Flowers at night
Summary
A group of adventurers are sent to retrieve some seeds from the Phelposi Valley. There are several combat encounters and a few chances for role-playing if the group decide to gather information before heading out. There is an optional puzzle to solve which can lead to treasure or another quest.Region
This adventure is set in the southern part of Kaara and starts in the town of Chirin-on-Dimar in the 220th year of the fourth age. From there the adventure moves to the south-east and the Phelposi Valley.Chirin
Phelposi Valley
This valley is about 3 days travel to the south east of Chirin. The Vyr runs through the valley with a range of plants growing along it's banks. Although the ground may be more fertile than some areas closer to Chirin it has yet to be settled. This is due to the frequency with which the Vyr floods and the profusion of predators. The flooding used to be more predictable, but in the mid 180s the pattern of rainfall changed and the average level of the Vyr dropped. The valley is irregularly patrolled by the Eastside Lancers from Chirin as they seek to deter any bands of Thri-kreen from travelling further north. In addition to that insectoid menace roving packs of gnolls are occassionally encountered in the area.The Adventure
Chirin
Sullivan's
The Right Corner
Lancer Barracks
- Thri-kreen remain a regular threat in the area. This does make it easier for new lancers to be able to get the materials needed for their armour but the roving bands can spell trouble for anyone not prepared for them.
- Hyenas and Gnolls have been sighted in the area. Normally they aren't much of a threat to a well equipped group but a few weeks ago the lancers did come across the remains of an expedition that appeared to have been attacked by Gnolls.
- There is some strange beast wandering around in the area. At first they thought that a deer had somehow strayed very far south but according to Kerrin, one of the lancer scouts, the stride pattern is wrong. There is talk amongst the lancers that it could be a kind of demonic hyena, and there is a five gold bounty to whoever can kill the beast and bring it's head back as proof.
Travelling
The journey to the valley will take about 3 days. During this time there are a few optional encounters.Ankheg Attack
Nighttime attack
The Valley
Exploring the Valley
Camp atop a hill
- Heavy crossbow.
- 12 crossbow bolts.
- Shortsword with a grey blade and a burned and cracked leather grip.
- Bedroll.
- Dagger.
- Spade.
- Bucket.
- 2 waterskins.
- 3 silver pieces.
- Silver necklace featuring two tiger eye gems.
- Paper (5 sheets).
- Ink, and quills.
Compass Puzzle
The party uncover a heavy metal box. There are three locks securing the lid in place. One on the side opposite the hinges and two others on the sides. The locks are badly rusted and will need some work with oil before there is any chance of opening them. Each lock requires a DC 17 Dexterity (Thieves tools) check to open. A failure by 5 or more results in a lock breaking and becoming unpickable. Breaking open the chest requires a DC 18 Strength check. Due to the rusting a Knock spell has a one in four chance of breaking a lock rather than opening it. Inside the box the party will find:
- 5 scrolls (2 Disguise Self, 1 Knock, 1 Silent Image, i Invisibility).
- A pearl (Pearl of Power).
- Gold ring set with a lapis lazuli.
- Bronze mask set with hematite.
- Tarnished silver hair pin.
- A rotten bag containing 67 silver pieces and some precious stones ( 3 carnelain, 2 jasper, 2 eye agate).
Encounter at the Hill
This encounter involves a fight with:
The encounter will start with the Leucrotta attempting to lure the party into an ambush. Since these creatures can mimic other creatures' voices they will try to trick the party into thinking that there are people being pursued by monsters. Using the rocks and plants for cover the Leucrotta will pretend to be two people who seem to be running from Thri-Kreen.
Female VoiceCome on, keep moving, we're almost to the river.
Panicked Male VoiceWe won't make it, they're coming too quickly.
Female VoiceYes we will. Look there's that hill we passed before. Just a bit further.
Panicked Male VoiceNo we'll have to make a stand here. HELP. ANYBODT.
Female VoiceWhat good will that do, oh fine. HELP. TRI-KREEN ARE AFTER US. HELP.
If the monsters fail to lure out the party they will attack openly, spreading out to try to cut off any avenues of escape. If they do spread out they will move as 3 groups, with a leucrotta leading each group.
Back to Chirin
If you have time you can always throw in another random encounter on the way back to Chirin, but there is no need to do so.Reporting in
- The dead adventurer was called Phillipa Venture.
- She had a brother, Leon Baker, who runs a store by the market in East Side .
- He had warned her not to go out there on her own.
- She had some old documents given to her by her aunt.
- He was given the documents as part of his deal with Phillipa.
- He is willing to sell them to the group for 5gp. These will be necessary if you the group found the hatch rather than the treasure.
- Phillipa's documents.
- Letter to Phillipa.
- He will spread word that he has the documents in a few weeks if the party don't decide to purchase them.
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