Giants

Giants were formed in Elemental Planes following the wake of the Abysmal Shard's effect on the planes, having drawn out much of the Chaos. Mixing the powers of elementals with the lives of mortals, the elemental lords that remained hoped to regain a bit of what was lost, and so formed the true giants.  
  • Hill giant:Hulking, dimwitted brutes, hill giants are the smallest race of true giant. They dwell in hills and mountain valleys, foraging near-constantly in order to find food. They eat as often as possible and can digest nearly anything (including rotting meat, humanoids, plant material, and occasionally mud). This has allowed them to survive for eons as savages, relying on their own formidable size and strength to defend themselves. They typically equate size with strength, and avoid fights with dragons, other giants, and other creatures larger than themselves. Hill giants commonly have a chaotic neutral alignment.
  • Stone giant: Reclusive, shy giants who are normally peaceful if left alone. They prefer to dwell in cavern networks underneath mountains. Stone giants have stone-gray skin, gaunt features, and black eyes which give them a stern appearance. Despite their size, they are lithe and graceful, and often throw rocks as means of protecting their home. Artistry ranks highly among the stone giants, and stone carving is esteemed as the greatest of skills. Usually true neutral.
  • Frost giant: Frost giants are fierce, hardy warriors who dwell in the freezing northern lands, away from normal civilization. They respect only brute strength and skill in battle. Based on rime (frost) giant. Usually chaotic evil.
  • Fire giant: Fire giants are master metalworkers with a strong legacy of war. They are dangerous, organized warriors who live in and around volcanos. Based on jötnar such as Surtr. Usually lawful evil.
  • Cloud Giant: Proud giants who live extravagant lives high above the world, cloud giants see themselves as superior to all other giant races save the storm giants. They place much value on treasure, not just in the value of the raw materials but of the artistry and beauty of the piece. Usually neutral good or neutral evil.
  • Storm giant: Isolated, contemplative seers who dwell in isolated, hard-to-reach refuges. They are wise and benevolent unless angered, but wield powerful, lightning-based magic. Usually chaotic good.
  The Giants did not stay contained to this. They mixed with other races, some no longer in existance, and formed the Giant-Kin:
  • Cyclops
  • Ettin
  • Fomorian
  • Ogre
  • Troll
  • Firbolgs
  • Verbeegs
  • Voadkyn
  • Fomorians

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