Foreign Quarter

The Foreign Quarter is where most non-native residents of Heliogabalus live, largely due to relaxed tax restrictions. In most districts, non-citizens pay more for basic city services, but in the Foreign Quarter this is not the case. As a result, merchants who have business interests in the city, visitors from other lands who have run out of funds to buy a ticket back, foreign adventurers trying to make their fortune in the city, and displaced peoples with no other home to go to often end up here. The culture in the Foreign Quarter is even more tied to other nations than elsewhere in Heliogabalus, and some blocks have a distinct foreign feel to them as members of those lands (such as Thay, Thesk and the Hordelands) gather in tight, small communities.

Demographics

There are enclaves of people from Thay, Mulhorand and the Hordelands in the foreign quarter, rarely in enough numbers to make their own neighborhoods, these people stay together due to their unique cultural heritages. Most of the people from Thay are refugees fleeing that society.

Government

The Mercenaries' Guildhall is the largest guild in the Foreign Quarter, but cares little for its governance, leaving the Translators' Guild and the Cartographers' Guilds with the task of administering the Foreign Quarter. None of the guilds spend many resources on the district, thus the district is fairly chaotic. Adding to this chaos are the various ethnic groups, some of whom don't get along due to racial bias, and the large number of mercenaries and sellswords looking to make a name for themselves in the Pit.

Defences

The Watch here sees an average amount of activity each week, usually in the areas of trying to break protection rackets and chasing off those who would prey on foreigners. The Watch knows the Tightpurse controls gambling here, but nothing is done about that; it isn't illegal to gamble, so long as no legs are broken. Unfortunately, in this quarter, a lot of roughing up occurs over gambling debts, with more than a few murders. A number of foreign criminals and gangs have toeholds in this area, and intrigue is thick The Watch is primarily concerned about the safety of the Guildhall of Moneychangers and Pawnbrokers.   Tormen Yates is the Captain of the Foreign Quarter Guard

Industry & Trade

The Pit is one of the biggest draws of the Foreign Quarter. Most residents are refugees who can't afford a place behind the Old Wall.

Guilds and Factions

Important People

  • Tormen Yates, Captain of the Foreign Quarter guard is one of the leading figures in the district.
  • Pietain Morvannis is the Gladiatorial manager of the Pit.
  • Coronal York and Coronal Portland, joint guildmasters of the Mercenaries' Guild
  • Alzahim, manager of Little Thay

Architecture

Locations

 

Political

Foreign Quarter Administration Building, City Jail, Outer Wall Graveyard  

Institution

Shrine of the Eternal Truth, Shrine to Tempus (The Pit)  

Industry

Mercenaries' Guildhall, Translators' Guildhall, Cartographers' Guildhall, Fighters' Guildhall  

Relaxation

The Besieged Dungeon (Inn and Tavern), Whistling Fish (Inn), Golden Pumpkin (Tavern), The Long Bar Tavern  

Market

The Caravanserai, Jockle Rumbottom's Pipe Shop, Jerzy's Pawnshop, "Little Thay", Battlefield Weapons  

Culture

Myrrh of the Night (Brothel), House Hallonica, Dagger's Fencing School, The Pit
Population
4,000
Location under

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