the Northlanders at best and highly destructive at worst. The commune would blockade roads with protests, summon forests on buildings, release invasive vines to crumble stone.   After years of trouble the closest Northland city voted to remove the commune from their land to protect themselves from further acts of terrorism. The commune refused to cooperate and the military was commanded to enforce the new law. A child of 20 years, Alynn scattered away from the knights, and fled into the city. While the rest of the commune was arrested and deported.   It was there Alynn would be forgotten for 40 years. Given no opportunities for lack of education in trade skills. Until an elf by the name of Halamar Quinn, a man looking to bring strange and new materials into the crafting world, stumbled upon Alynn and gave them the opportunity to be an apprentice in their workshop alongside other elves.

With Halamar they trained and learned many things: Smithing, Cartography, Calligraphy, jewelry, and tinkering.   Halamar’s plan for Alynn was to be their legal guardian until they would be considered an adult by elf standards (100). There they would join the guildhalls of Korak and become a partner in his workshop. But Alynn had never become convinced of Korak’s philosophy.   At 96 Alynn ran away, not wanting to join the Guildhalls of Korak but instead wanting to find their own way.

Physical Description

Apparel & Accessories

  • Sparkle pen
  • Badly drawn world map and a map of Adura 
  • Earrings worth 10 GP from the First Woods Commune 

Social

Contacts & Relations

Patent, Steel Defender

 
  • Can’t talk
  • Has a mirror like face made from polished sandia (platinum gold alloy)
  • Moves around on two little wheels
  • Does the heavy lifting and striking in the forge
 

Halamar Quinn

  • Rich, owns a large workshop and business.
  • Highly connected in the Guildhalls of Korak.
  • Elf centric, only employs elves in his trade. Thinks more elves should find their way to Northland to learn of Korak and the trades. Highly invested in all elves in Northland for there are so few.
  • Likes to make very expensive things out of new materials. Not really into making new things.
  • Likes to think themselves as a patron to all, but really only to those who can pay.