- Age
- Late 50's
- Eyes
- Right eye is brown, left eye is covered by an eyepatch. When the eyepatch is removed, there is a glowing blue orb where the eye used to be.
- Hair
- Long and white, with a white beard
- Height
- 6'2"
The party was found not guilty, and Dralin reluctantly agreed to let the party escape after being convinced by his old comrade Silas Ursinus . He is convinced that Rayuuv is the key to undoing the curse that plagues the Arcanium, but trusts his old friend Silas enough to do the right thing.
Dralin is famous for his divine sight. The patch over his left eye conceals a blue orb that can be used to peer into the souls of the accused, or blind his enemies with divine radiance. He allegedly sacrificed his left eye to Krom in order to gain this gift.
Dralin was dispatched to Nikea to find the Arch Magus. He distrusts Chandrilla Dawnstar and the council, and almost fights the Scions in the council chambers. However, Chandrilla convinces him to stay his spear, and he reluctantly agrees to work with the Scions until the Arch Magus is found.
The Scions turned in a Serasian Control Stone they found to Dralin, and his respect for them has begrudgingly grown.
After helping the Scions track the Arch Magus, Dralin and Chandrilla Dawnstar went to confront the Arch Magus at the vault in Iowen's Temple while the Scions defused the bombs set by The Order of the Flame and Sigil. Despite the many differences between the two, and a history of openly clashing with another, Dralin died defending Chandrilla from the Arch Magus while she worked to dispel the wards protecting the Arch Magus's phylactery.
Appearance
Specialized Equipment
Wears the distinct onyx-black plate mail of the Inquisitors, which has a gold Sigil of Krom on the chest plate. He wields a spear gifted to him by the Laconins. The spear itself looks ordinary, if well made, other than a small red banner with Bane's sigil underneath the spear head.
Mentality
Personal history
Dralin is a veteran of the Great Serasian Crusade . As the youngest son of a prominent Senator, he joined the Order of Krom at a young age seeking fame and glory, only to find death and misery in the deserts of Seras. His unit was ambushed and nearly destroyed by a group of undead summoned by Serasian necromancers. Outnumbered and overpowered, Dralin called upon Krom and rallied the few remaining soldiers to hold off the undead horde. What was left of the group were eventually rescued by a band of Laconian special forces. Impressed by the bravery and ferociousness of Dralin, they invited him to join as a Laconian auxiliary and train him in the ways of Laconian warfare.
Dralin spent the next decade in Laconis, establishing an order of paladins dedicated to victory and conquest in the names of Krom and the Laconians’ patron deity, Bane. Dralin still prefers fighting with a Laconian spear over other two-handed weapons.
Failures & Embarrassments
• Doubts the piety of the emperor, and is convinced the problems facing the empire are Krom’s punishment.
Mental Trauma
• Because of his experience in Seras, Dralin distrusts anyone who uses arcane magic, and is especially wary of those who summon or consort with demons and the undead.
• Paranoid. After returning to the capital, Dralin sees conspiracies and heresies almost everywhere.
Intellectual Characteristics
• Tactful and strategic. Dralin will listen before speaking, and choose his words deliberately and carefully.
Morality & Philosophy
• Guarded. Dralin has no family or close friends. He seems entirely devoted to his duties.
• Brutal. When Dralin decides on a course of action, he will execute it swiftly, efficiently, and mercilessly.
Social