Kui & the Creation of the Islands
This is the Legend of Kui and the Creation of the Spice Islands, as told by the Tala’aga to the Thanes of Order.
Kui is the Demi-god child of the Degdia. He was the child of her and a mortal man, a tribal chief named Joeli. She bedded while disguised as his wife, in a revenge move against Mercannan following his dalliance with Metasuina as a revenge and in mockery of commitment.
Kui was born with her trickster nature and some of her power, but with the commitment of his father to his people. Now the chief of the tribe, his father wrongly executed to adultery, he sought to make things better for his people by playing tricks on the gods. He tricked them to gain their knowledge or change the world. They tell he tricked Gobnin and brought fire to mortal men. He tricked Oloch & Belnias, causing the moon to be stuck in Oloch’s domain, to the anger of both gods. It is why the moon is sometimes seen in the sky in day, but when it is rarely strong enough to get close to her mother, she brings only darkness, because she is of the dark now. He tricked his mother into playing a game with speckled rocks and invented dice and gambling. He tricked Lugh by betting he could not draw a picture of the world and stole the knowledge of map making, something the Spice Islanders pride themselves on. He bet Silvanus that he could not make a plant that was a sun and rain shade, a food, a drink, a cloth, a building material and a game, and Silvanus made him the coconut palm. He tricked Umberlee into giving him a rib, which he used to create reefs to drawn in fish for his people to catch. He tricked Matrixia into making him a magic fishing hook that could allow him to move the earth to make fishing grounds. Then the catastrophe came and the seas rose. The large, flat lands of his people were inundated. His people we left floating on a series of boats and pontoons. He searched for land, but all land already had peoples, some was too dry, some to cold, some too wet. So he took his hook and drew up a series of islands, pulling them up from the sea bed. But he was too greedy. When he raised his final island, he realised he was tearing a gap in Ara’s floor. The hook ripped through the earth and the hole swallowed him up. Though he could still communicate to his closest followers, he was lost to the surface. He told his followers of wonders he could see – of great lizards, cold drakes, like dragons, but not. He also warned them not to waste their lives seeking him, but that one day, some would need to follow his path, so to leave clues for the worthy. They erected the Rempeh-Rempeh on the 6 points he’d placed his hook, and left them with powerful guardians, so only the powerful may find the path. One Rempeh you have met, upon Kurundu. It seems it’s enchantment was damaged by Arnaldo Guilliero when he moved it. Now it speaks its message when Mortals die. It is said the others speak their truth when their guardian is defeated.
Kui was born with her trickster nature and some of her power, but with the commitment of his father to his people. Now the chief of the tribe, his father wrongly executed to adultery, he sought to make things better for his people by playing tricks on the gods. He tricked them to gain their knowledge or change the world. They tell he tricked Gobnin and brought fire to mortal men. He tricked Oloch & Belnias, causing the moon to be stuck in Oloch’s domain, to the anger of both gods. It is why the moon is sometimes seen in the sky in day, but when it is rarely strong enough to get close to her mother, she brings only darkness, because she is of the dark now. He tricked his mother into playing a game with speckled rocks and invented dice and gambling. He tricked Lugh by betting he could not draw a picture of the world and stole the knowledge of map making, something the Spice Islanders pride themselves on. He bet Silvanus that he could not make a plant that was a sun and rain shade, a food, a drink, a cloth, a building material and a game, and Silvanus made him the coconut palm. He tricked Umberlee into giving him a rib, which he used to create reefs to drawn in fish for his people to catch. He tricked Matrixia into making him a magic fishing hook that could allow him to move the earth to make fishing grounds. Then the catastrophe came and the seas rose. The large, flat lands of his people were inundated. His people we left floating on a series of boats and pontoons. He searched for land, but all land already had peoples, some was too dry, some to cold, some too wet. So he took his hook and drew up a series of islands, pulling them up from the sea bed. But he was too greedy. When he raised his final island, he realised he was tearing a gap in Ara’s floor. The hook ripped through the earth and the hole swallowed him up. Though he could still communicate to his closest followers, he was lost to the surface. He told his followers of wonders he could see – of great lizards, cold drakes, like dragons, but not. He also warned them not to waste their lives seeking him, but that one day, some would need to follow his path, so to leave clues for the worthy. They erected the Rempeh-Rempeh on the 6 points he’d placed his hook, and left them with powerful guardians, so only the powerful may find the path. One Rempeh you have met, upon Kurundu. It seems it’s enchantment was damaged by Arnaldo Guilliero when he moved it. Now it speaks its message when Mortals die. It is said the others speak their truth when their guardian is defeated.
Comments