The Traditions Overview
The Traditions are the fundamental laws of Kindred society, supposedly handed down by Caine himself.
Here is the basic breakdown of the six traditions:
These traditions are generally practiced by the Anarchs as well.
Here is the basic breakdown of the six traditions:
- The Masquerade: Hide the existence of vampires.
- The Domain: A kindred's hunting ground is his own territory, and he rules it absolutely.
- The Progeny: Sire only with permission of one's elders.
- The Accounting: Until childer are released, their actions are the responsibility of their sire.
- The Hospitality: Honor the domains of others, and present oneself to the ruler of any domain you visit.
- The Destruction: The right to kill Kindred is reserved for the Elder of a community. Only an elder may call a Blood Hunt.
These traditions are generally practiced by the Anarchs as well.
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