The Bison's Rest

The Northern Noble's New Reign

In this feasting hall, we celebrate the hunt, the feast, and the tales of old. The shadow of St. Ygg may fall upon Westkeep, but The Bison's Rest quietly stands with the enduring spirit of the Old Gods.
— Jorund Stoneheart

Owner/Proprietor

Jorund Stoneheart, formerly a noble of the northern territories, has reinvented himself as the beloved proprietor of The Bison's Rest. His striking northern features—tall stature, broad shoulders, and a commanding presence—complement his role as a leader and host. Known for his rich baritone and welcoming demeanor, Jorund embodies the spirit of both adventurer and gracious host.

Location

Nestled in the quiet heart of Westkeep, The Bison's Rest stands as a respite of warmth and tradition. Its robust structure of timber and stone reflects Jorund's dedication to creating a place that blends the rugged charm of the north with the communal spirit of Westkeep.

Ambiance

The interior of The Bison's Rest mirrors Jorund’s dual legacy: the rustic appeal of northern architecture intertwined with the subtle luxuries of noble life. The tavern boasts an open hearth, around which patrons gather for warmth and camaraderie. The walls are adorned with relics and weapons from Jorund's adventures, interspersed with fine tapestries that hint at his noble past.

People come for the bison, but they stay for the pie. One taste, and you'll know why the Grigsby Farmstead is famous across the Northern Reaches.
— Albree Ironfoot

Specialties

The Bison's Rest is renowned for its culinary offerings that feature a fusion of robust northern recipes and refined gastronomy. Signature dishes like the Smoked Bison Rib and the Arctic Char with Spiced Barley reflect Jorund's journey from noble banquets to the hearty fare of the adventurer. The tavern's ale selection includes rare northern brews and meads, each curated by Jorund himself.

Clientele

A melting pot of adventurers, merchants, locals, and occasional nobility from afar frequent The Bison's Rest, drawn by its reputation for great food, better ale, and the charismatic storytelling of its owner. Jorund's tales from the north—of ice, war, and lost love—add an exotic allure to the evenings.

Events and Activities

Jorund hosts the "Grimhorn's Stand" challenge, an adventurous game mimicking a bison rodeo using mechanical innovations built and maintained by local genius Albree Ironfoot. This event not only entertains but also stirs a sense of wild northern life. Additionally, Jorund organizes seasonal feasts that showcase northern traditions and celebrate the collective spirit of Westkeep’s community.

Whenever I'm in Westkeep, I make sure to stop by The Bison's Rest for Grimhorn's Stand. It's an exhilarating spectacle that captures the spirit of this rugged land.
— Traveling Merchant
Type
Pub / Tavern / Restaurant
Parent Location
Westkeep
Settlement | Jul 16, 2024

positioned on the western edge of Middenmark, is fortified by a unique watchtower-monastery



On the Menu

Staples

  • Smoked Bison Rib - A signature dish featuring slow-smoked bison ribs, glazed with a savory and slightly sweet sauce, served with roasted root vegetables.
  • Arctic Char with Spiced Barley - Grilled arctic char fillet seasoned with northern spices, served on a bed of spiced barley and accompanied by a side of seasonal greens.

Meals

  • Northern Bison Jerky Platter - Smoked bison jerky served with a side of tangy mustard and pickled vegetables.
  • Wild Mushroom Soup - A hearty broth made from locally foraged mushrooms, garnished with fresh herbs and served with rustic bread.
  • Venison Stew - A rich and flavorful stew made with tender chunks of venison, root vegetables, and a blend of northern herbs, served with a warm, crusty bread roll.

Desserts

  • Hilda’s Legendary Blueberry Pie - A slice of the famous blueberry pie made with fresh, wild blueberries and a flaky, buttery crust.
  • Spiced Honey Cakes - Moist and sweet honey cakes infused with a blend of warming spices.

Beverages

  • Frostfire Mead - A selection of locally brewed meads, ranging from sweet to dry, infused with a hint of northern berries and herbs.
  • Stonehold Ale - A robust ale brewed with barley and hops, perfect for warming the soul after a long day of work or travel.
  • Moonshadow Tea - A soothing blend of wild herbs and flowers from the Darkwood Forest, ideal for unwinding and reflecting on the day's adventures.

TAVERN GAME

Grimhorn's Stand

A Test of Balance and Bravery
Grimhorn's Stand embodies the spirit of Westkeep, mirroring the legendary endurance of Grimhorn the bison, the agility of Stormhoof, and the cunning required to survive the region's notorious wolf assaults. This game is more than a test of physical prowess—it's a tribute to the tales of survival and bravery that echo through the community. Each round of the game strengthens the bonds of fellowship among participants, culminating in a celebratory feast where tales of past and present adventures enrich the communal lore.
 
Rules of the Game

Game Setup and Components

  • Minimum Players: The game begins with at least five contestants, which can include both PCs and NPCs.

  • Open Participation: The challenge is designed to accommodate any number of players, often attracting a large number of contestants during community events in Westkeep.
The initial round serves as a swift elimination phase, swiftly narrowing the field to only the top four contestants who demonstrate exceptional skill in the first trial atop Grimhorn.
Designer's Note
This mini-game is designed to be a quick and engaging activity for players of all character types. It consists of three challenges, each involving a single player roll. The essence of this game is to provide every player an opportunity to participate, regardless of their character's specific skills or abilities.
Flexibility in Approach
Players are encouraged to use any approach that suits their character’s strengths—be it brute strength, dexterity, intelligence, or any other ability. Whether a character attempts to dominate the bison with sheer power, outmaneuver it with agility, or cleverly anticipate its movements, the choice is up to the player. This flexibility allows players to narrate their character's actions and outcomes in a way that feels true to their role-playing experience.
Community and Wagers
Grimhorn's Stand is typically a communal game, often played before a village feast. While wagers are common, they are usually informal to comply with the Red Laws. Given The Bison's Rest proximity to the watchtower and Jorund Stoneheart’s respect for the law—despite his disregard for the new gods—official betting is subtly discouraged. However, Jorund's establishment manages to maintain a spirited atmosphere, allowing the community to enjoy the thrill of the game without overtly breaking any laws.

Structure

Grimhorn's Stand features two life-sized bison replicas, named Grimhorn and Stormhoof. These replicas are constructed from sturdy oak and covered with thick hides that mimic the texture and color of real bison fur. Each bison is mounted on separately controlled rotating platform and tracks, powered by a system of ropes and pulleys. This setup allows for a range of movements including spinning, bucking, and sudden lateral jolts.

  • Additional Elements: Surrounding the main area are stands for spectators, and the entire game zone is ringed with barriers made of rope and wooden posts, adorned with tribal motifs and symbols of local fauna.

  • Wolves: The third challenge involves "wolves", crafted from dark-stained burlap sacks hanging from rotating anchor points, allowing them to lunge towards the active participant. These wolves are swung by operators using long ropes, essentially a pendulum, simulating an attack scenario.

Game Phases


 

First Challenge - The Ride of Grimhorn

  • Objective: Maintain balance atop Grimhorn as it spins and bucks.

  • Mechanism: Other contestants operate the rope system attached to block and tackle mechanisms that cause Grimhorn to spin and buck.

  • Ruling: DC roll of the players choosing. This roll represents not only their ability to balance but also their ability to read/react to the other contestants. The top four contestants with the highest result move to the next round.

Second Challenge - The Leap to Stormhoof

  • Objective: From the spinning back of Grimhorn, players must leap onto Stormhoof, the second bison, which moves linearly back and forth along a track.

  • Mechanism: Stormhoof’s track is a simple rail system that allows it to move a short distance laterally, mimicking the sudden shifts of a wild bison. This movement is synchronized with Grimhorn's spinning to increase the challenge.

  • Ruling: Set at a DC 12 check (again of the players choosing) to successfully leap and land on Stormhoof. Any contestants who passes this trial moves on to the final round.

Third Challenge - Wolves at the Flank

  • Objective: While riding Stormhoof, players must dodge or fend off the mechanical wolves swinging towards them.

  • Mechanism: Operators use pulleys to swing wolves towards the player, timing their lunges to challenge the player's balance and reaction speed.

  • Ruling: DC 15 check (player's choice) to dodge "bites" from the wolves (sacks of dirt operated by the contestants) or maintain balance. If multiple contestants pass, a sudden-death roll-off continues until one victor remains. If all fail, the highest result wins, symbolizing the best effort to fend off the attacks.

Rivalry

Jorund Stoneheart and Stanwyck Bernard McCall
The relationship between Jorund Stoneheart, proprietor of The Bison's Rest, and Stanwyck Bernard McCall, owner of The Rabid Wolf, is a complex mix of friendship, rivalry, and mutual respect. Their establishments cater to different crowds, yet their paths often cross due to the nature of their businesses and their shared contacts. While Jorund's tavern exudes warmth and northern charm, Stanwyck's place is known for its rough-and-tumble atmosphere, catering to the rowdier elements of Westkeep.
Stanwyck runs a rough ship, no doubt about it. But here at The Bison's Rest, we blend the wild spirit of the north with the comforts of a home well-kept. Both have their place, but I know where I'd rather spend my evening.
— Thoughts on the Rabid Wolf

Community Role

Jorund is more than just a tavern owner; he has become a pillar of the Westkeep community. His establishment serves as a neutral ground for resolving disputes and forging alliances. With his noble background, Jorund brings a diplomatic touch to local affairs, often acting as an intermediary in trade negotiations and community disputes.
Stoneheart has recreated a piece of his lost heritage, providing a sanctuary that reflects both his northern roots and his commitment to his new community. His culture and the unique ambiance of The Bison's Rest enrich the lives of all who enter.

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