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Lists of items

list of Trade Items

 
  • Amethyst Charms (Errezo ): Charm to keep alert and fight off fatigue, commonly worn by adventurers.
  • Embercap mushrooms (various, including Lacrestand ): able to burn extremely easily, brightly, and with great heat for long periods of time.
  • Fire-inch sticks (Molomet jungle ): sulphurous twigs that act as matches.
  • Light Vials (Elritund ): vials full of glowing, phosphor-infused water that act as lights/lanterns. they gradually fade if taken away from the island, and so aren't much seen beyond the northern Bindkelp Sea.
  • Paired Pages (Learned Canyons ): Expensive and rare pieces of parchment – when something is written on one, it spontaneously appears on the other. Often used by rulers and politician to communicate across their kingdoms at great distances. Often used as Palimpsests, but still degrade over time. Come from the Learned canyons, and are expensive and difficult to find. They were only used in the canyons, as well as parts of The Giteri and The Srem , until around 900 years ago when their popularity greatly increased and spread.
  • Sokani horses: horses that can run on water.
  • Kerridan oilshell. can be hard or flexible, come in a number of colours, re-meltable or setting.
  • Water-lenses: a Nidari invention, watery blob that sits over the eyes as a corrective/enhancement to vision in the same way as glasses. With a little study (especially for water-infused), the lenses can be adapted on the fly for telescopic and microscopic function. do these still exist?
  • Delunustri Water: a popular gift, as it is one of several waters that "hold their heat", staying warm for long periods of time.
  • Blueflame items: various super-light weight-burnt materials produced in the Variflame Plateau region.
  • Redflame blanks: slaves, created by burning out emotions. mostly come from theVariflame Plateau.
  • Narwhal Lance: made from Sky-sea narwhal horn, they freeze then shatter whatever they strike. However, they are quite fragile themselves, especially when used inexpertly, and they are not cheap or common.
  • Living Cloaks (Teytonol): popular pets that double as items of clothing, come in many sizes and forms etc.
  • Obothic pebbles: shiny chrome pebbles that, when kept in close proximity, temporarily suppress fertility.the most effective form of birth control, only somewhat affordable and Oboth's most profitable exports
  • Cuspitar Sleep-flowers: one-use sleep-inducers, for both legitimate and illicit use.
  • Beasts of Thirsting Iron: in Mattiha Valley, these mechanical creatures were used as torture/execution/sport for convicted criminals and prisoners. they are controlled by a dagger - they will awaken and chase and kill the last person whose blood touched the blade. in form, they resemble a 10-foot humanoid mass of minnow-like iron fragments with sharp edges.
  • leadwood charms from Dampning Wood that suppress the effects of other Essences.

List of Coinages

 
  • Ulls, Frams and motes (fulls, fragments and motes). Used in Caracar, but considerably predates it, origin lost. Based on a very complex alloy blend that is hard to fake and is different for different denominations. Identified using Assayer's hydrangea. Based in groups of 7s, a sacred number. Fram means tongue, Ull means head, mote means teeth. Errezo have started minting these coins too, though with less sophisticated metallurgy.
  • Nidari etched pearls and Stems. Different values based on size/weight, which are specified in their intricate etchings. Pearls are only used for higher denominations - carved stems of slow-growing Coral of different shades make up the lower ones. they are produced at various mint-reefs. With no centralised regulation, this currency is quite unstable.
  • Ranaskai Bools: the silver coins that have become the common currency of the northern half of Caracar. Different Banners control different mints, whose coins are roughly (but not exactly) equivalent, leading to weight being the most trusted measure of the value of coins.
  • Burnished Isle Hands: 14 fingers to a palm, 5 palms to an hand, 8 hands to an arm (560 fingers). made of gold, and often melted down when traded abroad.
  • Commonwealth Marks, issued from a central mint and electroplated by Omboluc brine-channellers in a complex process that leaves the coins with intricate gold-and-silver line patterns on the surface. smaller denominations are little octagonal discs with a hole in the centre. larger denominations are metallic sticks, both in emulation of Nidari stems and to represent tied-together bundles of small coins.
  • Emshol Sherds: used by the Emsh that evolved from a form of contract, impressed into clay tablets along with the name-print to of each participant, which is then broken in half. the name-prints, combined with the complex broken edge of the ceramic, act as protection against fraud. eventually, open-ended debts became common as trading of sherds became more common, but they kept the angular forms of the older forms. in a few places, local lords have issued large numbers of sherds as payment, though their tendency not to respect them (or those of their ancestors), or to dictate the terms of the repayment, has made these currencies fairly unstable.
  • Giterikin Griffins: based on weights of silver. known as "Griffs" for short.
  • Pangol Currency?
  • Lnrmng Currency?
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    List of Writing Implements

       
    • Quills (The Giteri)
    • Cactus spine dots with ink rubbed in (The Srem)
    • Hollow Urchin quilltips
    • Stylus in clay (Emshol)
    • On leaves, as well as paper (Dow)
    • Chisel and stone (various, including Sremic discourse stones)
    • around the Nidari Reach, the most common form of writing is on laid paper, often in a 1:2 aspect ratio.

    List of Foods

    • Giterikin plumewheat flatbread, unleavened, often sweetened with raisins; eggs (including picklesmeat (often preserved with salt from the nether-east grapes, raisins, and wine; almonds.
    • Zanarrol cheeses
    • Burnished Isle coppervein cheese
    • Felletoum giant peaches
    • Barren Isles: prawn and bamboo-shoot stew; squid on heart-of-palm
    • Emshol: staple crops are rice, rapeseed, beans, beets & carrots, with wheat grown in dryer areas and rushes in the wetter ones. other produce: oil-water-buffalo (imported from Kerrid) used for milk and, more rarely, meat; honey (mostly on upland meadows fish, crayfish, and other river life; bird meat and eggs (mostly caught rather than farmed). bulk carbs: puffed-rice, rice noodles. cooking style: hot-sand cooking (sand turns black), possibly tying into ancient connections to The Srem ; stir-frying; pot-boiling. drinks: rice-wine and beet-derived spirits.

    List of Musical Instruments:

    • Ebb-music Tumblers: sets of tuned rain-makers (different sized chambers and pebbles/gravel/sand), they act as a mixture of percussion and drone
    • Ebb-music hand-drums
    • The Turerla/Tura, a family of musical instruments based around hanging ceramic bells that are struck with wooden or felted mallets – mostly varied in terms of pitch range. Part of the standard Ebb Music Ensemble, but also seen in many other contexts, in particular in a 2-4 musician group accompanied by transverse-blown xun (also in Ebb music ensembles). Found across a wide range of regions around where it originated (Emsh, Felletoum, Caracar?). Tend to play a baseline/melody (sometimes both) or else two-note chords.
    • A transverse-blown xun-like musical instrument (edge-blown ocarina) - sometimes with several chambers. also used as part of ebb music.
    • a stringed instrument a little like a mandola, used to play chords.
    • Tri-harp or wheel-harp - Teyton musical instrument - arranged in a flat wheel, and has three different sets of strings to give different timbres. Sometimes set atop a barrel-shaped resonator. Usually plucked with fingers, though plectrums are sometimes used.

    List of Recreational Drugs:

    • Hurr - a gaseous drug that is produced naturally in some places and can be processed from other oils. typically only stable for a few hours/days, and so isn't widely traded, but is seen in some areas with Kerridan exclaves (e.g. Rhythonze).
     

    Time-keeping mechanisms:

    • Magic-infused Sremic sand clocks, and the related Unathyric water-clocks
    • no clockwork

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