Bakiro Takuda

Age: 27. Clan: Takuda. XP: 140,000. Rank: B-3. Village: Kusagakure. Bounty: 20,000.   Chakra nature: Water. Combat style: Support. Background: Merchant family. Saving throws: Cha, dex, int. Skill Proficiencies: *chakra control, deception, *insight, intimidation, investigation, *perception, performance, *persuasion, *Seduction, sensory, *sleight of hand. Ryo: ???.   Weapon proficiencies: Fans. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 18d10. Chakra capacity: 198. Chakra die: 18d8. AC: 32. (22.) Max HP: 180. Speed: 40ft. Proficiency bonus: +5.   Initiative: +6. Inspiration: ???. Factions: ???. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.   Equipment: ???. Head: B, light armor, +5 AC. Body: B, light armor, +5 AC. Left arm: B, hand fan, 10/50ft, +6, 3d6+6 slashing. Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: 9, -1.   Grapple: -1.   Will: -1.   Dexterity: 12, +1, +6 saves.   Sleight of hand: +11.   Stealth: +1.   Wisdom: 23, +7.   Animal handling: +7.   Chakra Control: +17.   Insight: +17.   Perception: +17.   Sensory: +7.   Survival: +7.   Intelligence: 17, +4, +9 saves.   Crafting: +4.   History: +4.   Investigation: +9.   Medicine: +4.   Religion: +4.   Tracking: +4.   Charisma: 25, +8, +13.   Deception: +13.   Diplomacy: +8.   Intimidation: +13   Performance: +13.   Persuasion: +18.   Seduction: +18.   Combat abilities: 44.   Animal combat: 0. Fuinjutsu: 15. Genjutsu: 14. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 0. Ninjutsu: 0. Puppet: 0. Senjutsu: 0. Sexjutsu: 15. Space-time: 0. Taijutsu: 0.   Main actions: 2. Minor actions: 2. Reactions: 1. Attacks: 1.   Feats: 4.   Barrier Expert: Your barriers gain an extra 50 points of damage negation.   Charming Spirit: Once per day when making a charisma check or save the user can activate this ability to gain advantage on the roll.   Inspiring Leader: You can make an inspiring speech to your allies. When you do so, choose up to six friendly creatures. Each creature can gain temporary hit points equal to 2d12 +your proficiency bonus + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest. Inspirational Words: The user can activate this ability to select a target within ear shot or 50ft, that target gains a d6 that they may add to any roll they make for the next 24 hours, the user may activate this ability up to twice per day.   You can use scrolls as a minor action.   Gain advantage on all chakra die rolls.   Seals you place can be camouflaged into items.   Seals placed on willing targets double their duration.   Barriers made by you can further their range by 1 level.   gain advantage on checking for traps and barriers.   Barriers and seals can now be imbued with other techniques to protect or amplify them so long as you expend the chakra and action requirement..   Barriers gain an extra 25% total damage negation.   You can now create and place chakra tattoos on living creatures for any technique you have access to. These tattoos fade after usage.   Gain an extra chakra die on charge actions   You have learned to store chakra away for later use, once per day you can store up to 3 chakra die in an item of your choice. These items will take up equipment slots wherever they are worn or kept.   You can use a number of scrolls equal to your proficiency bonus at once, so long as you have the chakra available to use them. This also applies to using multiple techniques stored in a scroll at once.   Genjutsu cast on an unaware opponent gains +2 to its save DC.   Gain +2 to breaking out of genjutsu you know.   You can target one extra person within range with each targeted genjutsu you use.   If a target has been trapped in a genjutsu for 2 or more turns, they are given disadvantage on attempts to break out.   When a target is caught in a genjutsu they take a -2 penalty to their AC.   Gain advantage on breaking allies out of genjutsu.   You target up to 2 extra people with any single target genjutsu you cast.   You can add an extra 50ft to your genjutsu range.   Targets that have spent 3 or more rounds in a genjutsu can no longer break out on their own.   User recovers an extra hit die when they heal.   Once per day the user can give advantage to one of their charisma checks or disadvantage to a target..   Compelled Demand: 3 times per day you may choose up to 2 targets within speaking distance or up to 50ft away, you give a demand, order or suggestion and they must make a charisma save (DC 10 + cha + proficiency bonus) on a fail they must do as the user desires. This can be used to calm even hostile enemies. (DC 23)   Your presence inspires confidence in your allies, granting them a +2 AC bonus. within 50ft of the user.   Users have learned how to move gracefully and seductively in battle, allowing them to use their charisma modifier in place of either their Power or Dexterity modifier for AC calculation purposes.   Targets that fail seduction checks the user makes gain the charmed effect.   Targets under the charmed effect have disadvantage on saves against this ability.   When an ally within 10ft of you is attacked, you can attempt to take the attack for them.   Targets that are charmed by the user lose 1 reaction.   Resistance to Mental damage.   Those charmed by the user take a -3 AC penalty.   Techniques known: 101/105   E: 27. Alluring Aura, Barrier shield technique, Captains bluff, Chakra draining seal, Chakra Seal, Charming Touch, Confinement barrier, Deceptive cooperation genjutsu, Disarming Voice, Enclosing Technique, Euphoric Blast, False Clone Jutsu, False surroundings, Genjutsu Haze, Innocent Act, Lovely Kiss, Lover's Mark, Perimeter Barrier, Rizz Steal, Sensual Gaze, Substitution Jutsu, Summoning jutsu, Taunt, Thirst Trap Technique, Usopp Spell, Vicious Mockery, Walk of Shame Jutsu   D: 31, Barrier drop, Barrier Shield Zone, Body echo, Chakra absorption seal, Confusing Beam, Dazzling Gleam, Degrading Words, Draining Kiss, Enhancing flattery, Enticing Touch, Euphoric Wave, Genital Flash, Genjutsu Break, Genjutsu Kiss, Harsh Rejection, Healing Barrier, Jutsu Absorption, Love Drain, Mark of the simp, Mooning technique, Palm of Desire, paralyzing sound genjutsu, Perverse Clone Jutsu, Reflection Barrier, Sealing jutsu, Seductive Charm, Seductive Stance, Self Cursing Seal, Siren's song, Strip Substitution, Smog Barrier,   C: 23. Ally reversal, Barrier Release Technique, Butt Breaker, Chakra siphon seal, Charm, Charm Steal, Deadly Kiss, False Surroundings double layer, Genjutsu seal, Great Capturing Barrier, Heart Gazing, Internal Chakra Seal, Jizz Blast, Jutsu reflection seal, Love Gaze, Nut Wave, Paralysis Genjutsu, Sealing tag trap, Squirt Shower, Strip Show, Time-Out Box, Temptation Release Technique, Tongue Tied Genjutsu   B: 20. Anal Pound, Barrier Talisman, Bounded field, Cum Dragon Jutsu, Forced Bondage Technique, Ghost Dick Technique, Harsh Humiliation, Interrogation Genjutsu, Labyrinth Barrier, Love Touch, Lustful Desire Genjutsu, Pleasure Wave, Sensual Pheremones, Squirt Gun Jutsu, Stealth barrier, Tetragram Seal, Thousand Red Camellias, Time-lock Barrier, Toxic Barrier, Waifu Jar   A:   S:   Techniques available: 4.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
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