Jackal
Physical Description
Apparel & Accessories
- Trained in Simple Weapons, Rapier, Sap, Shortbow, Shortsword
- Unarmed Attacks- Trained +7 / +3 / -1 Damage B
Armor
- Leather Armor 1 Bulk
Gear
- Adventurer's Pack 2 Bulk
- Lesser Healing Potion
- Climbing Kit
- Grappling Hook
- Coin- 16 sp
Weapons
- Dagger L Bulk- Trained +8 / +4 / +0 Damage P or B
- Rapier 1 Bulk- Trained +7 / +3 / -2 Damage P
Mental characteristics
Personal history
Tiefling
Jackal's horns mark him as a descendent of Snarznir Skuzdam among the Dodra.Nomad
Traveling far and wide, you picked up basic tactics for surviving on the road and in unknown lands, getting by with few supplies and even fewer comforts. As an adventurer, you travel still, often into even more dangerous places.Gnoll Feats
Education
Rogue
- Rogue DC- Trained- 17
Mastermind
Where others might use sleight of hand or a silver tongue to achieve their objectives, you rely on your intellect to craft intricate schemes. You likely view your operations as a chess game, always planning 10 steps ahead where others might plan three. You might be a detective determined to solve crimes or a spymaster in the service of a powerful family or nation. If you operate outside the law, you might be an aspiring crime lord or information broker, excellent at directing others toward suitable jobs. If you successfully identify a creature using Recall Knowledge, that creature is flat-footed against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute.Rogue Feats
- Sneak Attack- Precission Damage
- Surprise Attack
- Tumble Behind- Choose one Class Feat
Level 2
Abilities
- Strength- 12
- Dexterity - 16
- Constitution - 14
- Intelligence - 14
- Wisdom - 8
- Charisma - 12
Armor
- AC- 18
- Leather Armor
- Trained - Light Armor Unarmored Defense
Hit Points
- HP- 28
Saves
Perception
- Perception - Expert
Speed
- Speed- 25ft
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