Arborean, House Silverymoon
**Nature of Succession:**
In House Silverymoon, power and leadership are not inherited by descent, but are acquired through the demonstration of magical prowess and knowledge of Runes. This magical meritocracy underlies the house structure, where the strongest wizard in a family branch inherits lands and titles.**Key Members:**
*RuneMages:*
These are the pillars of the house, skilled in the art of runes. They are charged with the defense of the southern lands of the Kingdom of Arborea and are highly respected for their proficiency in rune magic.*Chemists:*
The alchemists of the house, known for their skill in creating magical weapons and tools. They are constantly experimenting with arcane metals and other substances to discover new magical applications. Their internal rivalry is famous, but often leads to extraordinary magical-technological innovations.*Gunners:*
These mages manipulate arcane tools created by chemists. They use elemental energy spheres and other magical devices in combat. Their skill in the art of artillery makes them a powerful force on the battlefield.*Techwizards:*
The magical tech experts within the house. They build a wide variety of inventions, machines and artifacts, using their own workshops and often skilled assistants. Their technological creativity contributes significantly to the strength of the family.**Internal Culture:**
House Silverymoon promotes a culture of healthy competition and the continuous search for knowledge. The wizards within the house are constantly looking for ways to improve their magic and inventions. This culture of excellence pushes members to constantly push their magical and technological limits.**Relationships with Other Houses:**
Due to their competitive nature, members of House Silverymoon can sometimes be viewed with suspicion by other houses. However, their contribution to the defense of the southern lands of the Kingdom of Arborea is widely recognized and respected. They may have alliances or cooperation agreements with other houses, especially when dealing with external threats.**Secrets and Inventions:**
House Silverymoon is known for its magical-technological discoveries and inventions. They can secretly store some of their best designs and discoveries, which they use to maintain their edge in the Kingdom of Arborea and beyond. Overall, House Silverymoon is a force for innovation and magical might within the realm, with a culture based on competition and the constant search for magical and technological knowledge.Structure
House Silverymoon, Might 170, is lead by Countess Kayless Silverymoon (Age 436, Power 24) of House Silverymoon, daughter of Count Skalanis, whose children are Lianthorn (210)
Type
Geopolitical, Great house
Alternative Names
Runemasters
Leader
Leader Title
Parent Organization
Location
Notable Members
Related Ethnicities
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