Scoop
Cal is an investigative journalist looking to pay his bills. When a labor strike in nearby Northwinds Pass causes a blockade of the whole village, Cal sees the opportunity for a big story.
However, this is not Cal's first visit to Northwinds, several individuals from his past draw him deeper into the conflict between the police and the labor union. Cal must decide whether to keep his distance as an impartial journalist or take an active role in the negotiation between the two sides.
Through the use of clever diplomacy, keen observation skills, some deceptive disguises, and maybe even a catapult; Cal can turn his three day journey into a compelling news story or end up causing one of three possible conclusions to the labor dispute. What kind of mark the words of this journalist will leave upon the small village of Northwinds is up to the player to decide.
Scoop is a 3rd person detective game with a very small 3d open world. The scale is meant to be as small as possible so the player can...
The gameplay mechanics are kept relatively bare-bones with the emphasis on the mystery solving aspect of the game. There is no combat or platforming or crafting systems or anything that isn't strictly neccessary to tell the story. The core mechanics of scoop are...
The goal of the game is to collect information.
The more people you talk to and the more clues you investigate, the more research Cal will have to write his story at the end of the game. While affecting the outcome of events is possible, it is not necessary to make progress in the game.
Some players will certainly take sides with one faction or another. Others might try to find a middle ground. Though the option to simply be a spectator gathering information and not interfering with the outcome is most certainly an available option.
There are 3 different endings of the game depending on the choices the player makes.
The game takes place over the course of 3 days and time progresses as you gather more information about the story. There is not a timer in the game, time moves based on completion. Different events become available as more time passes.
Scoop is made in Unreal Engine 5 for PC. Whether or not it gets released on other platforms depends entirely on the success of the release. Scoop should be released around October of 2024. The game supports Xbox controllers and other standard gamepads.
However, this is not Cal's first visit to Northwinds, several individuals from his past draw him deeper into the conflict between the police and the labor union. Cal must decide whether to keep his distance as an impartial journalist or take an active role in the negotiation between the two sides.
Through the use of clever diplomacy, keen observation skills, some deceptive disguises, and maybe even a catapult; Cal can turn his three day journey into a compelling news story or end up causing one of three possible conclusions to the labor dispute. What kind of mark the words of this journalist will leave upon the small village of Northwinds is up to the player to decide.
The Game
Scoop is a 3rd person detective game with a very small 3d open world. The scale is meant to be as small as possible so the player can...
- Solve tasks in multiple ways
- Have the freedom to choose when and where to investigate
- Approach missions in different orders
- Put together the clues without handholding
The gameplay mechanics are kept relatively bare-bones with the emphasis on the mystery solving aspect of the game. There is no combat or platforming or crafting systems or anything that isn't strictly neccessary to tell the story. The core mechanics of scoop are...
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Dialogue- Through the dialogue user interface, players must navigate difficult social situations to obtain information and persuade people. Some conversations are less of a puzzle to solve than others, but some could be considered boss fights and players may very well get a few 'game overs' before finding the optimal strategy. The dialogue is meant to be a core part of the gameplay and not just set dressing.
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Investigation - Searching environments for clues is one of the best ways to collect more information. When you pick up or examine items of interest more notes get added to your journal that can be used in the newspaper article or in dialogue situations.
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Disguises- Social stealth is a very useful tool to enter locations that aren't normally available or get information people wouldn't always share. Wearing clothing to look like you are part of a faction or are performing a particular job is sometimes the best way not to be seen. In combination with dialogue you can gain access to all sorts of new locations and clues.
The goal of the game is to collect information.
The more people you talk to and the more clues you investigate, the more research Cal will have to write his story at the end of the game. While affecting the outcome of events is possible, it is not necessary to make progress in the game.
Some players will certainly take sides with one faction or another. Others might try to find a middle ground. Though the option to simply be a spectator gathering information and not interfering with the outcome is most certainly an available option.
There are 3 different endings of the game depending on the choices the player makes.
The game takes place over the course of 3 days and time progresses as you gather more information about the story. There is not a timer in the game, time moves based on completion. Different events become available as more time passes.
Scoop is made in Unreal Engine 5 for PC. Whether or not it gets released on other platforms depends entirely on the success of the release. Scoop should be released around October of 2024. The game supports Xbox controllers and other standard gamepads.
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