Sorcerer 2

Class GroupWizard
Ability Score RequirementsConstitution 12
Intelligence 9
Charisma 15
Prime RequisitesConstitution, Charisma
Races Allowed

Humanoids

Dragonborn
Alignments AllowedAny
The Sorcerer
Level XP Needed Hit Dice (d4) THAC0/BAB 1 2 3 4 5 6 7 8 9
1 0 1 20/+0 1
2 2,500 2 20/+0 2
3 5,000 3 20/+0 2
4 10,000 4 19/+1 3 1
5 20,000 5 19/+1 4 2
6 40,000 6 19/+1 4 2 1
7 60,000 7 18/+2 4 2 2
8 90,000 8 18/+2 4 3 2 1
9 135,000 9 18/+2 4 3 3 2
10 250,000 9+1 17/+3 4 3 3 2 1
11 375,000 9+2 17/+3 4 4 3 2 2
12 750,000 9+3 17/+3 4 4 4 3 3 1
13 1,125,000 9+4 16/+4 5 4 4 4 4 2
14 1,500,000 9+5 16/+4 5 5 5 4 4 2 1
15 1,875,000 9+6 16/+4 5 5 5 4 4 2 1
16 2,250,000 9+7 15/+5 5 5 5 5 5 3 2 1
17 2,625,000 9+8 15/+5 5 5 5 5 5 3 3 2
18 3,000,000 9+9 15/+5 5 5 5 5 5 3 3 2 1
19 3,375,000 9+10 14/+6 5 5 5 5 5 3 3 3 1
20 3,750,000 9+11 14/+6 5 5 5 5 5 4 3 3 2
Sorcerer Spells Known
Spell Level /
Sorcerer Level

1

2

3

4

5

6

7

8

9

Total Spells Known
1 2 2
2 2 2
3 3 3
4 3 1 4
5 4 2 6
6 4 2 1 7
7 5 3 2 10
8 5 3 2 1 11
9 5 4 3 2 14
10 5 4 3 2 1 15
11 5 5 4 3 2 19
12 5 5 4 3 2 1 20
13 5 5 4 4 3 2 23
14 5 5 4 4 3 2 1 24
15 5 5 4 4 4 3 2 27
16 5 5 4 4 4 3 2 1 28
17 5 5 4 4 4 3 3 2 30
18 5 5 4 4 4 3 3 2 1 31
19 5 5 4 4 4 3 3 3 2 33
20 5 5 4 4 4 3 3 3 3 34
 
Bonus Spell Slots for High Charisma
Charisma Score 1 2 3 4 5 6
1 -2 -3 -4 -4 -5 -4
2 0 -2 -3 -3 -4 -4
3 0 0 -2 -3 -4 -4
4 0 0 0 -2 -3 -4
5 0 0 0 -1 -3 -3
6 0 0 0 -1 -2 -3
7 0 0 0 0 -2 -2
8 0 0 0 0 -1 -2
9 0 0 0 0 0 -1
10 0 0 0 0 0 -1
11 0 0 0 0 0 0
12 0 0 0 0 0 0
13 0 0 0 0 0 0
14 1 0 0 0 0 0
15 1 0 0 0 0 0
16 1 1 0 0 0 0
17 1 1 0 0 0 0
18 1 1 1 0 0 0
19 2 1 1 0 0 0
20 2 2 1 1 0 0
21 2 2 2 1 0 0
22 2 2 2 2 1 0
23 3 2 2 2 1 0
24 3 2 2 2 2 1
25 3 2 2 2 2 2

Class Features

Hit Points

Hit Dice (Levels 1-9): 1d4 + HP Adjustment per level
Hit Dice (Levels 10+): +1 HP per level

Starting Equipment

Start with a spellbook and (1d4+1) x 10 gp to purchase starting equipment with. Can keep left over money.
Using the Alternate Starting Wealth house rule, the mage can instead begin play with 30 gp or the following pre-selected equipment:

Combat Proficiency

  • Cannot wear armor and cast spells at the same time.
  • Allowed to use daggers, quarterstaves, darts, knives, slings and light crossbows.

Proficiencies

Non-Weapon Proficiencies

  • Starts with 4 Non-Weapon Proficiencies.
  • Gains a Non-Weapon Proficiency every multiuple of 3 levels (level 3, 6, 9, 12, 15, 18).
  • Can choose a Non-Weapon Proficiency at normal cost in the General and Wizard categories.[/l]i
  • Can choose a Non-Weapon Proficiency at +1 cost from any other category.

Weapon Proficiencies

  • Starts at Level 1 with 1 Weapon Proficiency Slot
    • -5 Penalty to hit with weapons without proficiency.
  • Gains a Weapon Proficiency Slot every multiple of 6 levels (level 6, 12, 18).

Spells

Unlike a traditional mage or specialist wizard, sorcerers do not carry spellbooks or learn magic through fastidious study. Rather, sorcerers draw forth magic from their very bloodline which stems back to a time when something infused them with power, such as interbreeding with powerful creatures or ahving the energy of inner or outer planes imbued into their lineage.   At 1st-level, the sorcerer chooses 2 1st-level spells of their choice, learning them and having them imbued into their blood to be recalled later.

Casting Spells

  • A sorcerer can cast any spell they have learned. They need not memorize these spelsl into appropriate spell slots ahead of time.
  • The sorcerer can use any slot of an appropriate level to cast any spell of the same level. For example, a sorcerer may choose to learn the magic missile spell and cast it as many times as they have 1st-level spell slots, or simply not cast it at all.

Saving Throws

Experience LevelParalyzation, Poison, or Death MagicRod, Staff, or WandPetrification or Polymorph1Breath Weapon2Spell3
1-51411131512
6-10139111310
11-151179118
16-20105796
21+83574
1Excluding polymorph wand attacks.
2Excluding those that cause petrification or polymorph.
3Excluding those for which another saving throw type is specified, such as death, petrification, polymorph, etc.

Sorcerer Kits


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