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Bloodlines

On Orphan, the difference between a mundane human and a supernatural being is a mere matter of degree. Many humans exhibit magical traits, which may be more or less obvious at a glance. A human who exhibits such traits is called a genasi.   Almost all genasi fall into one of a number of more-or-less-distinct categories, called bloodlines. Bloodline are distinguished from one another by the physical and magical traits they confer, as well as by the types of beings, elements, magics, and environments with which they are associated. These bloodlines don’t intermingle; a person can belong to only a single bloodline.   Genasi come about in a number of different ways. Some are the product of a coupling between a human and a magical being, while others simply absorb magical background energy in utero. Usually genasi traits are inborn, but in rare cases a person might develop such traits later in life.   Bloodlines are hereditary but fickle. Generally speaking, parents belonging to the same bloodline will have children who also belong to that bloodline, and parents belonging to different bloodlines will have children who belong to one bloodline or the other, but it’s far from a sure thing. In the end, a child’s exact bloodline comes down to chance, as well as to geography—a child born on the Andarine Sea is far more likely to be a water genasi, for example, than one born in the Orosca Desert.   Some humans, called purebloods, exhibit no genasi traits. In some places, purebloods make up the majority of the human population; in others, they may be an exotic sight. Some scholars argue that purebloodedness ought to be classified as a bloodline in its own right, but most agree that it is the natural state of humankind, absent any magical influence on the genome—that, before the First Death, every human was a pureblood.  

Character Creation

  When creating a character, you have 7 points to spend on bloodline traits. You can pick from the traits associated with your chosen bloodline, and the universal traits listed below. (If you're playing a pureblooded character, you choose only from the list of universal traits.) A trait’s cost is listed in parentheses next to its name. Some traits can be taken more than once; if a trait lists more than one cost, it means that the cost of the trait increases for each time you take it. For example, the tiefling trait Bloodline Magic, which can be taken up to three times, lists its cost as (1/2/3). The first time you take this trait, it costs 1 point; the second time, it costs 2 points; and the third time, it costs 3 points, for a total of 6 points.  
universal traits:
  • Ability Score Increase (5). One ability score of your choice increases by 1.
  • Adept (2). You gain proficiency with one instrument, gaming set, or set of artisan’s tools of your choice. You can take this trait up to two times.
  • Linguist (2). You can read, write, and speak one additional language. You can take this trait up to two times.
  • Skill Versatility (3). You gain proficiency in one skill of your choice. You can take this trait up to two times.
  • Weapon Training (1). You gain proficiency with one weapon of your choice. You can take this trait as many times as you wish.
You might also want your character to have some trait unique to their backstory—a magical mutation, a mechanical augmentation, or something else. If so, hit me up and we’ll work something out.   Below is a list of the extant bloodlines.

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