Shikari Nara
Age: 9. Clan: Nara. XP: 3,500 Rank: D-5 Village: Konoha.
Chakra nature: Shadow, Earth. Combat style: Mid-Range. Background: Branch Clan Saving throws: Dex, Wis. Proficiencies: sleight of hand, chakra control. Ryo: 290.
Hit die: 6d10 Chakra capacity: 48 Chakra die: 6d8 AC: 13. Max HP: 54 Factions: Team 7 (Konoha.) Speed: 65 Proficiency bonus: +3.
Equipment: ???.
Strength: 15 (+3) Constitution: 12 (+1) Dexterity: 14 (+2). Wisdom: 13 (+2) Intelligence: 12 (+1). Charisma: 8 (-1)
Combat abilities: 18.
Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Kenjutsu: 0. Medical: 0. Ninjutsu: 9. Puppet: 0. Senjutsu: 0. Taijutsu: 9.
Feats:
Ninjutsu can add chakra control skill modifiers to total damage.
When hit with a ninjutsu you can add your chakra control modifier to any save you may make.
Gain advantage on your chakra die rolls.
Resistance to lightning damage.
Gain an extra main action.
If you make an unarmed strike you can make another as a bonus action.
Gain an extra attack per round when making a melee attack.
Gain advantage on hit dice rolls.
Your unarmed attacks deal 1d4 +str/dex mod + proficiency bonus damage.
+5 to initiative
If a target makes a melee attack against you, you can use your reaction to block 1d6 damage.
If you use your reaction to block an attack you make your next melee attack against that target with advantage.
Techniques known: 16/35
E: 8.
1st breath
Leaf Broadminded Blow
3 hit combo
Leaf drop
Dancing leaf shadow
Agonizing thorn technique
Hidden Mole Jutsu
Mudshot technique
D: 5.
Stone bullet jutsu
Rock Shelter jutsu
Shadow Stockade
Shadow possession jutsu
Stone Fist Jutsu
C: 3.
Lightened Boulder Jutsu
Headhunter Jutsu
shadow strangle
B:
A:
S:
Techniques available: 35.
Relationships
History
casual cousins that sometimes visit one another.
Relationship Reasoning
Family
Spouses
Siblings
Children
Comments