Sat 22nd Jun 2019 03:44

Redbrands I

by Nepheri

I had an important quest before we could settle for the evening. Striking a deal with the innkeeper, I have been able to order a small sign to go with my alms box and be put up on display at the Inn. It will give the people of Phandalin a chance to contribute to the construction of a shrine to the Raven Queen and thus help them in times of sorrow.
 
Once that was set in motion, our group could settle down for our evening meal. The others wanted to play a game of cards, but the memories of how I helped Fern Thistlefoot skin people are still too fresh and so I abstained. Instead, the others called over a gnome traveller who had just arrived, something that it would turn out was a very thing. Tymora's shrine here seems to benefit us.
 
This gnome, Ellywick, told us she was in Phandalin to look for her cousin, Arakaia. By the sounds of it, this cousin might be the same gnome friend of Qelline Alderleaf who joined the Redbrands and then disappeared when she tried to leave. As it seems likely the cousin is dead, I don't want to alarm our new acquaintance unduly. There's no use in thinking of a departed loved one as less just because of a mistake they tried to rectify. Death is a fact either way.
 
We convinced Ellywick that since the Redbrands was likely the best clue to find her cousin anyway, it was a good idea for all of us to investigate their lair together. And as morning broke, we headed for the secret passage that Carp Alderleaf and Pip Stonehill had shown us the day before.
 
The narrow tunnel took us to a natural cavern, lit by lanterns along the walls. The middle of the cavern and chasm splitting most of it, with narrow bridges to cross. We decided to head into a side passage to make sure we weren't ambushed from every side.
 
After a quick battle with three bugbears, we got ourselves a little prisoner, the goblin Dorryl. I don't trust the little creature, but he seems terrified enough that at least some of what he says likely resemble the truth. If it stays that way and he doesn't betray us, I'll try to make his death swift and painless.
 
A couple of pieces of information the goblin gave us are worth noting. He pointed towards an area that is supposed to have undead skeletons, something that needs to be rectified. There are also prisoners somewhere in that direction, which might be good news for Ellywick. Dorryl also said that the cavern where we entered there is usually some beast with one eye, four legs and about the size of a tiefling. The beast can use telepathy and I would suspect that means other telepathic abilities. I need to know more to make a good guess as to what it might be. There is apparently also a wizard or other magic user, though I highly doubt the goblin's ability to understand what's what even if he knows the truth. This wizard, Glasstaff, has been feeding the monster bodies so that the monster would let them be here. We'll see how it all first together.
 
The room close to where we found Dorryl and the bugbears (remind me not to suggest that as a band name to Hurgh) was a relaxation room for some of the bandits. Information that the goblin gave us that also turned out to be correct. With a little trickery, we managed to surprise the four of them in there and bring the death they deserved.
 
With all of that, we're in some need of rest before we can even think of facing the monster in the cavern or the wizard.

Continue reading...

  1. Business...
    11th of Uktar, 1489
  2. I'm ready for you, Raven Queen
    2nd Uktar, 1489
  3. You killed my father, now prepare to die
    2nd Uktar, 1489
  4. Dust to Dust
    1st of Uktar, 1489 DR
  5. Redbrands I
  6. Arrival at Phandalin
  7. Daddy Dearest
    1st of Uktar
  8. Day after
    30 Marpenoth, 1489 DR
  9. Lawful Stupid
    29 Marpenoth, 1489 DR
  10. Saving private Rupert
    29 Marpenoth, 1489 DR
  11. Dead to me
    29 Marpenoth, 1489 DR
  12. Close to Harvest
    28 Marpenoth, 1489 DR
  13. Recovery
  14. Insane Plans
  15. By the Book
  16. Dead feelings
  17. Disposed
  18. Dead Necromancers are the Best Necromancers
  19. Catching up
  20. Shipping
  21. Friendly or Not
  22. Unexpected Meetings
  23. Worlds Collide
  24. A very different city
  25. Festive Thornhold
  26. Thank you, my Queen
  27. Friends. Right.
  28. This is awkward....
  29. Landslide
  30. Dangerous Gnoll-age (sorry... the puns are spreading...)
  31. Cenceptions
  32. Seduction
  33. Wave Echo Cave II
  34. Wave Echo Cave
  35. Return to Phandalin
  36. Rest in peace, Declan...
  37. Crisis of Faith
  38. Thundertree II
  39. Thundertree I
  40. Path to Thundertree
  41. Orc hunting
  42. Redbrands III
  43. Redbrands II
  44. Far From Home
    ?? ?? ???
  45. Cold
    Tal'dorei, day 2
  46. Life, interrupted
  47. Hot and Cold
  48. The Dragon's Lair
  49. In the afternoon, we plan!
  50. A Song of Ice and Fire
  51. Celebration
  52. Relief is one hell of a drug
  53. Flight and Flutter
  54. Freedom of Movement
  55. At dusk we... do something?
  56. Pray for a quick end to our deception
  57. Catching up
  58. Fall
  59. Lizards in a hole
  60. Not Today
  61. Released
  62. A broken soul
  63. Skyfall
  64. Acid Falls
  65. Roped in
  66. Faith in Friends
  67. Insight into Emon
  68. A Calling
  69. Hypothetical 1: Healer (Ginny Di video)
  70. Hypothetical 3: Matchmaker (Ginny Di video)
  71. Hypothetical 2: Villain (Ginny Di video)
  72. For my Beating Heart
  73. Hypothetical 4: Prison guard (Ginny Di video)
  74. Hypothetical 5: Bard (Ginny Di video)
  75. Plagued Possibilities
  76. Visits in the Cloudtops