Hags
Hags represent all that is evil and cruel. Though they resemble withered crones, there is nothing mortal about these monstrous creatures, whose forms reflect only the wickedness in their hearts.
Faces of Evil. Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy.
All hags possess magical powers, and some have an affinity for spell casting. They can alter their forms or curse their foes, and their arrogance inspires them to view their magic as a challenge to the magic of the gods, whom they blaspheme at every opportunity.
Faces of Evil. Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy.
All hags possess magical powers, and some have an affinity for spell casting. They can alter their forms or curse their foes, and their arrogance inspires them to view their magic as a challenge to the magic of the gods, whom they blaspheme at every opportunity.
Hag Covens
When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.
A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.
Shared Spellcasting. While all three members of a hag coven are within 30 ft of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:For casting these spells, the hag is a 12th level spellcaster that uses intelligence as her spellcasting ability. The spell save DC is 12 + the hag's intelligence Modifier, and the spell attack bonus is 4+ hags Intelligence Modifier.
- 1st level (4 slots): Identify, Ray of Sickness
- 2nd level (3 slots): Hold Person, Locate Object
- 3rd level (3 slots): bestow Curse, Counterspell, Lightning Bolt
- 4th level (3 Slots): Phantasmal Killer, Polymorph
- 5th Level (2 slots): Contact other plane, Scrying
- 6th level (1 slot): eyebite
Hag Eye. A hag coven can craft a magic item called a Hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The Hag Eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the Hag eye sees if the Hag Eye is on the same plane of existence. A Hag Eye has AC 10, 1 hit point, and darkvision with a radius of 60 ft. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.
A hag oven can have only one Hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.
Dusk Hag
Dusk hags resemble gnarled crones with shriveled skin, tangled hair, and eyes that burn like hot coals. They see visions of the future in their dreams, and their dark magic allows them to influence the dreams of others, sending messages or inflicting nightmares with a touch. Like all hags, dusk hags enjoy causing strife to those who bargain with them, and find ways to twist and turn promises to their own advantage.
Hags name themselves in darkly whimsical ways, claiming monikers such as Black Morwen, Peggy Pigknuckle, Grandmother Titchwillow, Nanna Shug, Rotten ethel, or Anntie Wormtooth.
Monstrous Motherhood. Hags propagate by snatching and devouring human infants. After stealing a baby from its cradle or its mother's womb, little is known of what happens, but it is believed the hag consumes the poor child. Sometimes The hag returns the child the next night, but they are also known to wait until a week later, the hag gives birth to a daughter who looks human until her thirteenth birthday, whereupon the child transforms into the splitting image of her hag mother.
Hags sometimes raise the daughters they spawn, creating covens. A hag might also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror.
Dark Bargains. Arrogant to a fault, hags believe themselves to be the most cunning of creatures, and they treat all others as inferior. Even so, a hag is open to dealing with mortals as long as those mortals show the proper respect and deference. Over their long lives, hags accumulate much knowledge of local lore, dark creatures, and magic, which they are pleased to sell.
Hags enjoy watching mortals bring about their own downfall, and a bargain with a hag is always dangerous. The terms of such bargains typically involve demands to compromise principles or give up something dear- especially if the thing lost diminishes or negates the knowledge gained through the Bargen.
A Foul Nature. Hags love the macabre and festoon their garb with dead things and accentuate their appearance with bonus, bits of flesh, and filth. They nurture blemishes and pick at wounds to produce weeping, suppurating flesh. Attractive creatures evoke disgust in a hag, which might "help" such creatures by disfiguring or transforming them.
This embrace of the disturbing and unpleasant extends to all aspects of a hag's life. A hag might fly in a magical giants skull, landing it on a tree shaped to resemble an enormous headless body. Another might travel with a menagerie of monsters and salves kept in cages, and disguised by illusions to lure unwary creatures close. Hags sharpen their teeth on millstones and spin cloth from the intestines of their victims, reacting with glee to the horror their actions invoke.
Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don't like each other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag's territory, bring gifts when entering another hag's dwelling, and break no oaths given to other hags - as long as the oath isn't given with the fingers crossed of course.
Monstrous Motherhood. Hags propagate by snatching and devouring human infants. After stealing a baby from its cradle or its mother's womb, little is known of what happens, but it is believed the hag consumes the poor child. Sometimes The hag returns the child the next night, but they are also known to wait until a week later, the hag gives birth to a daughter who looks human until her thirteenth birthday, whereupon the child transforms into the splitting image of her hag mother.
Hags sometimes raise the daughters they spawn, creating covens. A hag might also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror.
Dark Bargains. Arrogant to a fault, hags believe themselves to be the most cunning of creatures, and they treat all others as inferior. Even so, a hag is open to dealing with mortals as long as those mortals show the proper respect and deference. Over their long lives, hags accumulate much knowledge of local lore, dark creatures, and magic, which they are pleased to sell.
Hags enjoy watching mortals bring about their own downfall, and a bargain with a hag is always dangerous. The terms of such bargains typically involve demands to compromise principles or give up something dear- especially if the thing lost diminishes or negates the knowledge gained through the Bargen.
A Foul Nature. Hags love the macabre and festoon their garb with dead things and accentuate their appearance with bonus, bits of flesh, and filth. They nurture blemishes and pick at wounds to produce weeping, suppurating flesh. Attractive creatures evoke disgust in a hag, which might "help" such creatures by disfiguring or transforming them.
This embrace of the disturbing and unpleasant extends to all aspects of a hag's life. A hag might fly in a magical giants skull, landing it on a tree shaped to resemble an enormous headless body. Another might travel with a menagerie of monsters and salves kept in cages, and disguised by illusions to lure unwary creatures close. Hags sharpen their teeth on millstones and spin cloth from the intestines of their victims, reacting with glee to the horror their actions invoke.
Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don't like each other, but they abide by an ageless code of conduct. Hags announce their presence before crossing into another hag's territory, bring gifts when entering another hag's dwelling, and break no oaths given to other hags - as long as the oath isn't given with the fingers crossed of course.
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