We've made it past a few more of the dangers of this cave. The Flameskull has been destroyed along with some animated dead. We found a drow who I, based on his attire, assume was The Spider. He was also assisted by a shapeshifter, making it two such creatures under his command.
The, presumed, "Spider" tried to bribe us to leave the cave to him. But someone who cares that little for life and who doesn't seem bothered by the undead haunting the area doesn't deserve trust. Some beings need to die so that others can reach their destiny. And if Ellywick is correct in that the Raven Queen trusts my judgement, then I have her blessing in vanquishing these bandits. In return, I will do my best to prevent them from returning to life.
We did find Gunnel's other brother, Nundro Rockseeker, locked in a small room. Of course, we were weary to open the door at first, fully prepared for danger. Instead, we found the somewhat worse for wear dwarf. The news of his brother's death at the entrance of the cave wasn't welcome, but he did accept that it was a natural end and that his brother had been able to give much in life that should be cherished. Death is always what most gives life meaning.
We did get some useful things from the drow, but maybe none more useful than a partial map of the cave. This allows us to be able to find a path to help our new dwarven friend out, even if the apparent shorter path is partially one we haven't travelled. But Suffrax seems to have figured out ways to make his magic more capable of fending off monsters, and with Rupert and Ellywick's fighting skills and some inspiration from Hurgh, we can probably handle most things... I hope.
We brought the brother we had rescued to the brother who no longer needed a rescue. It was a small ceremony, but I did what I could to honour both the living and the dead. The Raven Queen's blessing lies over the grave and I hope that will help his soul. I look forward to seeing the living members of the family once we get back to Phandalin and see to it that they are cared for.
As for the cave itself, we seem to have excavated most of it as we found mostly more of the victims of the conflict here dead, at rest or not. However, we did run into one... unforeseen obstacle. Seems the previous owners of the make had summoned an aberration, a floating eye with four more eyes on tentacle stalks, to guard it against others. One that is waiting for its dead patrons to return...
We have already dealt with the restless bodies of the dead in this mine and I guess it was time for us to face some spirits perverted by holding on to the material plane. Luckily we managed to dispatch them fairly quickly. And thus, the place seemed cleaned out with the exception of the room full of fungi that have to be burned and the Spectator in the Spellforge.
It was already clear that there was no way the Spectator would leave unless we could somehow convince it that it could no longer fulfil its obligation to guard the forge. But the others suggested that maybe we could trick it into thinking we had found someone to release it. Suffrax made an excellent disguise of a very, very old dwarf and we walked to the Spectator again. And it worked. Somehow. Suffrax the old dwarf told the aberration that it was freed from service and should leave. And so it did. The whole thing almost made me miss the old days when I could relish in a good con after really tricking someone out of something. I shouldn't, but there is a part of me that is just itching for a chance to dupe people. I wish I would at least feel more shame about those thoughts.
What I am feeling better about is my role as guardian at death's door. I will pray more to the Raven Queen and as her to guide me if I follow the wrong instincts, but until then I will try to follow Ellywick's advice and guide death to those who I feed need it and away from others.
I should find some way to repay her kindness. But repaying hasn't been part of either of my lives and I'm not sure what it would entail. Teasing her is easier.