Session Notes: Flight of the Sharn Dragons

General Summary

  • Ilsa Boromar hires three desparate creatures looking to climb out of the slums of Sharn to serve as her "off-the-books" team to defeat the Daask cell in Sharn.
  • Session 4, 9 Therendor 998 YK
    Session 5, 9 Therendor 998 YK
    Session 6, 10 Therendor 998 YK
    Session 7, 10 Therendor 998 YK
    Session 8, 12 Therendor 998 YK
    Session 9, 12 Therendor 998 YK
    Session 10, 12 Therendor 998 YK
    Session 11, 13 Therendor 998 YK
    Session 12, 21 Therendor 998 YK
    Session 13, Talking with Tyrants Report  
  • After disrupting many of Cavallah's plans for Daask, the monsterous syndicate attacks the high-profile Boromar Ball in an attempt to destabilize the more powerful crime family.
  • Session 14, "Boromar Ball". 28 Therendor 998 YK Report
    Session 15, "The Battle of the Boromar Ball", 28 Therendor 998 YK Report
    Session 16: "Depths of Dolsharn", 1 Eyre 998 YK Report  
  • The party next finds itself in the middle of a plot to destroy the city by interfering with the Manifest Zone that allows the massive towers and floating district to remain upright.
  • Session 17, "Monsters" of Morgrave
    Session 18a, Shopping in Skyway, 13 Eyre, 998 YK
    Session 18b: Werewolves in Skyway, 10 Eyre 998 YK
    Session 19: The Archbishop and the Assassins
     
  • The Sharn Dragons defeat many of the lieutenants of Daask before confronting the mysterious Cavallah (an oni!). They were able to defeat the crime boss, and limit the destruction of the Day of Long Shadows.
  • Session 20, "The Statue Gallery", 17 Eyre 998 YK
    Session 21, "The Last Lieutenant", 17 Eyre 998 YK
    Session 22, The Day of Long Shadows, 18 Eyre YK
     
  • As the party defeated Cavallah, the oni attempted to escape into Xoriat to seek asylum from her new master. Five of the Sharn Dragons (Erisna, Glittergem, Keth, Rare, and Tinker) gave chase. Therin Aloro remained behind and attempted to save as much of the city as he could, succumbing to the demonic force inside himself in the process. After killing the fleeing oni, the party used the Mysterious Black Flame Lantern to escape the Realm of Madness and found themselves in Risia, the Plane of Ice.
  • Session 23: Welcome to Risia, the Plane of Ice Report
    Session 24: The Way Home
    Session 25: The Dirty Clam Report
     
  • To complete their bargain to the crew of the Dirty Clam, the party agreed to go to Thaliost and help the Scion Liberation Front in their goal to expose the archbishop, Solgar Dariznu, and his crimes against the citizens still loyal to Aundair.
  • Session 26: Bienvenue en Thaliost!
    Session 27: "Alarud's Pub", 21 Sypheros 998YK
    Session 28: "Jailbreak!"
    Session 29: Exposing the Whisperer
     
  • The Sharn Dragons discover the truth behind one of their companions, and learn more about the fate of Sharn in their absence. They are begged by an old friend to find the cure to a disease that is ripping through the changeling population before it kills them. (LVL 9)
  • Party Allies:

    Keth is currently headed toward the Great Crag to speak to the Daughters of Sora Kell about the pact he just joined them in.
    Tinker has returned to Sharn to be with Ashe, his girlfriend and mother of his unborn child.
    Report Date
    19 Dec 2020

    Party Enemies:

    Cavallah -deceased?- was last seen in Xoriat, the Realm of Madness, and is believed to be dead.
    Solgar Dariznu and Christian Aubrek for the plot to expose the former archbishop and The Whisperers Durastoran, an enigmatic leader of The Whisperers that appears to be puppeteering the organization from the shadows.

    Party Safehouses and Fortresses:

    ir'Laisha Manor (Currently Unusable): Fortified estate in Thaliost designed for defense but not staffed for it. Crooked Mirror: Public building in Sharn run by Gray and Mira that is not defensible but has several methods of escape and is in a friendly neighborhood for the party (Callestan). Tinker's Green Dragon: Public building in Sharn run by Tinker and Ashe. Not defensible, or easy to escape and in the middle of the Gate of Gold district (formerly Daask territory.

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