Kenshi

  Age: 14. Clan: Hatake. XP: ???. Rank: C-5. Village: Konohagakure.   Chakra nature: Ice, wind. Combat style: Mid range. Background: Shinobi. Saving throws: Dex, end. Gen, Proficiencies: chakra control, crafting, grapple, perception, sleight of hand, stealth, *tracking, Ryo: ???.   Hit die: 11d12. Max HP: 209.Chakra capacity: 143. Chakra die: 11d6. Jinchurikki energy: 71.   AC: 27. Speed: 95ft Proficiency bonus: +4.   Initiative: +8. Inspiration: ???. Factions: ???. Death Save DC: 12.   Equipment: ???. Head: (C) Ninja headband, +4 AC, +3 wis. Body: (C) Light armor, +4 AC, resistance to fire. Left arm: (C) Chakra blades, melee, +8, 3d6+8 slashing. Right arm: (C) Chakra blades Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: 18, +4.   Grapple: +8.   Endurance: 21, +6.   Willpower: +6.   Dexterity: 18, +4.   Sleight of hand: +8.   Stealth: +8.   Wisdom: 14, +2.   Animal handling: +2.   Chakra Control: +6.   Insight: +2.   Perception: +6.   Sensory: +2.   Survival: +2.   Intelligence: 11, +1.   Crafting: +5.   History: +1.   Investigation: +1.   Medicine: +1.   Religion: +1.   Tracking: +9.   Charisma: 11, +1.   Deception: +1.   Diplomacy: +1.   Intimidation: +1.   Performance: +1.   Persuasion: +1.   Seduction: +1.   Combat abilities: 28.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 6. Kenjutsu: 6. Kinjutsu: 0. Medical: 0. Ninjutsu: 10. Puppet: 0. Senjutsu: 0. Space-time: 0. Taijutsu: 6.   Feats: 3.   Critical targeting: You may lower the die requirement for critical hits by 1. (if it was 20, 19's on the die now count as crits) Those who are struck by one of your critical hits lose 10ft of movement.   Drunken Fist: The user gains advantage on melee attacks when they become intoxicated.   Regenerating Body: The user recovers 1d8+end+medicine HP at the end of each of their turns.   When using jinchurikki chakra for techniques, you ignore resistance to any damage you inflict   The user can enter a form, knowns as cloak form, where the user is flooded with the energy of their great beast. This form is named after the way the energy of the beasts is cloaked around the user. While in this form all chakra is converted to jinchurikki chakra, AC is boosted by +2 and the user can treat their jinchurikki chakra as extra HP.   Once per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only melee weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear.   You can craft E rank weapons & equipment.   Add +2 to your rolls when attacking with a melee weapon.   You can dual wield two one-handed weapons of your choice.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain advantage on chakra die rolls.   Resistance to cold   Extra action   If you successfully make an unarmed attack against a target you can make another strike as a minor action.   Extra attack. x2   Gain advantage on hit die rolls.   Your unarmed attacks deal 1d6 +pow/dex mod + proficiency bonus damage.     Techniques known: 40.   E: 13, 3 hit combo, Blasting Ice Crystal, Body Flicker Technique, Chakra Pulse, Dancing leaf shadow, Dynamic action, Enraged state, False Clone Jutsu, Leaf drop, Ice weapon creation, Pressure Damage Jutsu, Substitution Jutsu, Wind Gust Jutsu,   D: 18, 5 hit combo, Air Bullet Jutsu, Bala, Bare-Handed Blade block, Beast Wave Palm, Chakra Cloak, Chakra Punch, Dynamic entry, Frozen field trap, Gale Kick, Great Barrage Strike, Ice armor, Ice prison jutsu, Ice wall jutsu, Rampaging barrage, Substitution Strike, Surface Walking Technique , Vacuum Cannon Blast Technique,   C: 9, Air Current Slash Jutsu, Breakthrough Stream, Bursting Compressed Air Technique, Flash Freeze, Frozen Genjutsu Reflection, Hundred death needles, Substitution Flurry, Water Walking Technique, Wind Step Jutsu,   B:   A:   S:   Techniques available: 54.   Mission Record:   E:   D:   C:   B:   A:   S:
Children

Comments

Please Login in order to comment!